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Posts with tag scenarios

Patch 5.1: Vol'jin gets a new model

Patch 51  Vol'jin gets a new model
MMO-Champion has the above image of Vol'jin, refurbished in time for his starring turn in his upcoming patch 5.1 scenario. In fact, according to Wowhead, Vol'jin will now come in two versions, healthy and battle damaged. He's like a Masters of the Universe toy now! Vol'jin's long been a fan favorite as head of the Darkspear Tribe of trolls, a major lore figure and friend of Thrall, and he's moved to prominence as the most opposed in the current Horde leadership to Garrosh Hellscream. It looks like that opposition may have cost him a bit.

There are also several new loading screens, including this one featuring Vol'jin himself that's probably connected to his scenario. Considering he's being featured in a novel next year as well, it seems likely that Vol'jin and the Darkspear are moving into a far more prominent role both in the Horde, and in the World of Warcraft as a whole. It may be too early to call, but I definitely see a surge for Vol'jin as Warchief.


Mists of Pandaria is here! The level cap has been raised to 90, many players have returned to Azeroth, and pet battles are taking the world by storm. Keep an eye out for all of the latest news, and check out our comprehensive guide to Mists of Pandaria for everything you'll ever need to know.

Filed under: Analysis / Opinion, News items, Mists of Pandaria

New scenarios datamined in Patch 5.1

New scenarios datamined in Patch 51
Patch 5.1 is bringing us a heap of new content, and some of that new content is scenarios. MMO-Champion has datamined out a series of new scenario maps (including that snazzy Black Temple map above) many of which are involved with the new PvP hub in Krasarang Wilds.

The Black Temple map, however, seems to me to be a likely place for us to finally get that warlock green fire they've been talking about doing forever. I have no idea if it is or not: it does seem likely that the Eye of the Storm we're hearing so much about has something to do with this scenario as well. We also have maps for a Vol'jin scenario, no idea what that will be yet but it seems to be related to this intensely spoiler-filled audio file that you shouldn't click on if you don't want spoilers. Did I mention the spoilers? Cause wow are they there.

Looks like we'll be going back to the Black Temple, waging war on Pandaria, and engaging in all sorts of antics in scenarios once Patch 5.1 drops.


Mists of Pandaria is here! The level cap has been raised to 90, many players have returned to Azeroth, and pet battles are taking the world by storm. Keep an eye out for all of the latest news, and check out our comprehensive guide to Mists of Pandaria for everything you'll ever need to know.

Filed under: News items, Lore, Mists of Pandaria

The Care and Feeding of Warriors: Running Scenarios

The Care and Feeding of Warriors Running Scenarios SatSun
Every week, WoW Insider brings you The Care and Feeding of Warriors, the column dedicated to arms, fury and protection warriors. Despite repeated blows to the head from dragons, demons, Old Gods and whatever that thing over there was, Matthew Rossi will be your host.

I love scenarios and I just figured out why.

I love scenarios because I can queue up and run them as DPS, and when I do, I end up DPS tanking everything. Whether or not there's a healer, it almost always goes the same way. I queue, get in, wait to make sure everyone else is there, and start charging into things. The damage I take I mitigate with Die by the Sword, the Draenei racial and my ridiculously high parry chance. Finally, after eight years, I can get a sense of what arms tanking would be like and it's glorious. It's exactly what should have happened after Wrath of the Lich King, instead of DK's losing tanking spec versatility, warriors should have gained it. Let's rename protection into juggernaut spec, and all three trees should be able to tank or DPS!

No? Just me? Ah well. At least in scenarios, this is exactly what warriors do. I come in as prot and I wreck faces, I come in arms and I Bladestorm/Sweeping Strikes everything onto me. And I'm having a blast doing it.

Scenarios are perfect content for the warrior just getting used to level 90, finding your feet and trying to decide what role you want to play in instances. They're like danger room practice sessions and you get to be both Colossus and Wolverine, throwing yourself at the mobs. I find them excessively satisfying. For some, though, they might be a little daunting. So we're going to talk about how to approach the scenario as a warrior.

