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Posts with tag seriously

Breakfast Topic: Why can't my night elf have red hair?

We need to get serious for a minute here. I've been quiet about a lot of issues that World of Warcraft and Cataclysm have brought to light over the six-plus months that the expansion has been rolling. I've turned a blind eye to many aspects of the game that have bothered and bugged me, from disconnects to warrior rage issues. With the Firelands and tier 12 armor sets, an issue has surfaced that I can no longer stay silent about and has sent me into a spiral of hate-fueled rants to my guildmates as well as sleepless nights over how I am going to cope with this looming curse.

My night elf cannot have red hair.

Let me explain why this is such a frigging big deal to me and all night elves across Azeroth. As a protection warrior, I need to not only bring my A-game when fighting the nastiest creatures that Ragnaros and the Firelands can throw at me, I have to look good doing it. As a main tank, my raid team and guild look to me for guidance, safety, and momentum. How, Blizzard, can I effectively be that focal point of magnanimous support and a pillar of raid success when my beautiful new tier armor can never match my hair? How am I supposed to lead gracefully and with assertion when I have to see a pale blue or (god forbid) purple-hued color atop my unhelmeted head?

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Filed under: Breakfast Topics

Meeting the goal of 100,000 honorable kills

Tipster Tomek sent us a note about his friend Zbijmnie of EU Vek'nilash, to see if, at level 49, he might be one of the lowest level players to every hit the goal of 100,000 honorable kills for the achievement, but after looking around for a bit, I've found the achievement is pretty commonplace. Because the count actually started way back when HKs were first added to the game (and not when achievements were), lots of people have picked up the seemingly gigantic number already. In fact, here's a level 19 who did it right when he logged into the expansion for the first time (which means he had killed 100,000 people even before patch 3.0.2.

Which is kind of a shame -- after Gears of War's "Seriously" achievement (to kill 10,000 enemies) was met, they added a "Seriously 2.0" to the sequel (to kill 100,000 enemies), and that one's been met as well.

So in retrospect, getting 100,000 HKs isn't too hard -- even if you got one every second, it'd really only take you about a day of playtime, which is probably a lot less than a month of realtime, depending on how long you play for and how good a player you are. Maybe in the next achievement update we'll see a really impossible goal for players to work on: 10 million mobs killed? 10,000 instances run? A million players looted in the battlegrounds? There's got to be something in the game that seems impossible for someone crazy out there to work on.

Filed under: Analysis / Opinion, Odds and ends, Blizzard, PvP, Expansions, Wrath of the Lich King, Achievements

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