Skip to Content

WoW Insider has the latest on the Mists of Pandaria!

Posts with tag script

Customize your guild bank icons with this handy script

picking icons
Have you ever wanted to customize your guild bank icons but been daunted by the sheer number of icons to choose from? The default interface for picking icons isn't very easy to navigate. There are hundreds of icons, and they're not searchable or sortable. Trying to find the icon you're looking for is like finding a needle in a haystack. In fact, not every icon in the game is even listed in the default interface!

There's a better way to assign icons to your guild bank tabs. With a simple script command, you can assign any icon that's in the game to any one of your tabs. The first step is to identify the icon you want to use. Wowhead is your best bet here, as it's got the icon files for every spell, item, and achievement in the game. Find the ability that shares the icon you want to use, and then click on the icon image to grab the specific icon identification string, like "spell_nature_bloodlust" for Bloodlust.

Read more →

Filed under: Add-Ons

The Explain-o-matic will explain your macros


This is actually a really cool idea for a site -- Fitzcairn's Macro Explain-o-matic is basically a web script that reads WoW macros, and will go, line by line, through them to put exactly what they do in plain English. Sure, odds are that if you have a macro already, you probably have some idea of what it does, but if you've ever wanted to learn how to write macros, or aren't sure exactly what the macro your friend emailed to you is supposed to do for your character, you can just throw it in a text field, and then Fitzcairn's script will break it apart for you.

The site will even let you save (with a permalink) and email any macros you punch in -- though I couldn't find a way to browse them, maybe Fitzcarin is working on that. There are lots of resources online to find macros, but not so many to explain them well, so the Explain-o-matic is definitely worth a bookmark for the next time you need a little help.

[via Twisted Nether]

Filed under: Patches, How-tos, Add-Ons

Gary Whitta worked on a Warcraft screenplay

You'll notice that I surreptitiously left the question of "screenwriter" out of the other day's Breakfast Topic. That's because, quite frankly, I have no idea who I want writing the Warcraft movie. The folks I really like in Hollywood are probably too quirky to write an epic movie like this, and the folks who usually write these epic movies are too lame to handle a world like Warcraft. In my mind, only someone like Metzen should wield the pen for this one, and even then, his strengths lie in creating universes, not dialog. So I have no idea.

But apparently there's already a screenplay being worked on: with the news that Sam Raimi is taking the helm, screenwriter Gary Whitta (who's written both for games and movies) says he'd been working with both Legendary and Blizzard on crafting a screenplay that included both the sprawling world and a story that would resonate with non-players. But he says that since Raimi took over, it's likely the whole thing will go in another direction, as "his own pretty specific vision of what he wanted to do story-wise." Whitta does say, however, that, from what he's heard, "Raimi is the best possible director for this." Sounds good to us.

It'll be quite a tightrope to walk: depending on what Legendary actually wants out of the film, they've got to make the story interesting and pressing enough that even non-WoW players will get into it without ruining and/or ignoring the reason why there are so many players in the first place: the lush and intriguing universe we've all enjoyed playing in. Anyone tasked with putting together a script that uses all of those blocks to build something great will have quite a job ahead of them.

[via Blue's News]

Filed under: Horde, Alliance, Analysis / Opinion, Fan stuff, Odds and ends, Blizzard, Lore, NPCs

Tweetcraft lets you tweet from Warcraft

Twitter is all the rage right now -- it's the easiest, quickest way to let anyone interested know what you're up to, and because it's so popular, it's also no surprise that we've seen quite a few Twitter and World of Warcraft mashup apps. wowTwitter is a separate update service just for news about your characters, WoWHorn is a script that lets you Tweet when you hit certain achievements, and though services like PlayXpert have let you Twitter from the game before, TweetCraft appears to be the first standalone application designed to do just that. After installation, it works the same way as an addon, though it's actually not -- addons can't directly connect to the Internet, so TweetCraft instead uses an outside script to read and write tweets into settings files, which the ingame addon then reads to get and send your tweets. It gets complicated, but you don't need to know all that to install and use it -- when you run the setup app, it'll put everything in the right places for you.

As with all third-party applications, you should install and run this one at your own risk -- the FAQ has more information if you're wondering how things are stored or whether the app is secure. The app is completely open source, which means anyone who wants to can read the code, so if the author of the app was doing anything sneaky, we'd know about it. And yes, right now the app is not violating the ToS, but of course that's enforced according to Blizzard's whims, so again, use it at your own risk. If you're not interested in using this app, you can always update your status here on WoW.com using our own addon -- it's not Twitter, but it will let your friends keep track of you in Azeroth!

But TweetCraft does look to be a clever, solid way to access and post to Twitter from right inside your World of Warcraft game. If you've been looking for a one-stop solution like this, there you go. Do be sure to follow us over on Twitter, too, if you haven't yet -- you never know when we might tweet something you'll want to see.

