Skip to Content

WoW Insider has the latest on the WoW: Cataclysm expansion!

Posts with tag sargeras

Know Your Lore: Archimonde the Defiler

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Let this scar signify the first blow against the mortal world. From this seal shall arise the doom of men, who, in their arrogance, sought to wield our fire as their own. Blindly they build their kingdoms upon stolen knowledge and conceit. Now they shall be consumed by the very flame they sought to control. Let the echoes of doom resound across this wretched world, that all who live may hear them and despair.

He came to destroy the world, and he nearly did. If not for the combined efforts of the orcs of the Horde and their allies under Warchief Thrall, the human refugees led by Jaina Proudmoore, and the night elves under Tyrande Whisperwind, Archimonde the Defiler would have walked up to Nordrassil, the World Tree that sits atop Mount Hyjal, and he would have consumed it utterly. With it, he would have gained all the power of the Well of Eternity that has seeped up the tree's massive roots over tens of thousands of years, making him quite possibly the most powerful entity Azeroth has ever seen, even including beings like Deathwing, the Old Gods, and potentially even Sargeras himself.

In the end, however, the mortal races banded together in a desperate alliance and held Archimonde and his Burning Legion away from the tree long enough for Malfurion Stormrage to play a final, desperate plan that Archimonde couldn't anticipate, because it involved self-sacrifice, the loss of the night elven immortality. For Archimonde, who had lived for more than 25,000 years constantly coveting power, the idea of giving it up was unthinkable. Combined with his ego and arrogance, he was effectively blind to the danger, and so he died.

We hope. Make no mistake -- Archimonde, of all the Burning Legion, came the closest to actually destroying Azeroth. Neither Sargeras nor Kil'jaeden ever walked Azeroth bodily. Archimonde did. Neither Sargeras nor Kil'jaeden ever set eyes on the Well of Eternity. Archimonde stood mere yards from it, drawing the power from Nordrassil. The Defiler very nearly did exactly that to all of Azeroth.

Read more →

Filed under: Analysis / Opinion, Lore, Know your Lore

Know Your Lore: The Burning Legion

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

They burn worlds to ash. They render the verdant uninhabitable. Theirs is not the evil of mad chaos, leaping to corrupt for amusement or decadence. They are the means by which the mad Titan seeks to unmake everything. They are the Burning Legion, and it is their purpose to end existence. Nothing less will satisfy Sargeras.

Yet even within the seemingly monolithic forces of the Legion, there's room for political intrigue of a sort. While Sargeras has seemingly caused his own exile from the seat of power, his former lieutenant Kil'Jaeden now leads the Legion, a position he seemingly aspires to hold indefinitely. And Azeroth is directly in his crosshairs.

Read more →

Filed under: Analysis / Opinion, The Burning Crusade, Lore, Know your Lore

Know Your Lore: Otherworldly mysteries

Image
The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Draenor has always interested me. Note that I didn't say Outland, which is a part of the former world Draenor. While Outland itself is very interesting in its own right, one of the things I find fascinating about Draenor is that we do not know what it looked like. While we have a good understanding of one large continent (of which most survived as Outland), we don't know the entirety of that continent, nor do we know whether or not any other pieces of the lost red world survived.

What we do know is that Draenor died when Ner'zhul, the former elder shaman and de facto ruler of the Horde remnants that survived Gul'dan's treachery and Doomhammer's defeat, tried to use stolen magical artifacts to open portals to new worlds, hoping to find one to lead his people to settle on. He did this because the warlock magics taught to Gul'dan by Kil'jaeden had effectively rendered Draenor unlivable.

While Draenor was the homeworld of the orcish people, who evolved there, it was not named by them. Rather, it was the draenei fleeing the Burning Legion who gave the world its name. Draenor means "exile's refuge" in the eredun language. In addition, it was the arrival of the draenei and the naaru that led to the entrenched ancestor worship of the orcish people, as K'ure's tomb in Oshu'gun (the remains of the draenei vessel) attracted the spirits of the deceased to it. In turn, these spirits deliberately created a religion among their own descendents that would venerate K'ure's resting place, weaving orc and draenei together spiritually.

Draenor was a world of its own, and we barely knew it. And it's not the only world we know about in the Warcraft cosmos with strange, unexplained mysteries.

