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3 time-saving WoW keyboard shortcuts you may not know

Easy craft searching
I think we all like to save time in game when doing mundane things so that we can get back to the fun stuff. I also find that World of Warcraft is unable to read my mind and know that I really meant "armor" when I typoed "amror." So out of necessity, I've discovered some tricks to let WoW know what I really mean in a timely fashion.
  • Shift-clicking a crafting material in your inventory with the appropriate craft box open will search for patterns that include that mat. I can never remember if my jewelcrafter has already leveled past some gem or other, but with this trick I can easily check. Also, if I pick up some meat and don't know if I have a recipe for it, shift-click searching lets me know. You probably already use this trick for searching in the Auction House, as well.
  • Shift-clicking the icon for a letter in your mailbox will put all items from that letter into your inventory. I find this invaluable for sending items to my bank alt. Note: This will delete the letter from your mailbox if there is nothing written in the letter itself.

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Filed under: Analysis / Opinion

Updated Armory app features Find an Upgrade, saved talent builds

A few readers (thanks!) sent us notes pointing out that Blizzard has updated the Mobile Armory app for the iPhone. The new version, 1.1.0, features a streamlined character selection screen, the ability to save and load custom talent builds (though unfortunately it doesn't look like there's any way to bring these into the game automatically -- you just have to choose points the same way), in-game reputations on character profiles, and a number of other bugfixes and user interface improvements.

The one big feature is that "Find an Upgrade" now works on the mobile app -- you can search directly in the app for a gear upgrade for any equipment slot on your character. That's a nice bonus; it means that while you're sitting on the bus with your iPhone, you can look through your gear, and figure out what you're going to be upgrading to in that waist slot the next time your guild heads up into Icecrown. I'd still like to see a little more integration with the game itself (a few MMO companies have hinted that they're pushing for more integrated iPhone tie-ins), but since the app is called Mobile Armory, and yes, is still free, I can't complain too much.

Filed under: Fan stuff, Odds and ends, Blizzard, Wrath of the Lich King

Exploring Azeroth with quest icons on the map

We've heard this argument before, and every time Blizzard makes a change to help players complete quests more quickly, it comes up again. And with the recent announcement that Blizzard will actually be adding quest targets to the ingame maps (again replicating another function of the popular Questhelper addon), players have again brought up the old argument: is the game too dumbed-down? Originally, when the game began (though I don't know anyone that didn't still use Wowhead to find quest coordinates even back then), you were sent "east" to find a tiny little brown backpack to click on, and in the next patch, not only will you see that brown backpack sparkling with flares as you get close, but you'll have it marked on your map the entire time.

Larisa waxes nostalgic over at the Pink Pigtail Inn, and says that this is just farther down a sliding slope that leads to a ravine where we all just have two spells and need to kill three boars to level to 100. Kinless Chronicles straight out says "Patch 3.2 will play for you" with some funny tongue-in-cheek analysis. But since I do it so much anyway, I'll play the Devil's advocate here: let's face it, we all used the addons and coordinates while leveling up alts, if not even while leveling mains. It's easy to be nostalgic, but I never did like hunting around for that little pixel of brown you had to click on to finish a quest, and if you really do want to stumble around in the dark the old way, just don't look at your map and/or close the minimap down. I've recently played two other console games, Fable 2 and Dead Space, that also offer glowing line navigation straight to your quest targets, and I did feel a sense of exploration in both -- if I wanted to wander off the path, I was welcome to (and usually rewarded for it), while if I just wanted to get to where I was going, I could do that, too.

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Filed under: Patches, Items, Analysis / Opinion, How-tos, Blizzard, Quests

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