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Filed under: Warrior, Analysis / Opinion, (Warrior) The Care and Feeding of Warriors, Mists of Pandaria

Arena of Annihilation provides a quick and easy blue weapon at level 90

Arena of Annihilation provides a quick and easy blue weapon at level 90
Ever since Nagrand, the latest version of Ring of Blood has been a great rite of passage. Once you're close to max level, you beg, wheedle, or cajole 4 friends, strangers, or even enemies to join you in fighting a series of elite mobs, with the final reward being a blue weapon that will serve you well until you get something better from a heroic dungeon.

Luckily, this tradition continues in Mists, and it's even easier to get started. Once you're 90, head to Kun-lai Summit and the Temple of the White Tiger. Gurgthock will be standing next to a gong just outside the temple proper, and he'll give you a quest to enter the Arena of Annihilation, with the reward being the choice of a couple weapons tailor made for your class.

Once you get the quest, what you'll want to do is queue for the Arena of Annihilation scenario. Open the Dungeon Finder Interface (The hotkey should be "I" by default) and choose the Scenarios option. Choose Specific Scenarios from the drop down menu, check the box next to Arena of Annihilation, make sure no other boxes are checked, and hit Find Group. Within moments, you'll be in the Scenario and well on your way to your weapon. Once you defeat the final boss, Wodin the Troll-Servant will be waiting right there in the scenario to reward you.

The weapon will be a nice, solid rare weapon of ilvl 450. It's not as good as a heroic dungeon drop, but if you just dinged 90, it's bound to be better than the quest green you're likely using, and it'll help boost your item level so you can run heroics that much faster.

It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

Filed under: News items, Mists of Pandaria

Wowcrendor interviews Ghostcrawler, answers about Theramore's Fall

Blizzard Lead Systems Designer Greg "Ghostcrawler" Street has joined YouTube denizen Wowcrendor for an interview. You can check out the video above, and we've pulled out some highlights below:

What's the one thing Blizzard would have done differently in Cataclysm?

We would have worked the story around a continent rather than having zones. There was too much teleporting, and the sense of world was eroded. There was a lot of value in coming over the hill and seeing into the next zone, the transition. The teleporting created an instanced feel, and there wasn't the novelty. Mists has a whole new continent to explore, so that's something Blizzard have changed up for this expansion.

Why did Blizzard go with Cross-Realm zones over server merges?

Cross-Realm Zones were designed to fix the issue of having a ton of players at max-level, but lower level zones being dead. The experience of being in a MMO is lessened, so we wanted to fix that.

Closing and opening realms all the time is not the solution, we can't keep doing that incessantly. We also don't want 20,000 players running around Stormwind or other high-level zones! For players who like deserted zones, we're not really catering to that. WoW is not set up to be a single player game!

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Filed under: Mists of Pandaria

Theramore's Fall release date changed, unlocking today

Ready for your first taste at scenarios? You'll get to enjoy them a day earlier, it looks like. Kaivax's post on the official forums has been updated to indicate that the Theramore event is actually releasing today (September 17) in the U.S. and not tomorrow, as was previously planned.

Bashiok hopped on and provided some additional timeframe details:

Bashiok
For US servers it will be unlocked today in the afternoon.


There are some item level requirements you'll need to be aware of before you run the scenario, so be sure to check those out. Additionally, you can get prepped for the scenario by reading our short history of Theramore; find out what all the fuss has been about over the years.

Looks like it's time to go see Jaina get mad!

Filed under: News items

Five features I wish World of Warcraft had

Five features I wish World of Warcraft had
The game is eternally evolving. Sometimes that means things get added, and sometimes that means they get taken away (Oh, Have Group Will Travel, I miss you every day). This means the game is in a constant state of evolution and therefore that there's always room for improvement. With Mists of Pandaria changing the game and adding features like Scenarios, Challenge Modes and Pet Battles, and Cataclysm having already added void storage and transmogrification, the mind moves to what we could potentially see in the future. What features do we all want to see?

