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Emblems to be easier to loot in 3.1

Here's a nice and simple change that recently showed up in the official patch notes on the 3.1 PTR: Now, when someone loots a badge or emblem, everyone in the raid or party will automatically receive their proper emblem. This doesn't apply to people outside the raid instance though, so no twinking your lowbie second account character while they wait outside the instance, sorry.

It's a minor change, but still a welcome one, since it's sometimes easy to forget to check the corpse when you're not in charge of loot and would rather be focusing on getting ready for the next pull.

Speaking of nice instancing changes, this is something we've actually reported on before, but now it's officially in the patch notes and everything: Come 3.1, you will get a confirmation box when you're in danger of being saved to an instance so you know what you're getting yourself into. If you click no, you'll be teleported to the nearest graveyard. Hopefully that'll cut down on those annoying instances where one of your group members forgot he already cleared Sarth that week and got you all saved.
Patch 3.1 brings us Ulduar, dual specs, significant changes to all the classes, and more! We've got you covered from top to bottom with our Guide to Patch 3.1.

Filed under: Patches, Analysis / Opinion, News items, Instances, Raiding, Bosses

RPers distraught to see saved letters soulbound


Here's a really interesting undocumented note from the latest patch: Angelhunter on LJ says letters (as in saved copies of mailed ingame letters) are now soulbound. And that's a huge deal, apparently, to roleplayers -- they used those little scraps of paper for everything from treasure hunts and "official" documents to invitations and tickets.

Now, I'm not quite sure exactly why this change would be made -- for what possible reason would you want to keep people from trading saved copies of in-game mail? It's not like it would stop anyone's communication -- anything goldsellers could say in these sheets of paper, they could say in in-game chat just as well. And I can't think of any possible way that these saved letters could be used to do something devious like pass secret letters or communicate across factions-- there's no reason to make them soulbound by default.

Of course, it may just be a bug -- that's what someone was told by a GM, so maybe Blizzard will put a fix in, and RPers can have their murder mysteries again. Unfortunately, I can't seeing it justifying a hotfix -- odds are that even if it is just a bug, RPers will be waiting quite a while until they can trade letters again.

Filed under: Patches, Analysis / Opinion, Bugs, Guilds

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