Update: Apparently the app on default tweets all kinds of things you probably don't want to (like changing zones). There is probably a settings switch somewhere, but as always, user beware.

Filed under: Fan stuff, Odds and ends, Add-Ons

Exporting guild calendars from the Armory

Reader Bob sent us a neat little tool a while back that will help you get your guild's calendar off of The Armory and on to another calendar program, like Google Calendar or iCal. This little script he built (which unfortunately will probably get beat up as soon as this post goes live, so give it a break if it's down) will give you a link for your guild's calendar, which you can then take over to Google Calendar (in the Other Calendars box, click Add, and then "Add by URL") or any other calendar service that accepts ICS data by URL, and put all of your guild's raids and events right into the calendar app that you actually use every day.

However, there are a few hitches. Because the information you need lies on the Armory, you'll have to enter a Battle.net password into your calendar app to access that (which as Bob says, should be fine, but if you don't trust it, don't do it). Also, Blizzard is apparently not that happy with people accessing this data on the Armory either -- they've removed links to scripts like this off of the forums before. It's probably not a bannable offense (they probably just don't want tons of calendar queries into the Armory's servers), but if you try to connect this stuff together, you'll do it at your own risk.

Still, it's a shame Blizzard isn't more open with this guild data -- it would be extremely useful to easily export guild information out to an .ICS file or even an RSS feed (for bank and join/quit info). We're not sure what all of their concerns are, but given that the info is already updated on the Armory, there has to be a way to more easily get it out of there and into more places where we can use it.

Filed under: Analysis / Opinion, Tips, Guilds, Odds and ends, Blizzard

Forum Post of the Day: Chatroom of the Scourge


I don't know exactly what's so funny about this long chatlog between some of the more popular undead and evil NPCs of the game (maybe just how similar this crowd ends up being to us), but it is hilarious. Basically a sequel to the old boss chat, this one has "theLichKing" chatting with "Killzone'jaeden" and "An00barak" about everything from how cold it is in Icecrown to just where Sargeras is from. Very well done, Warraven of Ravenholdt. He even gets some nice lore in there even between all of the pony jokes.

And this little chatlog reminded me of all the funny stuff over at Wowbash. If you've never looked through the archives over there, definitely check them out, but be careful. Browsing all of those funny quotes is almost more addictive than actually playing the game.

Filed under: Undead, Fan stuff, Virtual selves, Odds and ends, Humor, Lore, NPCs, Fan art

SteelSeries WoW mouse dangerous in no uncertain Terms (of Use)

We had an article here not too long ago about the SteelSeries WoW mouse, purportedly das ubermaus, replete with glowing fissures and lookin' all like a Templar helmet. We actually had kind of a hard time finding out just how the mouse performed -- it was advertised months before it came out, and it doesn't appear that many gamers actually got to use the mouse prior to pre-ordering it and did so based on Blizzard's official licensing of the WoW name on the product.

The few that did use it, those that played around with it at BlizzCon, actually reported to us that it felt cheap, flimsy, and about to break. That was a bit disconcerting to read, of course, and it wasn't actually an isolated incident--all of the emails we've received about it thus far have been negative reviews. Folks complained of broken buttons or strange key reassignments with the accompanying software.

Now, our sister site Engadget just released their own impressions on the device and they appear to like it, offering a large size, good weight, and robust software among their list of pros.

The inconsistency in reviews of the product thus far isn't what really bothers me, though. It's the fact that the mouse is a WoW-licensed product that performs functions that are against Blizzard's policies.

Read more →

Filed under: Analysis / Opinion, Hardware

Fix your Exposť keys

Mac-based WoW players have been dealing with an odd little bug for quite some time. (More than one, actually, but I'm just going to talk about one here.) Whenever WoW is launched, it clears your Exposé hotkeys (by default, F9–F11). Oddly, it doesn't clear my Spaces hotkey, which is set to F12, just Exposé. I was hoping this bug would be gone in Leopard and/or patch 2.3, but apparently that's not in the cards. Going back into the Exposé & Spaces preference pane and resetting them isn't that hard, but it is annoying to have to do it every time.

Fortunately, the official forums have provided me with a solution. Temari of Kil'jaeden wrote a simple Applescript which sets your Exposé hotkeys back to their default settings. Run it after you quit WoW, and everything is once more as it should be. Here's the application version of it; if you want to tinker or investigate, here's the source code [edit: links fixed]. The script's creator suggests adding it to your dock next to WoW. I don't use the dock much (Quicksilver forever, baby), but that's probably a good idea for those of you who do. By the way, this is apparently an Apple bug, so don't blame the blue.