I have no idea. Seriously, how could I possibly know what you want to see? I mean, you might tell me in the comments, but that's in the future. There's no way I can have read the comments on this post before I finish writing it. However, I'm fairly in touch with what I want to see. And so, here's five features I wish WoW had. (Note - I didn't say more bank space or void storage tabs, but man, I want those too.)

1. Mentoring

One of the features the lamented MMO City of Heroes had that I always enjoyed was its Mentoring system. Now, this isn't something WoW's developer's are unaware of - it's a fantastic system which allows higher level characters to play with their lower level friends, either by raising the lower level character temporarily in order to be able to survive higher level content, or by lowering the higher level character to the lower level. The current system that can raise or lower gear levels for beta testing and which will normalize gear for challenge modes could be used in such a fashion, and I think it's an idea long overdue for WoW to blatantly pilfer and run with it.

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Filed under: Analysis / Opinion, Mists of Pandaria

Battle of Theramore scenario to launch Sept. 18

We now know exactly when the Battle of Theramore scenario will be available for play. From Sept. 18 to 24, the week before Mists of Pandaria goes live, we'll be able to queue up for the scenario alongside two friends. This is straight from Vaneras over on the EU forums.

Vaneras - Battle of Theramore: One Week at Level 85
The Battle of Theramore, the first of many Scenarios coming to World of Warcraft, is a story-changing event that will be available to level-85 characters for one week only -- the week leading up to the launch of Mists of Pandaria on September 25.

For the duration of the week of September 18-24, level-85 characters will be able to queue up for and participate in the Alliance and Horde versions of this new Scenario with two friends. (Please note: if friends are not available to you at the time, two will be provided. Batteries not included. Subject to change. Void where prohibited.)

After the lifting of the mists, the Battle of Theramore will join all other Scenarios as level-90-only content, and everyone -- including players who missed it at level 85 -- will be able to play through the event. Upon completing the Scenario for the first time, players will see the aftermath of the battle whenever visiting Theramore in Dustwallow Marsh. Theramore will eventually be changed permanently to its post-battle state in a future patch, sometime after the launch of Mists of Pandaria, whether or not players have completed the Scenario.

We'll see you there!



So there you have it. You get one week to run the battle, be you Horde or be you Alliance, and then it's time to level to 90 if you want to run it again. But unlike previous world events, this scenario will remain in the game indefinitely -- if you miss it during that one-week period, you can always head back to it after you're done leveling.

It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

Filed under: Analysis / Opinion, Events, News items, Mists of Pandaria

What content would you like to see in scenarios?

Recently I was perusing the forums as I am wont to do (I am also wont to use the archaic phrase "wont to do") when I saw a forum thread about bringing back the Wrathgate as a scenario. My first thought was "Eww, no" -- and it's not because I didn't like the Wrathgate or the Battle for Undercity that followed. I did. I greatly enjoyed both the Horde and Alliance versions.

No, my reaction was based on the extreme negativity of a vocal minority of the playerbase any time anything gets revamped or reused. After listening to a litany of complaints about the return of ZG and ZA, and the complaining about the return of Wyrmrest Temple and the Eye of Eternity in Dragon Soul, and some of the complaints I've already heard about the changes to Scarlet Monastery and Scholomance, I kind of hope they never revamp old content again.

But Vaneras made some good points in his response to the thread. Blizzard is pretty forward-focused right now, but they're not entirely unaware of the idea of returning old content this way.

Vaneras - The Wrathgate Scenario
We are aware and do acknowledge that there are people would like us to focus some more on renewing old content, but we do indeed want the game to progress and evolve with new content. :-)

It has previously been said that adding new content is something we feel is generally more exciting than renewing old content, and this is still true today. Renewing existing content can be great in some situations, especially if it is content that is very popular or if it is content that hasn't been experienced by a large portion of the player-base, but in generally we feel it is better to spend our resources on creating new content that is fresh for everyone.

