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Posts with tag scenarios

The useless distinction between casual and hardcore

The useless distinction between casual and hardcore
If the words 'casual' and 'hardcore' ever had a useful role in determining the differences between players in World of Warcraft, and I am not convinced they ever did, they no longer do. A player who wants to have an alt of every single class at max level and makes that happen is not playing the game casually even if she never raids. A player who collects several hundred pets and levels many of them through pet battles, or has a similarly high number of mounts, or determines to go out and get every cooking recipe in the game (including Dirge's Kickin' Chimeraok Chops which you can't even get anymore but somehow he finds a way) is playing the game very seriously indeed.

Quite frankly, despite the fact that I raid a set schedule, I often feel like I'm significantly more 'casual' than many players who never raid at all. I know I play a lot less - I definitely do not log on every day, I don't run LFR unless I missed a boss in normal (because I want a shot at my Secrets of the Empire off of that boss) and I don't do pet battles, farm, or even do daily quests anymore. So with my roughly fifteen hours of WoW a week, 12 of it spent inside a raid and the other three futzing about older raids for transmog gear, am I casual or hardcore? And does it matter?

Ordinarily I'd explore the answer in the paragraphs to come. But frankly, the answer is no. It doesn't matter. It is so far from mattering that the light from it mattering won't reach us for fifty thousand years. What matters is finding out what players want to do with their time and letting them do it.

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Filed under: Analysis / Opinion, Blizzard, Mists of Pandaria

Blizzard's official look at patch 5.3

Blizzard Blogs on patch 53
Blizzard has been blogging up a storm about patch 5.3, and there have recently been 2 more articles added to their arsenal. The first is a run-down of the new scenarios available, posted by Community Manager Nethaera, which runs players down the four new three-player scenarios coming in patch 5.3. Neth gives us a quick summary of the stories behind the scenarios, while doing a great job of not being too spoiler-heavy. She runs down the background of Blood in the Snow, Dark Heart of Pandaria, Secrets of Ragefire and Battle on the High Seas. You can also check out WoW Insider's own articles on Blood in the Snow and Dark Heart of Pandaria, but beware the light spoilers that lurk within!

Nethaera also briefly discusses the new difficulty level that will be added with patch 5.3, heroic scenarios. She clarifies that they are intended for pre-made groups of three players, and will award a hefty 120 valor, as well as bonus valor for completing the objectives.

What's more, Blizzard has recently published a guide to getting geared for 5.3, aimed at players with alts, and players who are returning to the game. They've got some great tips in there, even going so far as to acknowledge some neat tricks that'll have you running the Raid Finder in no time.

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Filed under: Blizzard, News items

Ghostcrawler on the lessons learned in Mists

Ghostcrawler on the lessons learned in Mists
Long-term WoW Insider readers will likely remember the post-Cataclysm dissection where the developers discussed the mistakes they had made and how they planned to rectify them for future expansions. Well, a twitter user has asked Blizzard Lead Systems Designer Greg "Ghostcrawler" Street the same question, for Mists of Pandaria, and Ghostcrawler had the following to say in reply:

Firstly, one of the great things about Ghostcrawler is how readily he owns up to the team's mistakes here. There's no shame in getting things wrong, but maintaining that you're infallible is both irritating and generally untrue.

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Filed under: Analysis / Opinion

What's the purpose of a heroic dungeon?

What is the purpose of a heroic dungeon
One of the more volatile announcements that we've heard so far from Blizzard regarding Mists of Pandaria is the fact that Mists will not include any more 5-man dungeons. In an expansion where new content seems to be rolling out on a much faster, tighter basis than any expansion prior this seems a little bizarre to players, particularly those that enjoy dungeon-based content. Yet one of the things Mists has been doing consistently throughout the expansion is delivering a wider array of things to do. In fact, there's such a variety in endgame content that players sometimes feel legitimately overwhelmed by the sheer amount of it.

But just because we aren't getting any new dungeons doesn't mean we aren't getting alternate ways to obtain all that sweet, sweet gear we know and love. Patch 5.3 will see the introduction of heroic scenarios, slightly tougher versions of the scenarios we've already seen this expansion. In addition to valor, the heroic scenarios will offer raid-finder level rewards for players that choose to participate in them -- better than any gear you'll find in a heroic dungeon at this point.

