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Posts with tag sarah-kerrigan

StarCraft II: Heart of the Swarm Vengeance trailer debuts

StarCraft II: Heart of the Swarm launches March 12, 2013 -- are you ready for it? If you weren't already hyped for the next installment of the game, Blizzard has just released the new trailer shown above. Heart of the Swarm continues the story where Wings of Liberty left off, and follows the continuing tale of Sarah Kerrigan. Although the Xel'Naga artifact appears to have restored Kerrigan's human form, is humanity where her heart really lies?

As usual, the cinematics team have outdone themselves. If there's one thing Blizzard has always excelled at, it's producing some seriously amazing trailers. Check out the trailer in full above, and don't forget to pick up your copy of Heart of the Swarm March 12.


Filed under: Blizzard, StarCraft 2

Blizzard's Versailles office adorned with infested Kerrigan statue

Image
Blizzard headquarters in Irvine has been lording its orc statue over the other Blizzard foreign offices, smirking and laughing, reigning as king of the statues outside of game companies' buildings. A challenger has finally emerged at the Blizzard offices in Versailles, France -- an amazing sculpture of Sarah Kerrigan, the Queen of Blades, from the StarCraft series.

The statue looks awesome and there's plenty of pictures up on Blizzard's Facebook page. Check out the pictures and tell us what you think. Will the next statue be Diablo-related and feature the best angel ever, Tyrael? We can only hope.

Filed under: Blizzard, News items

Chris Metzen talks about heroes

Chris Metzen
Eurogamer.net recently sat down with Blizzard Senior Vice President of Creative Development Chris Metzen. They talked about the story for all three of Blizzard's big franchises and the ins and outs of creating stories and heroes for each one.

On Warcraft, Metzen waxed philosophical on creating a meaningful story for 11 million fans who are each carving out their own individual stories on their own characters, and on translating that story culturally as well linguistically between all the different cultures of the people who play WoW. As Metzen observed, a story that goes over well in North America may fall flat in China. He also talked about making lore decisions and balancing the needs and wants of the players and the writers. Sometimes the players want you to go right when you want to go left, and it is a challenge, he says, to decide which way to go.

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Filed under: Lore, Interviews

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