Edit: Please stop posting your platform war comments. Whether they're pro-Mac or anti-Mac, I don't care; don't post them please. I don't want to have to start deleting people.

Filed under: Bugs, Odds and ends

Easy macro for getting your coordinates

Here's an awesome tip from amib over on WoW LJ. Sometimes, we all could use a little location check from time to time. While I usually am OK with finding quest coordinates, every once in a while, I'd just kind of like to know where I am. So here's amib's tip-- a macro that will easily and simply tell you (no addons required) where you are in game.

/script px,py=GetPlayerMapPosition("player")
/script DEFAULT_CHAT_FRAME:
AddMessage(format("( %s ) %i,%i",
GetZoneText(),px *100,py *100));

(As commenters have noted, the formatting is weird here on the blog-- it's meant to be two lines, both starting with script. The other line breaks will need to be taken out.)

Just put that on a button, call it "Where am I?" or something like that, and then click it to get your current ingame coordinates in the chat channel. Considering how poor my addon-updating abilities are, that's perfect.

Of course, there are lots and lots of addons floating around that will do this even better-- showing your coordinates and cursor coordinates in the window, and all kinds of other ways. But if you only use coordinates every once in a while, and never remember to update your addons, this little macro could be pretty useful to have.

Filed under: Analysis / Opinion, How-tos, Odds and ends, Add-Ons

Breakfast Topic: What matters most in machinima?

A little while ago, we asked what a good PvP video looked like, and so it's only natural that we should ask, as Relmstein did recently, what makes a good machinima? Yes, PvP vids are technically machinima, but in this case, I'd say we're talking about videos that tell a story that doesn't necessarily center around PvP-- stuff like Illegal Danish, Time Gnomes, and even music videos like Big Blue Dress (which is also a PvP video) and Code Monkey.

Relmstein tries to make a spectrum between professional production and a strong script, but I'm not sure those are on opposite ends-- it's definitely possible to have both. I'd say a good, strong script is important for sure no matter how your movie looks. Humor tends to be popular, but I think that's only because non-humor stuff tends to be overly dramatic RP stuff so far-- it's hard to convey real emotion, as my friend recently said when I showed her the Code Monkey video, with characters who don't change facial expressions.

And maybe this is just me, but I kind of have a pet peeve with some machinima-- I really tend to dislike overuse of the Model Viewer to create improbable situations. It has it's place, I think-- Hardware Store is a great video that uses the Model Viewer almost exclusively for all sorts of fun. But I am more impressed by the folks who are able to shoot great stuff inside the actual game engine rather than flooding the screen with their own creations, effects, and graphics. Yeah, it takes skill to come up with all your own stuff, but if I'm watching a WoW video, I'd rather it was made with WoW, not five or six other programs just using the WoW models.

But maybe that's just my own personal opinion. What do you think makes a great machinima video?

Filed under: Analysis / Opinion, Machinima, Breakfast Topics

Arena stats from the second season start

Caster has posted his "first successful pull" of an exhaustive list of arena PvP stats about class and spec over on the forums. There are tons of stats to play around with here-- for each bracket of 5v5, 3v3, and 2v2, he's got the average, minimum, and maximum of specs for each class, wins and losses, the low, average, and high of hit points, and even a breakdown of who's grouping with who.

Not surprisingly (though I was surprised back when Arenas first started up), Warriors and Paladins are topping the charts in terms of numbers, so it seems a good way to win 5v5 Arenas is simply to stay alive. Apparently 2v2 teams are the most volatile (since people switch around with them all the time), but the numbers there are the most interesting-- Warlocks and Priests top the charts there (thanks a lot, Fear), and it turns out Druids might have actually have a place in Arena PvP-- as long as it's right alongside a Lock.

And the big loser is apparently Hunters-- their numbers are down to single digits in 2v2 and 3v3 (as in 1 and 2 total), which means players are not taking their Hunters into the arenas. Is that because Hunters aren't useful or viable enough in the smaller teams? I'll leave that one up to you.

[ via WoW LJ ]

Filed under: Druid, Hunter, Warlock, Analysis / Opinion, PvP, Classes, Talents

WoW Insider Show 

Subscribe via  iTunes for our latest show.

Hot Topics


 

Upcoming Events

Event Date
WoW's 10th Anniversary 11/21 - 1/5
Pilgrim's Bounty 11/24 - 12/1
Darkmoon Faire 12/7 - 12/14
Feast of Winter Veil 12/16 - 1/2

Around Azeroth

Around Azeroth

Featured Galleries

It came from the Blog: Occupy Orgrimmar
Midsummer Flamefest 2013
Running of the Orphans 2013
World of Warcraft Tattoos
HearthStone Sample Cards
HearthStone Concept Art
Yaks
It came from the Blog: Lunar Lunacy 2013
Art of Blizzard Gallery Opening

 

Categories