While this may seem pretty cool for some people, it does make one wonder -- what's the purpose of heroic dungeons?

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Filed under: Analysis / Opinion, Blizzard

WoW Archivist: 11 moments from WoW's history that should become scenarios

The Qiraji invasion
WoW Archivist explores the secrets of World of Warcraft's past. What did the game look like years ago? Who is etched into WoW's history? What secrets does the game still hold?

Next year is WoW's tenth anniversary. It's hard to believe, but it's true! If the typical timeline holds, the next expansion will release a few months prior to that anniversary. You have to believe Blizzard wants to pull out all the stops for this milestone.

What better way to celebrate ten years of WoW than by crafting scenarios to relive the best moments? It's possible that Blizzard is planning a time-based expansion centered around the Bronze Dragonflight. The Keepers of Time could send us on missions, much like the Caverns of Time dungeons of expansions past. Only instead of lore moments from the distant past, they could be moments from WoW's own history, including events driven by the community and removed content that players may not have been able to experience.

Here are 11 examples that I would love to see.

1. The Blood Plague
What: The Alliance seizes a rare opportunity
Where: Original Orgrimmar
When: Patch 1.7

As WoW Archivist previously covered, the Corrupted Blood plague began when players used "creative game mechanics" to export a boss ability into the general population. The unstoppable and highly contagious plague debuff devastated cities around the world as thousands of players and NPCs alike succumbed to it. The resulting chaos became an excellent model for how real-world diseases could spread.

This scenario would take place at the height of the plague and have different versions for Alliance and Horde. Alliance players would accompany NPCs on a strike into Orgrimmar. They would take advantage of the deadly outbreak to make an attempt on Thrall's life. Horde players would defend the city and their Warchief while trying to contain the plague.

Why Orgrimmar? Due to the time frame, Blizzard could reintroduce the original version of the city.

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Filed under: WoW Archivist

The Queue: Scenarios and you

Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Alex Ziebart will be your host today.

Who's ready for another Monday edition of The Queue? Today's hot topic: scenarios.

MTA asked:

With the implementations of scenarios since MoP (and maybe Theramore before) does this mean we can finally say R.I.P to a Wrathgate style questline for ever?

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Filed under: Analysis / Opinion, The Queue

Patch 5.2 and beyond with Dave Kosak

Patch 52 and beyond with Dave Kosak
Hot on the heels of the official patch 5.2 trailer, we had the opportunity to sit down and speak with one of the developers behind it all. While chatting with Lead Quest Designer Dave Kosak about patch 5.2 and its development, one thing became incredibly clear -- 5.2 is definitely not just a raid and a few dailies. There is far, far more to be seen and experienced in the new patch.

Read on for some of the details behind the trailer released earlier today, the story in the new patch, daily quest development, scenarios, and even a few hints at what's in store for patch 5.3.

Please note: There are a couple of minor spoilers for 5.2 content in the interview. Nothing huge, we promise!

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Filed under: Interviews, Mists of Pandaria

Should free-for-all PvP be applied to battlegrounds?

Image
Yesterday, I finished gathering valor points for Wrathion, and moved on to the next step of the legendary chain. Unfortunately, this included winning two battlegrounds. I say unfortunately because while I enjoyed PvP back in the days of vanilla and Burning Crusade, I really haven't focused on PvP all that much since then. In fact, other than some excursions into Wintergrasp and Tol Barad, I tend to avoid it altogether.

It's not that I don't enjoy PvP, honestly -- it's that I know, deep down in my heart, that I'm not terribly good at it. So I stay out of the battlegrounds and let those that know what they are doing excel at it. But last night's excursion into the Temple of Kotmogu and the Silvershard Mines were eye-opening, to say the least. Temple of Kotmogu was an incredibly fun frenzy of grabbing orbs and killing players, and escorting carts in the Silvershard Mines was pretty entertaining, too.

Still, sometimes I miss the days where PvP was all about killing other players. It turns out, I'm not alone.

