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Posts with tag saronite

Gold Capped: Making gold with alchemy


Want to get Gold Capped? This column shows you how. Join author Basil "Euripides" Berntsen, also of outdps.com, the Hunting Party podcast and the Call to Auction podcast.

Alchemy is an awesome way to make money in WoW. As we've said before, some businesses are proactive, requiring you to invest time and money in order to make profits. Some are reactive, allowing you to use a cooldown to craft something that's in demand for smallish volume of sales at high profit. Alchemy is unique in the sense that it allows you to both! You can craft and sell potions, flasks and elixirs, and you can transmute an epic gem once a day and Titanium Bars without a cooldown since patch 3.3.

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Filed under: Economy, Gold Capped

Gold Capped: The saronite shuffle

Want to get Gold Capped? This column shows you how. Join author Basil "Euripides" Berntsen, also of outdps.com, the Hunting Party podcast and the Call to Auction podcast.

Saronite Ore is cheap and plentiful. Prospecting it with a jewelcrafter used to be extremely profitable back before the introduction of the disenchant option in dungeons, and the price of Infinite Dust was floored. It was so popular that we had our own name for it: The Saronite Shuffle.

Well, it's back! It's no longer profitable to use it for making enchanting mats, however it sure is profitable overall!

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Filed under: Economy, Gold Capped

Time Is Money: Profit off the Titansteel cooldown removal

Time Is Money periodically allows Basil a place to post inane nonsense and market predictions which rarely pan out. Still reading? Don't say I didn't warn you.

As we all read, miners will be able to smelt Titansteel after patch 3.3.3 with no cooldown. What will this mean for you, and how can you make money from this change? Let's start by quickly evaluating the Titansteel production chain.

Where in this do we see people mining Titanium Veins and smelting the Titanium Ore? We don't. Since the cooldown was removed from the alchemist's transmute titanium ability, the ore is no longer worth smelting. Saronite is always cheaper.

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Filed under: Time Is Money

Editorial: Thoughts on the Ensidia ban

Are you wondering what has caused all the ruckus in the raiding community the past few days? Have you been typing your fingers to the bone since Wednesday night, arguing for one side or the other in forums and chat channels? Whoever you are, or whatever side you're on, in the still-burning aftermath of Ensidia's ban, I feel some reflection is needed. Thus, I am going explain, to the best of my ability, what happened to cause such uproar in the raiding community this week. I am also going to, as the title implies, offer my speculations.

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Filed under: Analysis / Opinion, Cheats, Bugs, Guilds, Raiding, Wrath of the Lich King, Achievements

Know Your Lore: Saronite


Welcome to Know Your Lore, where each week WoW.com brings you a tasty little morsel of lore to wrap your mind around. Sweet, sweet lore. Mmmm. Have suggestions for future KYL topics? Leave a comment below!

It's nigh-ubiquitous in Wrath of the Lich King. You can pull it out of the ground pretty much anywhere. It's crafted into armor and weapons from powerful epics to crafted items to increase our skills. It makes up the walls of Icecrown Citadel, and the bones of Malykriss, the Lich King's planned replacement for Acherus. It makes up the bulk of the Scourge's material for its mindless warriors as well as its fortifications and siege engines, and the Vrykul even presses the living into slavery in Icecrown in order to meet their master's demand for more and more of it. But this is no ordinary metal: the Tuskarr call it the "Black Blood of Yogg-Saron" and whisper in hushed tones that it may yet shake the pillars of Heaven. (Well, I assume they do. Fella named Jack Burton told me that.)

Unlike cobalt and titanium, the metals that seems to occur naturally in Northrend, saronite's presence is due to the presence of a trapped old god. As you no doubt deduced from the name, Saronite is nothing less than a creation of the terrible Yogg-Saron himself. The enslaved miners toiling for the Vrykul near Ymirheim eventually go mad, and even if freed, hurl themselves into the depths to seek communion with the god of death. In his hubris, the Lich KIng seeks to prove his mastery of death, his transcendance of the state by exploiting the products of Yogg-Saron's imprisonment.

But as Yogg-Saron himself says, "No king rules forever." And as we storm the very gates of Icecrown Citadel and make our way through the Forge of Souls, past the Pit of Saron where even deeper veins of Yogg-Saron's Black Blood are unearthed, and stalk the Halls of Reflection themselves it seems clear that the dependence of the Scourge on the death metal may be its undoing... if it isn't ours first.

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Filed under: Analysis / Opinion, Odds and ends, Instances, Leveling, Know your Lore, Wrath of the Lich King

Insider Trader: Patch 3.2 keeps getting better

Insider Trader is your inside line on making, selling, buying and using player-made products.

I love it when a content patch includes some professions love. As the details keep surfacing, patch 3.2 is looking better than ever.

In fact, with the upcoming patch, Engineers will finally be able to drop their Gnomish and/or Goblin specialties ("for a fee")! This has been one of those issues, like ugly and buggy cat forms, that has dragged on and on.

