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Posts with tag scarlet-monastery

An end to Hallow's End


Hallow's End went away today at 4am server time, just as sneakily as it arrived. The end of the Seasonal Event brought to a close about a month of the Scarlet Monastery being just about the most popular instance in the game. Some players ended the event completing the Meta-Achievement while others, like myself, fell short. With a mere twenty-eight minutes to go, I rounded up a bunch of guildies and used up about five summons to try and complete Sinister Calling.

While I ended up missing the Hallowed Helm, two Squashling pets dropped out of five tries, which was a pretty good deal for the short time we had. We ran out of time on the last summon... as my guildie completed the quest to call out the Headless Horseman, he was able to utter the challenge but nothing came out from the grave. In fact, as the clock struck precisely at 4pm, the giant pumpkin disappeared, leaving us stupefied.

It was a fun Hallow's End event, even if it did get rudely interrupted by zombies. I hope that unlike me, most of you got what you needed from the event. The mount would've been nice, but I suppose there's always next year. By that time, I hope Blizzard will update the encounter for Level 80 with matching new loot. The Headless Horseman has about 12 months to level up.

Filed under: Events, Odds and ends

Ten of our favorite Achievements


A few readers have emailed us recently asking just what kinds of things to expect in the Achievements releasing with Wrath of the Lich King later this year. There are going to be over 500 of them (with more added later), and while there are a few standard things you might expect (getting Exalted with all the reputations, exploring the world, and maxing out your character), there are lots more that are meant to do what Achievements do best: extend gameplay.

So we hunted through all the Achievements in the beta, and pulled out ten that we really liked. Not all of these are unique (for the Alterac Valley time limit one, there is actually one of those for every battleground in the game), but all of them are great examples of why you should be excited about Achievements when they hit the live realms. From the silly to the "requires a serious commitment," here are ten great Achievements we've seen in the beta.

Filed under: Analysis / Opinion, Blizzard, Galleries, Wrath of the Lich King, Achievements

[1.Local]: Readers dig into this week's stories


[1.Local] serves up a smattering of reader comments from the past week, from the sublime to the ridiculous.

Nostalgia threads are among our reader favorites, so quite a few commenters this week chimed in on what Old World instances they'd most like to see made heroic (if such a thing were ever to happen). Readers chimed in on not one but two posts examining whether players should be embarrassed (or even ashamed) of their WoW playing. We chatted about whether or not the story behind WoW really matters and about cool things to do while we're fishing.

This was also a week about preparations. We discussed shaping up smaller guilds for 10-man raiding in Wrath, and we talked about gearing up for PvP from scratch in the face of Season 4's debut. And finally, we had a rather hilarious take on hunter strategy – fuzzy logic, or no?

Be sure to dive into the comments area of each thread (not this one!) and add your own thoughts – unlike your mama, we like us some hot, fresh backtalk.

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Filed under: Analysis / Opinion, Guides, Interviews, [1.Local]

Know Your Lore: The Scarlet Crusade

Welcome to Know Your Lore, where each week Elizabeth Wachowski and Alex Ziebart bring you a tasty little morsel of lore to wrap your mind around. Sweet, sweet lore. Mmmm.

This week on Know Your Lore, we're going to talk about the faction that manages to be one of the most beloved organizations in the game while also being one of the most hated. Whether you love them or hate them, the Scarlet Crusade remains one of the most interesting factions in WoW, and they're attached to the Ashbringer that the WoW community is so fascinated with. Better yet, they return in Wrath of the Lich King.

The Scarlet Crusade was founded during the fall of Lordaeron, shortly after the Knights of the Silver Hand had been decimated by the Scourge and largely disbanded. Though its founders did not necessarily have the most sane or noble intentions, many of the men and women who joined their ranks did have only one primary goal in mind. They wished to free Lordaeron of the Scourge in the name of the Light, and crush the undead utterly. Considering those undead brought their homeland (one of the most powerful kingdoms in the world at the time) to its knees and blighted it beyond belief, that was a pretty noble cause.

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Filed under: Analysis / Opinion, Lore, Know your Lore, Wrath of the Lich King

Breakfast Topic: Silly, unconventional, and amazing dungeon runs

One of my favorite memories of WoW came from a year and a half or so back, when Alex and I were both leveling a pair of DPS Warriors as alts, mine a Gnome female, his a Night Elf male whom he RPed as being absolutely insane and having an unhealthy love of cheese. We had a friend who was leveling a Druid, another who was leveling a Shadow Priest and a third who was leveling a Warlock. So, it seemed on a lot of nights, all 5 of us would get together and take on whatever dungeon was in our level range. We conquered most of the mid-level dungeons once or twice this way, with no tank -- Alex would just charge ahead screaming and pull a bunch of mobs -- and somehow (we were never sure how) we generally killed them while staying alive. Often, neither of us Warriors made a special effort to tank, we just somehow DPSed them to death before they killed us.

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Filed under: Analysis / Opinion, Breakfast Topics, Instances, Bosses, Leveling, Alts

Player versus NPC health


A comment left by Argent on my article about the maximum amount of stamina got me thinking. How does player health stack and scale against NPC health? I quoted 17,500 unbuffed health as a good target for maxed unbuffed stamina, which equates to about 22,000 health fully raid buffed (possibly more depending on group, consumables, and talent composition).