Existing content has been renewed before though, and it is most likely going to happen again in the future in some form. Even though there are no immediate plans for it, perhaps we will one day get to see the Wrathgate and the fight for the Undercity converted into scenarios :-)


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Filed under: Analysis / Opinion, Mists of Pandaria

Healers need something like the raid dummies

Healers need something like the raid dummies
If you didn't know by now, there will be a new raid dummy setup in Mists of Pandaria's latest beta build. They will be located in Shattrath and are designed to mimic a raid boss. They will have 50 million health, can be killed, respawn quickly and are set up in such a way that they won't interfere with other people's tests. They will not turn to face you, so you can practice DPSing from behind, and will give a full suite of raid buffs for the duration of your combat with the dummy.

The idea behind this new marvelous tool is to make it so players can get a better idea of their actual numbers in terms of damage output under the optimal conditions. It's a way to really bring simcrafting back into the game instead of solely through a spread sheet, adding a layer of practical application.

It's a fantastic idea, something that I think should have been around for a long while. While I agree something like this is fantastic for DPSers, lets not leave out the other player types as well. Something like this could be absolutely amazing for healers, something that I know would be most welcome.

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Filed under: Mists of Pandaria

Patch 5.0.4 currency conversion clarified

Mists of Pandaria Currency conversion clarified
While we put together a comprehensive guide on what to expect with patch 5.0.4, there was something missing from the list. Currency conversion had yet to be explained on the current patch notes -- while we knew it was coming on Aug. 28, we didn't know the exact details. Blizzard has finally clarified the conversion rates, going one step farther by outlining what currency conversion will look like all the way up to patch 5.1.

Valor points will be disappearing, converted to justice points, and conquest will be converted to honor. There will be no gold conversion for excess points, because the cap for justice and honor points will be removed until Mists of Pandaria launches.

Blizzard Entertainment
The currency conversion coming with Mists of Pandaria is going to happen in three stages, and this is how we plan for it to progress:

With Patch 5.0.4 on August 28
  • Valor points will be converted to Justice points, and Conquest points will be converted to Honor points.
    • Neither of the resultant currencies (Justice and Honor) will have an enforced hard-cap at this time.
  • The current Arena season will end. Players will no longer be able to earn Valor or Conquest points (bosses will drop Justice, Arenas will be closed).
  • Items formerly purchasable for Valor/Conquest will be available for Justice/Honor.
With Mists of Pandaria on September 25
  • Valor can be earned again.
    • Characters can earn up to 1000 Valor per week, and carry a maximum of 3000 Valor.
    • Daily quests, random Scenarios, random Heroic dungeons, and all levels of raiding will reward Valor.
    • Valor will be used to purchase ilvl 489 gear in Mists of Pandaria.
      • The Klaxxi, Golden Lotus, Shado-Pan, and August Celestials factions will sell this gear.
      • Revered reputation with each faction will be required.
  • Conquest will become earnable.
    • There is a cap of 4000 Conquest points.
    • Arenas and Rated Battlegrounds reward Conquest.
    • It will be used to purchase ilvl 483 gear from Pandaren battlemasters on the Great Wall.
With Mists of Pandaria, Patch 5.1
  • We currently plan to upgrade the Valor system as Ghostcrawler described in Mists of Pandaria Looting Explained in the 5.1 patch, allowing you to upgrade your gear using Valor points. We'll have additional information once Mists of Pandaria launches and we get closer to the 5.1 patch release.

Do you have questions or comments about currencies in World of Warcraft? Please let us know in this discussion thread.


Hopefully this clears up everyone's questions about this process. If not, you can always check out the discussion thread on the official forums and ask away!

It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

Filed under: News items, Mists of Pandaria

Mists of Pandaria Beta: Crypt of Forgotten Kings scenario

Mists of Pandaria Beta Crypt of Forgotten Kings Scenario
The Crypt of Forgotten Kings scenario is a basic dungeon crawl that pits you and two allies against the evil infesting an ancient tomb. Compared to the Unga Ingoo scenario I ran a couple of months back, it's much more of a no-frills scenario. You go in, smash some faces, don't step on some tiles, and in general root out the sha corruption by, well, the roots.