The materials for Jeeves have also been updated (get the schematic!). If you're wondering just what you should be saving, hop on through the break for that and other patch 3.2 news!

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Filed under: Alchemy, Engineering, Jewelcrafting, Insider Trader (Professions)

70,000 Death Knights slaughtered in Great Server Downtime of 2009

It's been some time since I last looked at the Top Lists on the official World of Warcraft site. I only thought to glance at it since I stumbled upon my own post about it from December of last year, when Loken reigned supreme as the most dangerous mob in the game. These days, Yogg-Saron's other minions have taken his crown from him. Interestingly, the most dangerous mob bounces back and forth between the first boss of Ulduar and one of the last bosses of Ulduar. Flame Leviathan is apparently far more deadly than I'd ever have expected, and either there are more players than I thought fighting General Vezax and Yogg-Saron, or the few guilds on those two bosses really like wiping. I guarantee that my raid added a thousand deaths to the Guardian of Yogg-Saron tally a few of those nights.

The correlation between Flame Leviathan being tops or Vezax being tops seems to be a matter of the day of the week. Monday night leading into Tuesday morning, Vezax and Yogg-Saron reign supreme. Wednesday and Thursday when everyone has a fresh Ulduar ID? Flame Leviathan is ahead significantly. Makes sense. 'Risen Ghoul' is consistently near the top, too. Nerf Death Knights plz k thx.

The most interesting stat of all of these this time around is certainly not most dangerous mob, though. No sir. The Most Completed Quests section is hilarious. You can see the effects of this past Tuesday's lengthy downtime for certain battlegroups. How can you tell? Well, the date of the data is when it was uploaded to the site. It's the data from the day prior, however. The data listed for Wednesday (which is what happened Tuesday)? There are no daily quests in the Most Completed like there usually is, no sir. It's the entire Death Knight starter quest chain. Yes, that's right, you can actually see how many people on North American realms rerolled throw-away Death Knights on different realms because their server was down. The very first quest, In Service of the Lich King, was completed 64,152 times.

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Filed under: Analysis / Opinion, Humor, Death Knight

Ask a Lore Nerd: It's a piece of cake to bake a pretty cake

Welcome to Ask a Lore Nerd, where each week blogger and columnist Alex Ziebart answers your questions about the lore and history of the World of Warcraft. Ask your questions in the comments section below, and we'll try to answer it in a future edition.

I didn't intentionally choose today's Scourge theme. Really. These things just happen. That Dragon-specific one I did all that time ago? I didn't plan that, either. I'm just awesome enough that these things come together all by themselves. Yep. It's my pure, radiant awesome.

What? What do you mean current game content dictates what topics are hot or not? Pssh, that's crazy talk. That can't be it. It's all me, y'all.

Briz9 asked...

"Who built Icecrown Citadel and the accompanying structures? Did Arthas build it after he became the Lich King, or was it already there?"

The massive Saronite structures that make up Icecrown as it is today is all fairly new, from what I understand. Most Scourge architecture is based on Nerubian architecture (as you can see in Ahn'kahet) but the Saronite structures in and around Icecrown seem more styled after the Lich King himself. You certainly didn't see that stuff in Warcraft III either, but I suppose that's not always a good indicator.

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Filed under: Analysis / Opinion, Lore, Ask a Lore Nerd

Time is Money: Saronite


Kebina Trudough here, offering you the best gold making secrets they don't want you to know about! I was like you once, poor and homely, before I discovered my patented system. Now you too can fill your pockets with the good stuff without ever breaking a sweat! Why spend all your time toiling when you could be vacationing in the Hot Springs? I'm not offering these tips for 100 gold, or 90 gold, or even 50 gold! No, not even 20 gold! My system is yours for FREE! Satisfaction guaranteed or I'll give you a full refund (handling charges may apply).

Saronite translates into easy WoW gold, and can be farmed in massive quantities in Sholazar Basin, Icecrown and Storm Peaks. Wintergrasp is also a great place to farm it, despite being ground-bound.

Miners
Sacred Duty, a prot pally blog, recently posted an excellent example of a simple yet effective saronite farming route in Icecrown.

If you cannot fly yet, I highly recommend Sholazar Basin. Follow the rivers, run around the pillars, and circle the province perimeter. In fact, pretty much anywhere you go, you will find saronite, and the mobs are mid-seventies, unlike the heavy hitters in Icecrown.

As for Storm Peaks, make sure to fly up where you would think you have no business being. Giant cliff walls that stretch for miles and random peaks may be boring, but they do contain nodes.

An hour could easily grant you a few hundred ore. Before you smelt it, check your AH prices for ore versus bars. Because two ore go into a bar, you will want to smelt your ore into bars to sell if one ore is worth less than half of one bar. Otherwise, sell the ore! Jewelcrafters will buy it up for prospecting.