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Filed under: Analysis / Opinion, PvP

Does Mists of Pandaria need new heroic five-man content?

Does Mists of Pandaria need new heroic fiveman content
While recording the WoW Insider Show this week, my two co-hosts Anne Stickney and Olivia Grace were discussing heroic five man dungeons and made the interesting point that, while Cataclysm used new heroics to help people catch up in gearing as new raid tiers were released, the advent of the Raid Finder might mean that it isn't necessary anymore. If you're running LFR as your primary way to see/experience raid content, then you'd simply run previous LFR's in order to gear up and collect valor points for the various reputation vendors. This would allow you to get geared enough for further LFR as new raid tiers are released, and keeps the previous LFR's relevant. If you're running the current 10 or 25 man raids, you can use the LFR's for those raids to bootstrap yourself appropriately if you're not already geared well enough from the previous tier of raiding.

Either way, you don't need new heroic dungeons for the task - between daily quests, scenarios and LFR, the Cataclysm model which placed new five mans in patch 4.1 and 4.3 might no longer be necessary. Challenge modes keep the heroics that launched with Mists of Pandaria evergreen, since you can't outgear them, but is that enough for fans of five mans? While both Wrath of the Lich King and Cataclysm introduced post-launch dungeons, Burning Crusade really only introduced Magister's Terrace in its last content patch. This makes me wonder if we really need any new five mans, and if we do, what would/should they be?

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Filed under: Analysis / Opinion, Raiding, The Burning Crusade, Wrath of the Lich King, Cataclysm, Mists of Pandaria

Know Your Lore: Top 10 lore developments of 2012, part 2

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

In part one of our look back at 2012's best lore developments, we looked at the various aspects introduced to better introduce lore to those that had only a passing interest in it. While the Lorewalkers, print media and instance developments were also tremendously appealing to those that already have a handle on Warcraft lore, they also served as a method of getting the lore out to those that weren't really interested in the minutiae of mogu and mantid.

And that's honestly pretty important. There are plenty of players that play the game simply to play it, not paying attention to why they are playing at all. By implementing subtle elements that introduce the lore in an unobtrusive fashion, the developers have quietly found a way to make sure that regardless of how or why you play the game, you still have some sort of basic understanding of what is going on. Cataclysm had a story, but it was so complex that it was difficult even for those with a strong grasp of lore to puzzle out exactly what was going on and why we were doing what we were doing.

But the fun doesn't stop there -- and today's picks are those that are slightly less unobtrusive in regards to lore and story.

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Filed under: Lore, Know your Lore

Talking patch 5.1 with Dave Kosak & Cory Stockton

Patch 51 interview with Dave Kosak and Cory Stockton
Patch 5.1 introduced a lot of new content, and a lot of new lore -- and who better to explain it all than Lead Content Designer Cory Stockton, and Lead Quest Designer Dave Kosak? We sat down with both, along with Community Manager Zarhym to talk about some of the new features found in patch 5.1. Along with questions about the Brawler's Guild, both Kosak and Stockton addressed scenarios, daily quests, tweaking old content, that pesky matter of player housing, and what's to come in patch 5.2.

Patch 5.1 was an incredibly fast patch. Is this going to be a trend with Mists?

Cory Stockton: Yeah, for sure -- this has been our goal for a long time. We can't promise that we're going to have the exact same amount of content in the exact same amount of time, but it's definitely our intention to deliver patches in a time frame similar to this with a similar or larger amount of content. It just all comes down to each individual patch and the details of what we can do, but it's definitely our goal.

Dave Kosak: We'll alternate between patches that have raid content and patches that don't have raid content as sort of required by what players are doing in the game and try and space it out. But our objective has always been faster content delivery, and we're hoping that players are seeing that we're trying to live up to that.

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Filed under: Interviews, Mists of Pandaria

Scenario rewards improved

Scenario rewards improved
Scenarios have had a boost to their rewards with Patch 5.1, now offering the upgraded Greater Cache of Treasures, with added epics! This reward only drops from random scenarios, along with valor points, and currently appears to drop from every random scenario undertaken in a day, although it is possible that this is a bug. The previous Cache of Treasures rewards can still be obtained from the upgraded Greater Cache.

