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Posts with tag serennia

World first of "Alone in the Darkness" a possible exploit

We reported last week that a guild named Exodus on the US realm of Ysondre had come out of nowhere to topple the world first of the Heroic: Alone in the Darkness achievement, which requires that you bring down the biggest bad currently in the game, Yogg-Saron, with no help from any of the Keepers in Ulduar. But not so fast, says Serennia over at WoWRiot -- over on their forums Ensidia is claiming that Exodus used an exploit, and that their kill doesn't count at all. Apparently, having Thorim help on the fight keeps the "Immortal Guardians" in the last phase of the fight from being a problem, and without Thorim, you have to not only do the fight without his extra 10% damage bonus (each Keeper ups your DPS that much), but you have to deal with the Guardians messing up your melee classes, and oh yeah: they both heal and get healed by Yogg. Not that it's impossible to do it, but it's definitely not easy, and Ensidia claims that Exodus found a known exploit that allows you to evade the Guardians out completely, thus turning the last phase into a straight tank-and-spank, obviously much easier.

After that, it gets into some guild back and forth (Ensidia apparently did something that might have been an exploit on Hodir, and when people call them out on that, they say that the exploits were different -- Ensidia's tactic was just an interesting use of game mechanics, while the exploit Exodus is suspected of using is more of a cheat), but the fact remains that Exodus is clearly not a guild that anyone expected to clear what might be the toughest raiding achievement in the game before anyone else, and yet that's exactly what they did. Ensidia says they won't be killing Yogg for the achievement using the exploit, and that they've reported the Exodus kill to the devs, so we'll have to see if the devs decide that Exodus did cheat, or if they let Exodus keep their achievements and mounts. We're not sure how much it all matters, with world first kills not being all that important any more (and that's exactly what the devs might say as well), but Ensidia is claiming that an exploit took place -- we'll have to see if that turns out to be true.

Thanks, Nimrod!

Filed under: Analysis / Opinion, Guilds, Blizzard, Raiding, Bosses, Forums

The Daily Quest: A podcast, eh?


We here at WoW Insider are on a Daily Quest to bring you interesting, informative and entertaining WoW-related links from around the blogosphere. Those of you using our WoW.com profile system... we want your blogs! Have you written something that you think is worth being featured on The Daily Quest? Have you discovered another good blog here on WoW.com? Send them in using the link below! No, this doesn't mean we're going to stop linking to other sites, so don't worry! We have enough love to go around.

Filed under: The Daily Quest

Replenishment hotfixed, changed for arena play

The developers are continuing their hotfix spree, this time targeting Replenishment in the arena. While in an arena, any class that procs Replenishment will only proc it for themselves. It does not apply to the entire party while in an arena. This is something that a lot of people have expected would happen eventually, and it's good to see that they didn't wait for another major content patch for something like this. It had to be done, so they did it. I'd love to see that trend continue.

The arena community has been asking for this for awhile, and if you want to know their reasoning, Serennia discussed it just the other day. I strongly suggest giving it a read. Replenishment is a game changer in the arena, and in a format with teams so small, you can't really expect every team to find a Replenishment to slot like you can in 10 and 25 man raids. Replenishment essentially being a requirement in the 3v3 format would be a disaster, and it's been made pretty clear that teams with a Replenishment have a severe advantage over those that don't.

A post-Patch 3.1 world seems to be one where broken things get fixed quickly, rather than just sit there broken for months until the next content patch. As long as that holds up for more than these few weeks immediately after the patch, I'm a fan of it.

Filed under: Hunter, Mage, Paladin, Priest, Analysis / Opinion, PvP, Arena

WoW Moviewatch: Buddhist 3v3: Ming Must Die!


Warning: This video is longer than your average, and definitely includes language not suitable for the workplace. It's not all potty-mouth, but it's got some cursing and strange sounds.

Do you remember Insane Gouge Crits, by Buddhist? Well, the master of PvP Parody is back with another installment in the ongoing struggle to be Rogue Hokage. Behold Buddhist 3v3: Ming Must Die!

The love of Buddhist's life (his soulmate, if you will) has been damaged by a rival rogue, Ming. Now, Buddhist and his 3v3 team must fight through Ming's merciless minions to regain Cel's power, and prove who is the true Rogue Hokage.

This video is parody of the PvP genre, and sticks its tongue firmly in cheek at the majority of rogue and PvP culture. It's steeped with references and odd quirks, so it helps to have some knowledge of who's who. Ming, for example, is actually a very well known blogger in "rogue society." Serennia is a prominent Arena fighter, and was once hailed as the "best warrior in the world." And if the dialogue from Ming seems funny after her initial confrontation with Buddhist's crew, check this video out about Swarm.

The video made me laugh. The stream could use a little better quality, but overall, I enjoyed this new installment. Mileage is going to vary, of course, but I enjoyed the irreverent, self-aware humor.

