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Posts with tag scoring

DKP pitfalls and how to jump them

Kree's got a nice set of posts about some of the more advanced problems with a DKP system in his guild (he calls them pitfalls, which works very well as a metaphor). I've never been part of a really serious DKP system, but just like with any other economy, DKP can lead itself to imbalances if you aren't careful with how people are getting and spending points.

Inflation is definitely a problem I've seen in other guilds -- usually, with DKP, you have a few very consistent raiders, and everyone else can fall behind. And eventually you get a few folks with tons of DKP, so much so that they can outspend everyone else and basically dictate how gear drops. Kree's solutions are good, though -- he offers up "point rot" (points devalue over time, so you can't save up tons of them at once), and a point cap (though even that can cause problems, as people are forced to spend DKP on gear they don't need rather than losing them). The other issues, collusion and upbidding, don't happen quite so often (both of those require players to be rather malicious, and in guilds where everyone knows which gear they should and shouldn't use, you don't usually have an issue), but he's got some good solutions there as well.

DKP was designed
to make sure passing out drops is fair, and Blizzard has put all sorts of rules and restrictions in the game to try and get raiders the gear they need without a lot of fighting. As long as your guild remembers that there's always more gear to go around and that no one piece is worth stealing or causing trouble over, a good, balanced DKP system can help you avoid these alligator-filled pitfalls pretty easily.

Filed under: Analysis / Opinion, How-tos, Virtual selves, Guilds, Odds and ends, Raiding

Thottbot introduces interface upgrades, new scoring system

I sure thought Thott had given up putting new features on his site (since things haven't changed in so long), but apparently not-- just the other day, he introduced Thottbot 3.10, including a new "scoring system," which is customizable so that you can determine for yourself just which weapons you want.

Basically, every item now has a score associated with it, and that score is based on a number of different qualities, including base stats, armor, gem slots, resistances, spells, combat ratings-- anything that you'd ever associate with an ingame item. And then (and here's where it gets really cool), you can even change those score ratings yourself-- if having mp5 on a certain item is hugely important to you as a Shaman, for instance, you can add value to the mp5 stat, which will give those items a higher score. And custom score settings can even be turned into a permalink, which means players can easily trade their own custom scoring sets with each other. Incredibly powerful little feature.

And Thott's added some awesome Javascript features to the listings as well-- you can now customize listed displays of items much more than ever before, and since it's done with AJAX, browsing loads faster as well. Really amazing job.

Now ever since Thottbot and Wowhead moved under the same banner, players have said they wanted them to stay separate. But if this is the kind of thing we're going to be seeing coming out of these sites, bring it on-- I'd love to see the score feature brought into Wowhead's interface, and I'm sure a lot of people would love to use their same scoring profile on both sites to see what kind of information they can dig up.

Filed under: Items, Analysis / Opinion, Fan stuff, News items, Guides

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