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Posts with tag season-2

The Light and How To Swing It: Build you own TTRadin


Hi folks, it's me again. Somehow, Liz's computer got unplugged from the Light at the last minute and wiped her draft for this week clean. The task has fallen upon me once to swing the Light and wreak havoc upon these pages with blood and fury. Or something like that. In the wake of the admittedly lackluster (what, no giant GMs or gnome-transfigurations or demons run amuck?) second take on the TTR stress test, I've decided to write up the experience about making your own Paladin on the Tournament Test Realm, aka the TTRadin. If you haven't logged on to the TTR, now's a good time to download the PTR client and get yourself started.

Paladin without the pain

If you've never played a Paladin before, the TTR is an excellent way to experience some Paladin goodness without having to go through the entire leveling experience -- some parts of which even self-confessed altaholic and column co-writer Chris Jahosky admits to having a dislike for. Of course, leveling is part of the education process, so don't expect to know all the abilities and talents a Paladin -- or any class you make, for that matter -- right off the bat if you don't have a max-level character of that class on the live servers. That said, making a character on the TTR is well worth the effort and is definitely something any player can use to explore their options. Getting a taste of a max-level character, in our case a Paladin (this is a Paladin column, after all), is something players can learn from.

So where do we start? We have the usual racial choices: Human, Dwarf, or Draenei for the Alliance; and Blood Elf for the Horde. Because it isn't a PvP server by definition, you can make an Alliance and a Horde character. The tournament server also isn't like the live realms in that there are no quests or NPCs aside from the trainers, vendors, and arena representatives. I haven't explored the tournament realm completely, but it's safe to assume that it's a barren world. The NPCs are all Goblins, by the way, which is a bit unsettling and bizarre. There are few things stranger than seeing little green men and women in full Tier 2.

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Filed under: Paladin, Analysis / Opinion, PvP, (Paladin) The Light and How to Swing It, Arena

That object is busy and other TTR tales

If you've been to the Tournament Test Server (TTR), you might have noticed a few things. Like lag the fact that your previous three characters have been deleted. According to Eyonix, Blizzard's latest push of the TTR sees a new character template whereby newly created characters will have existing sets of gear. In the previous build of the TTR, newly-created characters start out at Level 70 but are equipped with starting equipment like Acolyte's Robe or Worn Mace. Hybrid classes or classes with healing and DPS talent trees will have two to three sets of gear, based on the Merciless Gladiator sets from Season 2. Oddly enough, after creating multiple characters, it appears to me that the default gear equipped on hybrid classes is healing gear -- a hint from Blizzard to spec for healing? Maybe.

One of the new features Blizzards wants to test is the random spawning upon character creation. After creating a Horde character, I would find myself randomly starting anywhere from Sunstrider Isle to Sen'jin Village. Part of Blizzard's test must also be the effectiveness of placing item vendors on a pedestal as opposed to being on the same level as player characters. Some spawn locations have the vendors on pedestals, such as Razor Hill or in front of Orgrimmar, while others have them on the ground such as Red Cloud Mesa in Mulgore. Strangely, the NPCs on the ground no longer have collision detection, as opposed to previous builds.

While adding more spawn locations and randomizing them has eased congestion somewhat, Eyonix goes on to state that Blizzard plans to add more spawn locations in future builds. The same hiccups that were there before still exist, particularly the "That object is busy." response when attempting to purchase an item from a vendor. Lag will also prevent you from seeing that clicking multiple times (out of frustration, I swear) has garnered you bags full of an item you only really wanted one of. Despite these problems with lag and little quirks -- creating characters for the first time sometimes shows your character dressed in Season 2 gear and starting outfits in a mismatched ensemble -- Blizzard continues to encourage players to test the server. Hortus also popped onto the forums to say that not all the Alliance areas have received the makeover, so expect more changes soon. If you're not yet on the TTR, get on and give it a go. Hopefully, all the testing will help Blizzard get everything sorted out for the big brawl coming up on Sunday.

Filed under: Patches, Items, Analysis / Opinion, Blizzard, Arena

WoW Moviewatch: Chronicle of the Annoying Quest, Episode 21

I'm pretty sure that Chronicle of the Annoying Quest, by Bakasavant Productions, had a plot at one point. However, every episode I watch seems to veer further away from it. With 21 episodes, over two seasons, in the can, you'd think it would be getting somewhere by now.

Episode 21 is a Dr. Who tribute, where a time mage sends them on an adventure after the villains. They geek out while discussing their favorite actors from the TV show. Once again, I'm left bewildered as to what will happen next and how it wraps up. It's a decent series, though!

[Via Warcraftmovies.com]

Previously on Moviewatch ...

Filed under: Machinima, WoW Moviewatch

Season 2 Arena to sell for honor in Season 4

This wasn't exactly unexpected (Blizzard has, after all, already put Season 1 gear up for purchase), but Drysc has confirmed that Season 2 Arena gear-- that's the Merciless Gladiator gear-- will be available for purchase with regular honor as of Season 4.

As usual, Drysc provides a disclaimer that Blizzard may change those plans. And of course we have no idea yet when Season 4 will drop, although the usual Arena Season timing tells us that it will likely be sometime in March of this year (possibly with the release of patch 2.4, although as usual, we have no idea if the patch will come sooner or later).

But if you spent all your honor on Season 1 gear when Season 3 started, time to start saving again. Merciless Gladiator is going on sale.

Filed under: Items, Odds and ends, Blizzard, Economy, Arena

PvP spending questions: Value vs. Cost vs. Time

With Arena Season 3 starting today, as you know, the Season 1 weapons and armor are now available for purchase with Honor. While some people may be able to just walk up and buy everything in the store, most of us have limited points to spend, and the right way to spend them isn't clear. In my case, for example, I find myself facing a difficult choice: Should I get a Season 1 epic weapon now, then spend my arena points on one piece of Season 3 armor? Or should I continue saving up my arena points to buy the even better Season 2 epic weapon later, and then spend my honor points on some Season 1 armor now? What is the real trade-off in terms of the relative value of items, their costs, and the time I'll have available to use them?

The particular character in question is my draenei hunter that I just finished leveling about a month and a half ago. I'm having trouble finding good upgrades in any remaining quests, normal instances, or even heroics, but sometimes I still feel quite behind a lot of the other players I see in the battlegrounds and arenas. I'll probably start going to Karazhan with this character soon, but ideally I would love to be able to gear up with PvP and get into my guild's Zul'Aman raids early. I'd like to start being more competitive in Arenas as well -- sooner rather than later. At the current rate I'm going, it'll take me another two months before I have enough Arena points to spend on a Merciless Gladiator's Crossbow of the Phoenix (from Season 2). If I bought the Gladiator's Heavy Crossbow (from Season 1) with Honor today, though, would that help put me on a more even footing with other players sooner? Perhaps I would compete more effectively and gear up in other ways much faster? Or is it really worth the wait for the better weapon? (In case you're wondering, the Season 3 Crossbow requires a 1850 personal rating, so it's something I can't get without serious gear improvements.)

What sort of PvP spending quandary are you in? If you're in a situation like mine, feel free to ask your question below, and see if our readers have an reply for you. Hopefully our new commenting features will help facilitate some practical suggestions.

Filed under: Hunter, Tips, PvP, Raiding

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