If you have any suggestions for WoW Moviewatch, you can mail them to us at machinima AT wowinsider DOT com.

Previously on Moviewatch ..

Filed under: Analysis / Opinion, WoW Moviewatch

Ask a Beta Tester: More on mounts and other things


Welcome back to Ask a Beta Tester, where we answer your questions about the Wrath of the Lich King beta! Most of our answers are short and sweet today, and we'll get started with Molly's question...

What's the word on passenger mounts? Will they be a whole new level of riding skill, or will you simply purchase them individually? How much do these things cost?

They use the same riding skill as regular ground mounts, but they tend to be on the more expensive side. The Engineering-made Motorcycles will be up to the market to price, but Traveler's Tundra Mammoth costs 20,000g. So the cost of the mounts themselves is what's going to be harsh, not an added level of training. That last one carries three people, by the way.

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Filed under: Blacksmithing, Engineering, Wrath of the Lich King

The Art of War(craft): How WoW as an eSport can actually work


If you're even moderately interested in Arenas, I hope you caught the live stream of MLG Orlando yesterday, hosted by GotFrag TV. The stream quality was much better than the one from the Worldwide Invitational, and it was truly entertaining, um... television. A lot of video entertainment is available through the web these days, and GotFrag TV has been providing topnotch coverage of the Major League Gaming World of Warcraft Arena tournament series. As a student of Arenas, I've found the coverage to be extremely fun and educational. This is competition at its highest level, where players actually get paid, or win money, for playing. And just like any sport, there are a few special elements that make it interesting to watch.

The stars

Every sport has its stars. You have athletes like Tiger Woods being the face of golf, or Kobe Bryant being the guy you either love or hate in basketball (for the record, I've been a Kobe fan since he got drafted by the Hornets in 1996), or even Maria Sharapova for tennis, who doesn't even necessarily have to win in order to be fun to watch (I mean, look at Anna Kournikova). Tournaments, when they're in a televised LAN format -- as opposed to online, such as the Blizzard-sponsored 2008 World of Warcraft Arena Tournament -- means that audiences will actually get a glimpse of the players behind the characters. Just like sports stars, these players need to have some special quality that holds the interest of fans. Let's go through a few examples.

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Filed under: Analysis / Opinion, Blizzard, PvP, The Art of War(craft) (PvP), Arena

Blood Sport: "Locks OP as hell," says top Warrior


Every Thursday, V'Ming - who thinks that gnome warlocks are travesties of nature and need to be KOSed - shares thoughts and ideas on becoming deadlier at the Arenas. He also dabbles in the dark arts in Blood Pact.

In Season 2, the top teams in all three brackets of the Bloodlust battlegroup all had one toon in common: Serennia, a female gnome warrior. The diminutive warrior quickly earned the nickname "best warrior in the world" and became the gnome to loathe (or love, for some) in bloodthirsty PvP circles.

Behind this pint-sized powerhouse is a 23-year-old who is working on his multimedia degree in Houston, Texas. SK Gaming's Gosey had an excellent interview with him recently. Serennia talked about team setups, warriors, his druid alt, warlocks and offered some PvP tips.

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Filed under: Warrior, Analysis / Opinion, Virtual selves, PvP, Blood Sport (Arena PvP), Arena

Is Druid insta-shifting overpowered?

Serennia, a gnomish warrior on Tichondrius, believes that the changes to druid shape-shifting [shown in the video clip above] in patch 2.3 make it too easy for druids to get out of snares without being caught in their vulnerable caster form. She puts it very eloquently:
In 2.3, druids can shift from any form to any form (ie cat to bear; bear to travel, etc) without having to enter human form. But, it gets worse, they can shift from the same form to the same form also (bear to bear). Why is this significant? It's basically a free snare removal without ever having to expose themself in human form, making it much more difficult for anyone to kill them. It still costs them mana to do it, yes, but it's an easy trade-off for never being locked in caster form with no armor anymore to get away from a melee. So much for those well-timed caster-form kidney shots, right?

Druids needed help in 5v5 with a bit better caster form survivability, and they got that with the new Natural Perfection changes and a bit more utility. However, they did NOT need to be even harder to kill with this short-sighted change. Melee might as well not even attempt to catch a good druid anymore, and well, casters never could to begin with.
She says that this may or may not be what Blizzard was intending when they decided to go ahead with this change, but for my part, I think it's a buff druids really need, especially feral ones, who are likely to get the most use out of insta-shifting between forms. I've said before that, although restoration druids enjoy a lot of success in PvP, it's very hard for many feral druids, and personally, I think this sort of mobility can help make up for other areas where the druid is not as strong, and can provide more synergy between the druid's different forms and abilities without some of the risks that made this synergy impractical before. What do you think?

Filed under: Druid, Patches, PvP, Forums

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