So, let's take a look at what some mobs are that have around 22,000 to 23,000 health. Remember, this is as much as a fully equipped tier six warrior will probably have in raid.
If you want to just go by unbuffed numbers, some famous mobs that have around 17,500 health include:

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Filed under: Druid, Paladin, Warrior, Analysis / Opinion, Virtual selves, Instances, NPCs

Around Azeroth: The Scarlet rack


Player Naraki of the Battle Royale guild on Trollbane decided to have a little fun on a trip to the Scarlet Monastery. Apparently these racks can be used for more than torturing the unclean. They're also good for taking a quick snooze.

Do you have any unusual World of Warcraft images that are just collecting dust in your screenshots folder? Because we'd love to see it on Around Azeroth! Sharing your screenshot is as simple as e-mailing aroundazeroth@wow.com with a copy of your shot and a brief explanation of the scene. You could be featured here next!

Remember to include your player name, server and/or guild if you want it mentioned. We prefer full screen shots without the UI showing. And please, no more sunsets. This means you. I'm not kidding, yours is not the exception. No, really. Sigh.

Filed under: Screenshots, Around Azeroth, Galleries

Last few days for Headless Horseman farming

About a week and a half ago, the halls of Scarlet Monastery were packed with more players than they've seen in a long time. Corpses of Horde, Alliance and unwitting Scarlet Crusaders littered the floor when Hallow's End hit the servers and plate-wearers world wide began their obsessive quest to nab the Horseman's Helm.

Of course, the warriors and paladins aren't alone in their enthusiasm. Since there are a variety of goodies that can be acquired, it wasn't difficult to find groups to challenge the Horseman the first few days of the event. As players have collected the items they were hoping to get or simply got bored of the encounter, it's become more difficult to find a group to take down the cackling loot piñata.

With the real life holiday of Halloween marking the end of its Azerothian counterpart on Wednesday, time is running out to summon the Horseman. Hopefully more people will be online and willing to get a couple more shots at the helm/pet/ring they've been salivating over.

Personally, it took me over thirty-five attempts to get the Helm for my warrior, and I have guild mates that are still trying to get the Sinister Squashling. While the drop rates are certainly random, in my experience, these two items are both the most sought after and the least common. While I'd love to get the pet for one of my characters, the grind for the helm was enough for this year.

Have you achieved your Hallow's End goals? What are you still hoping to get accomplished?

Filed under: Paladin, Warrior, Items, Events

Zul'Aman and Scarlet Monastery becoming safer for Alliance

Level 70 Elite Tauren guards (not to be confused with L70ETC) have been stationed outside Zul'Aman on the test server. I agree with Elizabeth that the race choice makes no sense, but according to CM Nethaera, the guards (in some form) are there to stay.

This is, of course, in response to the overwhelming complaints from Alliance players that have to go to Horde territory in order to try out the new instance.

Nethaera also says that they will be implementing a Contested Area around Zul'Aman to further alleviate the unbridled ganking currently occuring there. She says that in the past, they could only flag entire zones as contested, but now they have the ability to change the PvP status of just an area within a zone. This change will be implemented on the PTR first before coming to live servers.

They are also going to be surrounding other instances with contested areas, such as the Scarlet Monastery. Unfortunately for the Alliance players currently trying to farm the Headless Horseman, this change will come a bit late. But maybe it will be implemented in time for next year's event.

Players have been voicing concerns about changing the areas in lowbie zones to contested. How will it affect the level 10s trying to quest around these new contested areas?

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Filed under: Horde, Alliance, Patches, Events, PvP, Forums

Breakfast Topic: Your Hallow's End goals

With Hallow's End upon us, there is much for the intrepid Trick or Treater to enjoy.

Will you be killing the Headless Horsemen for epic rings and Sinister Squashlings? Or riding through Outland on a Flying Broom? Or indulge in the many RP possibilities using masks and illusions?

Or will you pass on all the holiday activities because you're too busy learning Zul'Aman on the PTR?

Tell us what you plan to do during the two weeks of Hallow's End and why.


What are your Hallow's End goals?
Camp the Headless Horseman for loot.1526 (49.9%)
RP with Masks and Illusions.63 (2.1%)
Collect candy for the Orphans.68 (2.2%)
Ride on a flying broom.288 (9.4%)
Wickerman runs in Lordaeron.51 (1.7%)
PvP quests.78 (2.5%)
All of the above.639 (20.9%)
None of the above.347 (11.3%)

Filed under: Polls, Events, Breakfast Topics

Epic gear coming to Scarlet Monastery (and elsewhere)

Here's a little change I missed in the midlevel updates notes: Epic gear will now drop for lowbies. Example number one is the Deadman's Hand, which will drop from Arcanist Doan in SM, and has a proc that "freezes" attackers for a full three seconds. Hawt! Eyonix, who's poking around the forums today after a long absence, confirms that the proc will scale with level, which means it'll be basically useless by 70.

But still-- Epic gear for lowbies! What is the world coming to? A quick search on Wowhead doesn't bring anything else new yet that I can see (lots of Epic turn-ins and the old World Drops that we already know about), but this can't be the only Epic they're adding to the lowbie dungeons-- I'm sure we'll see lots more pop up as more people test the PTR and the patch eventually goes live.

Yes, giving Epics to folks who haven't hit even 50 yet might seem a little strange-- just how epic can a piece of equipment be if a knockover like Arcanist Doan can hang on to it? But it's more than worth it, as even lowbies running instances should have a chance to know what it feels like to loot a boss-- and find some of those tasty Professor Plums.

Filed under: Patches, Analysis / Opinion, Blizzard, Leveling, Making money

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