Read more →

Filed under: Analysis / Opinion, The Burning Crusade, Lore, Know your Lore, Wrath of the Lich King, Cataclysm

Know Your Lore, TFH edition: Sargeras was right

Image
The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Imagine if you will a perfectly nice little wooded area, teeming with wildlife. Here, there's a bird's nest; there, a small group of deer peacefully grazing on the grass. Over the hill lives a small pack of coyotes that will eventually hunt the deer, but it helps keep the deer population down. Circle of life and all that. Some years, the wildlife flourishes; other years, water is scarce and so is food. Those are the lean times, but somehow the little wooded area continues to thrive on its own, waxing and waning its way through the years.

Now imagine that little wooded grove gets targeted for development. All woodland creatures are systematically driven out of the area or killed. The lovely trees are ripped from the ground one by one. The grass is torn up, dirt and earth moved and leveled out. And one by one, houses pop up where the wooded area used to be. Clean and tidy paved roads, white picket fences all in a row, pretty if bland houses plunked into symmetric lots carefully designed for the maximum use of space. Those who live in the houses may occasionally see a deer out the window, a remnant of the wood that no longer exists.

Which is better?

Today's Know Your Lore is a Tinfoil Hat edition, meaning the following is a look into what has gone before with pure speculation on how it happened and what is to come as a result. These speculations are merely theories and shouldn't be taken as fact or official lore. But they're interesting!

Read more →

Filed under: Lore, Know your Lore

Know Your Lore: Velen, the Prophet

Image
The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

I failed long ago to turn my brothers from their course. And creation has paid the price.

How must it feel to be ageless? To watch as millennia tick by, each century the span of a breath and gone in an instant? To the draenei, the lives of humans must seem incredibly short-lived. To the Prophet Velen, who is at least 25,000 years old, we must seem like motes of dust, winking in and out of existence so quickly that we can scarcely be recognized as entities before we cease to exist. Velen has led the draenei through terror and triumph, from world to world, always gently spreading the benevolent message of the Light to any who wish to hear.

Yet for a being of such grace, purity and peace, Velen is also a creature of unfathomable sorrow. For Velen has been granted the gift of Sight, and with the gift he can see the infinite paths of futures that may not be, of worlds born and fallen in the blink of an eye. And despite that gift, Velen cannot prevent what is yet to pass. He cannot prevent that which has gone before, and will come again. And he could not prevent the path his friends chose, nor could he persuade them their new ally was in fact a monster so horrific that his hellish grasp would wreak havoc on immeasurable worlds.

For one that treasures life in the way only the Light can teach, it is a heavy burden to bear.

Read more →

Filed under: Lore, Know your Lore

Know Your Lore: Algalon the Observer

Image
The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.
I have seen worlds bathed in the Makers' flames. Their denizens fading without so much as a whimper. Entire planetary systems born and razed in the time that it takes your mortal hearts to beat once.
The Titans are creatures of myth and mystery to the mortals of Azeroth. While some Azerothians (most notably Brann Bronzebeard) seek to unravel their secrets, most remain blissfully unaware and uncaring of the origins of the world. But the mysteries Brann works so hard to uncover more often than not raise far more questions than they answer, and in some cases, create havoc that could reduce our world to ashes in the blink of an eye.

In Ulduar, Brann sought to uncover the further secrets of the origin of the dwarves, something that the Explorer's League has been working on since the early days of WoW and the first player steps into the Titan stronghold of Uldaman. But what Brann uncovered was a massive facility that wasn't just for the storage of information from times long past. The facility of Ulduar and its corrupt Titans weren't anywhere near as much of a threat to the world as what came after Loken's defeat in the Halls of Lightning. For it was the moment of his defeat that the failsafe was tripped and the signal was sent.

And it was Loken's death that heralded the arrival of Algalon the Observer and the end of the world.

Read more →

Filed under: Lore, Know your Lore

Know Your Lore, TFH edition: The true battle between Light and Darkness

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.
Even now, the true battle between the forces of Light and Darkness approaches. We will all be called to join, and in the face of this conflict, all mortal suffering will be meaningless.
Cataclysm is an expansion about the struggle to stop the end of the world and the struggle between Horde and Alliance. But in the 1-to-60 zone revamps, there are fascinating little bits of lore to be discovered. Most of these involve the Alliance/Horde conflict, but every now and again, you'll find a quest chain that leaves more questions than answers, more mystery than resolution.

One of these chains begins for Alliance players in the Swamp of Sorrows, and it seems to be harmless enough. A Broken draenei named Magtoor is on his deathbed, and Anchorite Avuun is desperately looking for a cure. In Magtoor's final moments, Prophet Velen appears and returns Magtoor to the embrace of the Light with a little speech, including the quote above. The quest chain is fairly straightforward ... until we start picking at the potential meanings of that phrase.

