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Posts with tag sense

WoW Moviewatch: Downside Up by Lex


Lex only says about fifty times that his video, Downside Up, does not make sense. I have to disagree. Wookies on Endor? That doesn't make sense. This video makes sense. It's a music video, with various and meaningless scenes of an orc running. It's a showcase for music, with imagery meant to provide some kind of context to the sounds. It doesn't really have a story or a theme, but that doesn't mean it's sense-less.

Lex created this entire piece within four hours, so it's a quick one-off. But there are still some things to say about it. Lex did a good job of choosing scenery for his orc to run through. I like quick vistas like this. It shows off some of the beautiful landscapes and images that are present in the game. It's kind of nice.

Really, I can picture this video playing on a monitor above a club's dance floor. The action taking place in the video isn't the point, it's just setting up ambiance. I think Lex should explore this kind of thing, setting up a kind of YouTube play list of music videos. For all that he said "This makes no sense," I was able to appreciate the video as a showcase for the music.

If you have any suggestions for WoW Moviewatch, you can mail them to us at machinima AT wowinsider DOT com.

Previously on Moviewatch ..

Filed under: Analysis / Opinion, Machinima, WoW Moviewatch

A cognitive look at World of Warcraft


The Human/Computer Interaction Design group at Indiana University seems interesting -- they're apparently working on the connections between the Human/Computer interface, both studying what's already being done between humans and technology and thinking of new ways for the two to interact. And they're concerned with abstracts, not specifics -- they look not at which buttons are being pressed, but why and how the software informs you what to do next.

One of the students in a class there has written up a cognitive account of what it's like to play World of Warcraft, which is a look at the game strictly through sense perception. Even if you're an experienced player, it's interesting to see the game in a new light like this -- rather than talk about the lore or the mechanics of gameplay, the writeup is all about the sights and sounds of the game, and how Blizzard's overall design clues you in to what can and can't be done in Azeroth.

There's probably lots more work that could be done on this as well -- lots of games, including World of Warcraft, use design elements like colors and lighting to nonverbally clue you in on the next door to go through or where to send your attention during a scene or fight. Most of their other cognitive accounts are about actual UI design, but there are many, many things left for those studying user interfaces to mine out of the way videogames express themselves to the user.

Filed under: Analysis / Opinion, Virtual selves, Odds and ends, Blizzard, Instances, Leveling

Draenei skin, or seeing Azeroth through all five senses

I love the question that juliamarcela over on Livejournal asks: What does Draenei skin feel like? Obviously Tauren are hairy cows, and almost all the other races are more or less Human (even if the color is a little different). But the Draenei are completely alien. Sure, they're probably not scaly or slimy, but it probably feels different than most skin we know. I like julia's suggestion, too: like shark skin.

And I think I like that question so much because it brings Azeroth alive for our senses. What do mana potions really taste like? What does Shadowmoon Valley smell like? The prairie in Nagrand is probably a little firmer under your feet than the lands of Azeroth (considering it's just rock down there), but Swamp of Sorrows is probably a muddy mess to get through. And what does it feel like when you actually pass through the Dark Portal-- do you get to watch that scene from Stargate as you fly through the stars?

I'm known to DM a D&D game on occasion, and I can tell you that there's no better way to bring a fictional setting to life than to imagine it through all of your five senses. From Draenei skin to what surely is a hot sulfur smell drifting through the Burning Steppes, I find it extremely interesting to think of what being in Azeroth would really be like.

Filed under: Analysis / Opinion, Fan stuff, Virtual selves, Odds and ends

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