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Posts with tag serpents-heart

WoW Archivist: 11 moments from WoW's history that should become scenarios

The Qiraji invasion
WoW Archivist explores the secrets of World of Warcraft's past. What did the game look like years ago? Who is etched into WoW's history? What secrets does the game still hold?

Next year is WoW's tenth anniversary. It's hard to believe, but it's true! If the typical timeline holds, the next expansion will release a few months prior to that anniversary. You have to believe Blizzard wants to pull out all the stops for this milestone.

What better way to celebrate ten years of WoW than by crafting scenarios to relive the best moments? It's possible that Blizzard is planning a time-based expansion centered around the Bronze Dragonflight. The Keepers of Time could send us on missions, much like the Caverns of Time dungeons of expansions past. Only instead of lore moments from the distant past, they could be moments from WoW's own history, including events driven by the community and removed content that players may not have been able to experience.

Here are 11 examples that I would love to see.

1. The Blood Plague
What: The Alliance seizes a rare opportunity
Where: Original Orgrimmar
When: Patch 1.7

As WoW Archivist previously covered, the Corrupted Blood plague began when players used "creative game mechanics" to export a boss ability into the general population. The unstoppable and highly contagious plague debuff devastated cities around the world as thousands of players and NPCs alike succumbed to it. The resulting chaos became an excellent model for how real-world diseases could spread.

This scenario would take place at the height of the plague and have different versions for Alliance and Horde. Alliance players would accompany NPCs on a strike into Orgrimmar. They would take advantage of the deadly outbreak to make an attempt on Thrall's life. Horde players would defend the city and their Warchief while trying to contain the plague.

Why Orgrimmar? Due to the time frame, Blizzard could reintroduce the original version of the city.

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Filed under: WoW Archivist

Patch 5.2's jewelcrafting changes and how to profit

There are going to be some new important recipes in 5.2 for Jewelcrafters: a "prism" style daily cooldown Serpent's Heart, and a no-cooldown recipe that allows you to craft the uncut meta gems, Primal Diamonds, out of gems and Spirits of Harmony. Kaliope reports that both recipes are world drops in Pandaria on the PTR, and shouldn't take long to farm.

Serpent's Prism would have been a better name

While the profession is better designed than ever (with much less waste for shufflers and far fewer items ending up at the vendor), the Serpent's Eyes that you get while prospecting Mists ore tend to pile up. They're used to make the 450 crafted jewelry, but the market for that isn't nearly as large as the supply of Serpent's Eyes. Many people end up making these into blues and disenchanting them so they're not wasted.

Now that all JCs will have the option of turning three Serpent's Eyes into a prism every day, that will provide an outlet for the Eyes that may be more profitable than the 450 blues. So far, only a few Prisms have been opened, but they seem to award a random blue gem, just like prisms from expansions past. Since it's on a daily cooldown, it's unlikely to be able to push down the price of blue gems much.

Is it worth using Spirits of Harmony?

The new Primal Diamond recipe has no cooldown, but requires Spirits of Harmony which are their own sort of cooldown. One criticism of Jewelcrafting has been that JCs have nothing except research and extremely low-liquidity mini-pets to spend their Spirits of Harmony on. Jewelcrafters generate Spirits as quickly as any other character, and in theory, it'd be nice to have a JC option to use them on. Especially seeing as how anyone doing daily research will have almost certainly finished learning all their cuts by now.

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Filed under: Economy, Gold Capped, Mists of Pandaria

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