Today's Know Your Lore is a Tinfoil Hat edition, meaning the following is a look into what has gone before with pure speculation on how it happened. These speculations are merely theories and shouldn't be taken as fact or official lore.

Read more →

Filed under: Lore, Know your Lore

Know Your Lore, Tinfoil Hat: Destroying this clockwork universe

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

If you've ever run the Black Morass in the Caverns of Time, you may recall Aeonus' memorable line upon entering the fray: "The time has come to shatter this clockwork universe forever!" A clockwork, as we know, is a precision instrument, an engineered and designed mechanism that proceeds along a rigidly programmed path. A clockwork does exactly what it was designed to do -- it ticks off the seconds in a preordained fashion.

I bring this up because of the revelation that the Titans, when they created the dragon aspects, seemingly knew that one of them would go mad and align himself with the Old Gods. The four aspects who remained seemed convinced that this moment, this Hour of Twilight, is what they were created to avert. The question then becomes, why would the Titans empower Neltharion in the first place if they knew what he would do? Why would they create a powerful entity like an aspect if they knew he would become corrupted?

The answer may be as simple as this: They didn't know it -- they simply anticipated it. The mechanism was designed to accommodate a great many options.

Algalon the Observer
Your actions are illogical. All possible results for this encounter have been calculated. The Pantheon will receive the Observer's message regardless of outcome.

This is a Tinfoil Hat edition of Know Your Lore. It takes established game lore and speculates on what it could, might, or does mean. It contains spoilers and, furthermore, is not to be taken for actual in-game or tie-in story.

Read more →

Filed under: Analysis / Opinion, Lore, Know your Lore, Cataclysm

Know Your Lore: Queen Azshara, Light of Lights

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

In all of Kaldorei history, stretching back to days unknown, no monarch has ever been as beloved as Queen Azshara. Though she spends her time these days idling deep under the ocean, in patch 4.3 we finally see through the window of the Caverns of Time the leader that was once the crowning glory of Kaldorei civilization. She was born with golden eyes, a rarity at the time and so uncommon among the Kaldorei that they were heralded as a sign of future greatness.

But the greatness for which Azshara was destined would have caused her followers a moment of pause had they realized it had nothing to do with them at all. After all, when one is born into a world that demands greatness, one has to walk the fine line between greatness and humility. Though Azshara excelled at many, many things, humility was nowhere to be found on that list. Proud, arrogant, and incredibly powerful, Azshara let the devotion of her people go to her head and nearly brought Kaldorei civilization as we know it to an end because of it.

Read more →

Filed under: Lore, Know your Lore

Know Your Lore: Illidan Stormrage, The Betrayer

The World of Warcraft is an expansive universe. You're plKnow Youaying the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

The story of Illidan Stormrage, born well over 10,000 years ago in the ancient city of Suramar alongside his brother Malfurion and their childhood friend Tyrande, would change the entire world now known as Azeroth. Without them, the Burning Legion might well have succeeded. The machinations of demons, the corrupt Highborne, even Queen Azshara were balked by this trio. But Illidan himself was often his own worst enemy.

He is one of the greatest manipulators of arcane power ever to live, the first to ever seek to stalk and kill demons, a prodigy and a madman. He betrayed his own people in order to save them and the entire world, but he always served himself first. Selfish, mercurial, brilliant, resentful and tormented by himself, Illidan Stormrage helped make Azeroth everything it is today.

Read more →

Filed under: Know your Lore

Know Your Lore: The Wyrmrest Accord and the order of the world

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

The dragonflights may have been created at the same time, but for the thousands of years they've existed on Azeroth, they've hardly been friendly with one another. It started with the Black Dragonflight and Neltharion's betrayal during the War of the Ancients. In the moment that Neltharion took the name Deathwing, in the moments thereafter during which he destroyed nearly all of the Blue Dragonflight with the Demon Soul -- in those moments, the dragonflights were introduced to a new concept: deception. It was unthinkable that any dragon would deliberately seek to harm another, and yet it happened.

The fallout was immediate. Malygos, driven mad by the betrayal of one of his closest friends and the loss of his flight, fled to Northrend. In his madness, he split the Nexus from the rest of the land, separating Coldarra from the rest of the Borean Tundra. And then he stayed there, alone in his despair and insanity, refusing all visitors in his grief. The Blue Dragonflight crumpled, held up only by those who stood and tried their best to hold together the shattered remnants of the flight.

