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Posts with tag sc2

StarCraft vs. Warcraft: What is the WoW community missing?

For the past year or so, I've been living a double life. To some, I am a skilled and tenacious night elf priestess, adventuring through Azeroth at the charge of the Holy Light, healing the injured and saving the incompetent. To others, however, I am but a lowly brood mother, commanding a swarming, parasitic army with occasional success against my enemies across the Koprulu sector. Don't follow me? Basically, I've just been playing a lot of StarCraft 2 whenever I'm not raiding.

Still, being heavily invested in WoW and StarCraft has really felt like living two lives at times, especially when you consider how dramatically different they both are. And I'm not talking about the gameplay; obviously one would expect an MMORPG and an RTS to be incomparable. What I mean is that that the culture and community that surrounds these two games are distinctively different, despite the fact that the games share some of their playerbase with one another. You'd think that one game community would be pretty similar to the next, but they're not.

The whole thing has left me with a lot of questions to turn over in my mind. Is it possible that the WoW and StarCraft communities could learn from the other? Seven years in, is it even possible for the WoW community to change in any significant way at this point? And if so, is there something missing in the WoW community? To explore the idea further, I started making a list of all the things I thought the StarCraft community had that the WoW community was lacking.

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Filed under: Analysis / Opinion

Blizzard giving StarCraft 2 players 30 days of WoW

Blizzard has quietly begun giving players with active StarCraft 2 accounts free 30-day WoW accounts. Verified by several sites and lots of SC2 players, Blizzard just flipped the WoW switch on many players' Battle.net accounts, inviting them to come join the world of Azeroth.

Battle.net is a great asset to Blizzard, as it allows the company to easily facilitate subscriptions from all its games and create potential customers to its other games through the common account. Giving away WoW subscriptions is an easy and practically costless move that might get even more people hooked. If you know any StarCraft 2 players who haven't set foot in Azeroth yet, maybe it's time that they gave the game a whirl.

WoW Patch 4.1 is on the PTR, and WoW Insider has all the latest news for you -- from previews of the revamped Zul'Aman and Zul'Gurub to new valor point mechanics and new archaeology items.

Filed under: Blizzard, Cataclysm

Thaddius encounter recreated in StarCraft II


Ever wonder what happens to raid bosses when they get bored? For Thaddius, it seems he has been spending some time moonlighting over in StarCraft II. While he was there, it also seems like he's picked up a few more tricks and upgraded his armor. After all, Naxxramas was only a setback!

IIam4 used Thaddius as an inspiration for his entry into the custom ability contest on SC2Mapster by recreating his Polarity Shift. While he was recreating this ability, he also decided to add a few new features of his own.
  • Shocking Grasp A random target will be paralyzed and take damage over time. If any other unit comes within range of the afflicted unit, Shocking Grasp will jump. This can create a chain reaction.
  • Spawn Volatile Spark Two volatile sparks are spawned, serving as summoned adds that should be DPSed down right away.
These abilities combine to create a very interesting and creative boss battle using the StarCraft II editor. The amount of micromanagement required to keep all of your units alive adds a nice level of complexity to the boss encounter. I personally like that Thaddius is a giant Maruader unit. This video is a nice showcase of the tools that were available even in the beta and exactly what could be done with enough motivation.

StarCraft II is set to release on July 27, 2010. While I'm absolutely certain it will be a fantastic game in its own rights, I can't help but wonder if we will see any more player-created World of Warcraft crossovers with the tools that are shipping with SC2. Can you imagine a campaign where the end boss is casting Defile while you try to micromanage all of your units safely around it? How about navigating your troops into position for a Shatter or managing Burning Adrenaline. Maybe a little Doomfire for good measure! This could bring a whole new level of fun to Tower Defense and Mastermind-style game mods!

So, if you could recreate any one boss or ability from WoW in a StarCraft II fight, what boss would it be?

Battle.net integration before Cataclysm

Do you want to talk to your friends even if they're on other servers, or the opposite faction on your server? Well, Blizzard aims to make that possible via Battle.net, and it's coming before Cataclysm.