These new caches will now include item level 476 items of all materials to fill all slots, along with 450 and 463 rares. Drop rates haven't yet been clarified, but having done a few scenarios the chances of winning blue pieces seem to have drastically increased! The 463 items include a few weapons, so could be a great way to get over the hurdle into raid finder gear levels, if the usual avenues aren't open to you. Also, they're certainly a decent way to get things to disenchant, as the drops don't seem to be particularly tailored to your spec.

Perhaps this will be the boost scenarios need, of course WoW Insider doesn't have access to in-game figures, but they seem not to be something that players are making a great deal of use of, possibly thanks at least in part to the suboptimal rewards. Hopefully, these improvements will make scenarios more useful, and therefore more widely utilized.

Mists of Pandaria is here! The level cap has been raised to 90, many players have returned to Azeroth, and pet battles are taking the world by storm. Keep an eye out for all of the latest news, and check out our comprehensive guide to Mists of Pandaria for everything you'll ever need to know.

Filed under: Mists of Pandaria

Patch 5.1 official patch notes

Patch 51 official patch notes
Welcome to the beginning of war and the arrival of patch 5.1, Landfall. While this patch does not contain any new raid content, it is full of changes to pet battles and classes. And don't forget the new content -- an entirely new series of quests await adventurers in the heart of Krasarang Wilds, along with new scenarios to unlock. Included in the official patch notes:
  • Scenarios now include Dungeon Finder queue features, including leaders, backfill, vote to kick, and deserter debuffs. Roles are still not required.
  • Raid groups are no longer required to enter pre-Mists of Pandaria raid dungeons. Get to farming!
  • Speaking of old raid dungeons, a variety of new pets have been added to old raid bosses.
  • For fans of Pet Battles, be sure to check out the new Battle-stones, used to upgrade the quality of pets.

Read on for the full list of patch notes for patch 5.1.

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Filed under: Mists of Pandaria

Developer Q&A with Wowjuju

Developer Q&A with WowJuJu
Blizzard Community Manager Zarhym emailed WoW Insider yesterday to give us a heads up about a lengthy developer Q&A which was published over at Wowjuju. This is a hugely in-depth interview, so let's dive right in with our synopsis.

Classes

A couple of questions came up regarding the Monk ability, Zen Pilgrimage. This ability allows monks to travel to the Peak of Serenity in Pandaria, and on re-use, returns the player to their previous location. Death Knights, understandably, were asking for the same to apply to their Death Gate, which takes them to the Ebon Hold, and unceremoniously abandons them there. Monks, conversely, were bemoaning the confusing effect of the ability if they don't use it a second time, and hearthstone back instead. The devs said that both concerns were reasonable, and that they would look into rectifying the issues. WoW Insider thinks that Monks are missing a trick with what could essentially be a second hearthstone!

Hunters queried whether the increase in available pets might lead to more stable space, which, to the consternation of sentimental beast masters everywhere, was met with a resounding "No." There was also some discussion of the hunter ability Scatter Shot being dodgeable, while a rogue Blind wasn't. Rogues and hunters work very differently, rogues are reliant on expertise and positioning to avoid being dodged or parried on a plethora of other abilities, so the devs didn't really feel this was a valid comparison.

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Filed under: News items, Mists of Pandaria

5 tips for surviving scenarios

5 tips for surviving scenarios
Scenarios are like the palate-cleansing sorbet that comes in between courses at a fancy restaurant. They're not as involved as questing through zones, and they don't offer upgrades on a per-boss basis like heroic dungeons. But they also don't require a five man group to complete. Because there is no need for a tank or a healer, this means that the queue times for scenarios are usually ultra-fast.

And maybe it's because they don't have the loot tables or span of a heroic dungeon, but scenarios come across as a little more lighthearted and fun. It's not quite fluff content, because you do get valor points and a chance at some gear as well as gold. But it's not really something you need to farm for that one piece of gear you need for raiding, either. Scenarios fall somewhere in between, and because of this, sometimes people just don't quite know what to do once they're in one.

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Filed under: Mists of Pandaria

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