Read more →

Filed under: Lore, Know your Lore

Know Your Lore: Sargeras and speculation on the next expansion

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Planes and planets, demons and mortals -- we've covered the gamut of the Warcraft universe in the past few weeks, including rampant speculation. With BlizzCon 2011 not too far away, people are already talking about what may or may not be announced, including whether or not we'll see news about the next Warcraft expansion and what that expansion could be.

Beyond all of that, however, we have the matter of identifying who exactly the real bad guy of this expansion is. Is it Deathwing? Is it the Old Gods? We don't know, and we won't know until we're closer to the expansion's end and dealing with Deathwing personally -- but whether Deathwing will be the final boss of this expansion is something that's still up in the air. Matthew Rossi wrote an interesting article last week questioning whether Cataclysm has too much potential content, and it's an excellent question. Given all we've seen of the expansion so far and the sheer amount of plot threads that have yet to be addressed, it makes one wonder exactly what else will be revealed in the months to come.

Read more →

Filed under: Lore, Know your Lore

The Queue: Panda ... nope, not going to do it

Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Alex Ziebart will be your host today.

Every time the pandaren get mentioned in The Queue, we end up with a week straight of pandaren headers, themes and puns. I'm going to break that trend and completely avoid the topic of the pandaman in this edition of The Queue and hopefully end the horrible cycle of pain.

riley asked:

Do you think Warcraft ever seen an ending to its story or will Blizzard keep adding content and lore until they subscriber numbers drop below profitability? Will we ever get to fight Sargeras or will the servers just shut down in the middle of the 6th expansion?

Read more →

Filed under: The Queue

Know Your Lore: The Sources of Magic, part 1

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Where does magic come from?

Specifically, in the Warcraft universe, where does it come from? That's actually a complex question, because there are many different kinds of magic practiced in the setting as a whole. We know of the nature magic of the druids and the elemental magic of the shaman (and that these two disparate types of magic often seem to relate to each other while remaining discrete; we know of the fel magic practiced by warlocks and the Burning Legion, and the pure arcane arts of mages. There's also the Holy Light as demonstrated by priests and paladins, the shadowy magics also tapped by some kinds of priests and warlocks as well, and even the raw necromantic power that seems unique to the Scourge, some Forsaken, and death knights. All of these different kinds of magic are magic, and yet each seems to draw from its own source.

Just on Azeroth, we have seen many kinds of magical power and many focusing points, or fonts, of various kinds of power. Several have descended from one another, while still others have intruded due to the interference of various entities. One thing is clear, that there are many paths to power beyond that inherent to the average denizen of the world.

What, therefore, are these sources of magic?

Read more →

Filed under: Analysis / Opinion, Lore, Know your Lore, Wrath of the Lich King, Cataclysm

Know Your Lore: The Warcraft cosmos, part one: The Material Plane

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Even now, the true battle between the forces of Light and Darkness approaches. We will all be called to join, and in the face of this conflict, all mortal suffering will be meaningless. -- Prophet Velen

Far beyond the tiny planet of Azeroth, beyond the shattered shores of Outland -- or Draenor, as it was once called -- there lies the Great Dark Beyond. This dark, empty void between worlds exists even beyond the Twisting Nether. It is the space between planets, existing in the same material plane as the planets themselves. While the Twisting Nether exists within it, it should not be confused with the Nether, because they are two distinctly different entities.

In the existing universe of Warcraft, only a small handful of planets have been defined, floating somewhere out there in the vast, empty space of the Great Dark Beyond. All of these planets are connected, which gives way to a larger, slightly more tinfoil hat theory regarding the greater Warcraft cosmos and what it all means, when it comes down to it. But before we indulge in any speculation, we should define what lies within that Great Dark Beyond and how it all plays together in the vastness of the universe.

Read more →

Filed under: Lore, Know your Lore

Around Azeroth

Around Azeroth

Featured Galleries

Mists of Pandaria Beta: Ruins beneath Scarlet Halls
Mists of Pandaria: New warlock pets
Female Pandaren Customization
Mists of Pandaria Screenshots And Concept Art
Mists of Pandaria Screenshots of the Day
Kalimdor in Minecraft
It came from the Blog: Lunar Lunacy 2012
It came from the Blog: Caroling Carnage
It came from the Blog: Hallow's End 2011

 

Categories