It's actually very refreshing to just get on with it, sometimes, and Crypt of Forgotten Kings is that to a T. You zone in and find the Shado-Pan waiting for you. One of their elders had gone ahead into the crypt and is now sha-corrupted himself. You have to stop him, cleanse the corruption, and then descend into the crypt yourself and mete out justice to the sha lurking within.

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Filed under: Analysis / Opinion, Mists of Pandaria

Blizzard previews two MoP scenarios

Blizzard previews two MoP scenarios
Following along on the hype train (choo, choo) after the MoP release date announcement come previews for two scenarios, a new feature in the game's fourth expansion. The two scenarios in question are A Brewing Storm, where you have to protect a brewmaster with the very pandaren name of Blanche while she brews her finest beer yet, and Greenstone Village, where you take on the forces of agitated earth spirit Hui.

Scenarios are short, queueable instances for three level 90 players of any class -- no holy trinity needed. Progression is based on fulfilling story objectives instead of defeating trash and bosses. Check out the full previews for Greenstone Village and A Brewing Storm over on the official WoW site.

You can now read more about the Mists of Pandaria Scenarios feature in our updated expansion preview website! Check out our sneak peek at two of the scenarios you and your friends will be able to play in Mists of Pandaria: A Brewing Storm and Greenstone Village.

What's a "Scenario?"

Scenarios are short, instanced adventures for three players that directly follow the stories and events in the open world. In a scenario you'll be presented with a number of goals you need to achieve in order to progress. So instead of "clear trash, kill boss, rinse, repeat", you will be given objectives you have to complete to move the scenario's story forward. Yes, that's right – scenarios are heavily story-driven, much more so than dungeons.

You'll be able to queue for scenarios, dungeons, raids, and battlegrounds all at the same time in Mists of Pandaria. Scenarios share a common UI with dungeons and raids as part of the Dungeon Finder, and you can check your queue statuses by clicking on the LFD icon next to your minimap.

Check out the previews now for more info and screenshots, and make sure to check back often as we'll be adding info for more scenarios soon. Stay tuned!


It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

Filed under: Mists of Pandaria

Mists of Pandaria Beta: The new endgame

Mists of Pandaria Beta The new endgame
Mists of Pandaria has a whole new story on a brand new continent with inhabitants that we've never really been able to interact with before. We've mentioned the leveling experience, we've mentioned the shift away from the linear nature of quests in Cataclysm, and we've mentioned some of the cool moments you'll see as you level. And let's face it -- there are a lot of cool moments. Leveling in Pandaria feels completely different from leveling in Cataclysm.

Jade Forest serves as the starting zone and the literal impetus, in terms of story, for what drives you to the rest of Pandaria. Without the events of Jade Forest, the rest of the zones simply would not happen. In fact, without the events in Jade Forest, I suspect the rest of Pandaria would have been largely uneventful. The key lies in our arrival, which is a shift in the direction of the storytelling. We aren't reacting to traumatic events anymore; we're the cause of them.

But it's the endgame that has changed so significantly that it's unlike anything we've ever seen before -- and it's changed for the better.

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Filed under: Analysis / Opinion, Mists of Pandaria

Mists of Pandaria Beta: The Unga Ingoo scenario

Mists of Pandaria Beta The Unga Ingoo Scenario
During my sojourns on the beta, I assiduously ground my way to level 90 for one reason and one reason only: to get flying back as soon as possible. But since I'm here now, I figure I might as well explore some of the new content the game has to offer -- namely, scenarios. If you listen to the WoW Insider Show, you know that I've been looking forward to scenarios. They're content that you can run more easily than a dungeon without tight constraints on role. Just hop in and go.

So of course, I went in as a prot warrior and tanked it. Don't blame me; blame how amazing prot is as a leveling spec in Mists of Pandaria. What follows is a run-through of the scenario I ran (called Unga Ingoo), complete with a variety of screenshots of the action. If you like pirates, monkeys, monkey pirates, monkey pirates on islands, or just smashing any of those things in the face in your own private monkey island, then you'll like Unga Ingoo. Also, Monkey Island was a classic game series -- but that's neither here nor there.

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Filed under: Analysis / Opinion, Mists of Pandaria

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