"Every" week, WoW Insider brings you Gold Capped, in which Basil "Euripides" Berntsen and Fox Van Allen aim to show you how to make money on the Auction House. Check out Basil's re-reboot of Call To Auction, and email Basil with your questions, comments, or hate mail!
Have a scribe? Need gold? Look no farther. Inscription is one of the best gold-making professions in the game. You can make glyphs, Darkmoon cards, and all kinds of other odds and ends. Each of these markets has a characteristic time investment requirement and potential profit. Each realm is going to be different, but in general:
Darkmoon cards: Scalable time investment, massive profits
Glyphs: Massive time investment, low profit
Odds and ends: Minimal time investment, medium profit
start off simply enough: if you do your daily research
, you can make a card a day. Different cards have different values, but on average, you'll make back way more than the value of the inks. You can trade cards, and the more cards you make, the better efficiency you'll have making decks. Assuming you can make a full deck for every 12 cards you produce (which is the ratio you see if you trade really well and/or produce a lot of cards), it'll cost you 120 stacks of any herb but Fool's Cap
, or 75 stacks of Fool's Cap. At 40g per stack of, for example, Green Tea Leaf
, that's 4800g per deck. Some decks can sell for over 20,000g.
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Filed under: Economy, Gold Capped, Mists of Pandaria