Zarhym - Re: Cataclysm Friends List Idea

This is exactly what we are working on implementing with Battle.net and real-life friends. You'll be able to add friends at the Battle.net account level and talk to them while in-game whether they're on the opposing faction, a different realm, or another Blizzard game entirely. This is coming prior to Cataclysm.


Q u o t e:
Please tell me that people will not be able to "friend" me without my consent. I don't care to be tracked across servers and factions except by a couple people I know IRL.

This is correct. No one outside of your faction on your realm will be able to communicate with you unless you accept their friend request, or they accept yours. You will still have your normal World of Warcraft Friends list, but we'll be adding in the ability to have Battle.net players on your Friends list as well. The characters on your Friends list will allow the same communication functionality which exists today. It's only when you've confirmed someone as a Battle.net friend that you can take advantage of the additional communication features.



The real surprise for me is that people playing, say, StarCraft II or Diablo III will be able to chat with people playing World of Warcraft via their Battle.net accounts. It's a definite extension of their Real ID program mentioned during the StarCraft II preview, and I'm even more surprised that it's going to be out before Cataclysm ships. I know that even if I don't play Diablo III (which is unlikely, how will I be able to resist the barbarian?), being able to talk to the various friends I have across six servers will be a positive boon for me.

Filed under: News items

BlizzCon 2008 beta codes now being accepted


Our sister site Joystiq pointed out last night to their readers that the BlizzCon 2008 beta codes were now being accepted, and we thought it prudent to pass the news along to you.

You can enter the code over at http://www.blizzcon.com/beta and enjoy the satisfaction that you'll get knowing in a few months (or less?) you'll be playing the beta of StarCraft II.

The code took me a few others on staff a couple tries to enter. 'B' looks like '8', and 'S' looks like '8'. You'll probably need to try a few different permutations of the code until you get it right. When you enter the right code, you'll get an email 'confirmation' that really just tells you that you've entered the key successfully. You don't have to do anything further. The email is a little oddly worded though, and doesn't look like your typical Blizzard email. So we've posted a copy of it after the break for folks.

BlizzCon 2009 is coming up on August 21st and 22nd of this year. We'll be there in force again. Should be a blast!

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Filed under: News items, BlizzCon

Moviewatch Extra: Starcraft 2 gameplay


Hot on the heels of screenshots and the trailer from Starcraft 2 comes this gameplay video! Man, it's an exciting time to be a fan. Thanks for the YouTube link, Fisker! You can also download the video from RapidShare. Follow the cut for one more video on YouTube.

[thanks again, Rich]

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Filed under: Machinima, Blizzard, News items

SC2 gameplay pics



Yes, folks, this site is going to be Starcraft 2 Insider for the next little while. Somehow I don't think you guys'll mind too much -- we're all Blizzard fans here, right? Anyway, I turned up a few gameplay pictures from the Starcraft 2 announcement, and here they are! IGN also has many excellent official screenshots over at their site [thanks, Rich]. Although that seems to be getting hammered right now, they're definitely worth checking out. The game looks a lot more like Starcraft 1 than I would have expected, which is a good thing, in my opinion.

Gallery: Starcraft 2

Filed under: Events, Blizzard, News items, Screenshots

Moviewatch Extra: Starcraft 2 trailer


This is the Starcraft 2 trailer from the WWI announcement less than an hour ago. Do I really need to say more? Starcraft 2! Despite the fact that this is all CGI, with no actual gameplay showcased, it's still got me even more excited for what is sure to be an amazing game.

Filed under: Events, Blizzard, Features, WoW Moviewatch

Blizzpagewatch: Day 3


Blizzard.com has been updated again, showcasing the third of Blizzard's three main game worlds (days one and two were Warcraft I/II and Diablo). I keep trying to peek ahead by seeing if there's a "day4.jpg" on Blizzard's server, but all I get are pretty 404s. StarCraft is the series that is getting the most attention as far as speculation goes, although theories vary as to whether it'll be an RTS or an MMO. It's been longer since there was a new StarCraft game (nine years since Brood War) than for any other series, and fan demand is very very high for a StarCraft 2. Heck, I don't even really like RTSes and I'd line up for a midnight release of SC2, without a doubt. Four more days until we know what this really is. ("Eliah taps his foot. Hurry up already!")

Filed under: Blizzard, News items

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