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Filed under: Mining, Items, Analysis / Opinion, Tips, Economy, Jewelcrafting, Features, Making money, Time Is Money

All the World's a Stage: So you want to be a Miner

This installment of All the World's a Stage is the twenty-eighth in a series of roleplaying guides in which we find out all the background information you need to roleplay a particular race or class (or profession!) well, without embarrassing yourself.

Mining is one of the strangest professions in the World of Warcraft. This may seem counterintuitive in the face of such odd professions as alchemy, and more particularly, engineering. But when you think of it, mining is equally strange in its own way.

Mining in the World of Earthiness is by and large a capitalist venture, where the people getting rich off of the various precious metals in the world are never ever the same people who actually go out and dig the stuff out of the ground. No, the rich people find other people do to the actual digging for them, and then compel those diggers to hand over the fruits of their hard work for a mere fraction of the work's actual value. Furthermore, precious metals here on Earth are not simply lying about at the surface for anyone with a pickaxe to come along and collect -- otherwise those metals wouldn't be precious anymore.

Mining on Azeroth is more like collecting interesting seashells than it is anything similar to what humans do on Earth. Below, we will find a few ideas about why in the world only the very greatest adventurers with the best training can go around picking up shiny ore nodes sticking up out of the ground, as well as what it might mean to your character to do so.

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Filed under: Dwarves, Mining, Lore, Guides, RP, All the World's a Stage (Roleplaying)

Phat Loot Phriday: Titansteel Shield Wall


This is one of the more legendary shields in the game at this point, even if it isn't actually Legendary. But it is for all you Blacksmiths out there looking for something to do.

Name: Titansteel Shield Wall (Wowhead, Thottbot, Wowdigger)
Type: Epic Shield
Armor: 7350
Abilities:
  • 211 Block, +36 Strength, +69 Stamina
  • Increases defense rating by 64, and at this level, while I'm not a tank expert (I leave that to the pros), Defense is what you want.

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Filed under: Blacksmithing, Items, Analysis / Opinion, Odds and ends, Instances, Phat Loot Phriday, Leveling

The Queue: Mystery of the missing goggles


Welcome back to The Queue, WoW Insider's daily Q&A column where the WoW Insider team answers your questions about the World of Warcraft.

It's Friday, the second best day of the week, in stark contrast to Wednesday which was the worst day of the week. What is the number one best day of the week? Well, that's for me to know and you to find out! Or guess, or form your own opinions. You know, whatever.

Oh right, the questions! Canth asked...

As a Holy Paladin I picked up Engineering for the goggles. However, it seems that for level 72, they only have Ret and Prot versions of the epic goggles. Is there a Holy (something with int/SP on it) equivalent anywhere? Did Blizzard forget about us?

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Filed under: Paladin, Fishing, Analysis / Opinion, Wrath of the Lich King, The Queue

Loken the most dangerous mob in the game

The Top Lists on the official World of Warcraft website are endlessly interesting and fascinating. The last time we looked at them was well before Wrath launched, so we decided to take a look again now that we've been in Northrend for awhile.

The first list I looked at was, of course, the Most Dangerous Creatures. What's more fun than seeing what's destroying your fellow players? Nothing. Nothing at all. It looks like Loken of Halls of Lightning is topping the charts right now, followed by Sapphiron of Naxxramas. I can see that. Loken can be pretty deadly, especially on Heroic. Most players will probably wipe to him at least once their first time seeing him, assuming they don't know the strategy ahead of time. Sapphiron is just plain painful.

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Filed under: Analysis / Opinion, Blizzard, Wrath of the Lich King

Insider Trader: Gather in Northrend


Insider Trader is your inside line on making, selling, buying and using player-made products.

As more of the player base steps into Northrend, the demand for goods and services rises. Craftspeople are especially concerned with developing their skills, and for this to be possible, there needs to be a decent supply of gathered raw materials available.

This is where you gatherers will shine. Of course, you will have to level your skills as well, and this week's edition of Insider Trader will have you maximized and making cash in no time.

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Filed under: Herbalism, Mining, Skinning, Items, Analysis / Opinion, Tips, Walkthroughs, Quests, Expansions, Features, Leveling, Guides, Making money, Insider Trader (Professions), Wrath of the Lich King

Ask a Beta Tester: Spectral gryphons, prospecting, and portals


Only six-ish days of Ask a Beta Tester left! Whatever will we do!? Well, we'll go on with our lives probably. I mean, we'll have Wrath of the Lich King. Who cares?
ahmed ahmed asked...

Have you heard anything about ghosts being able to go through mountains in WotLK, so they can reach their destinations faster? My friend told me that is what is going to happen, and I hope that it will go live!

Nope, that's not the case, sorry. However, in some zones (Icecrown, Storm Peaks) you get to ride a ghostly gryphon when you're dead, so you can fly to your corpse. Both of those zones have a huge emphasis on mountainside base camps and tall cliffs and places you can only get by flying, so the gryphon is very nice. No running through mountains though.

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Filed under: Human, Gnomes, Tauren, Analysis / Opinion, Expansions, Jewelcrafting, Wrath of the Lich King

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