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Posts with tag server-population

Vaneras on the merging of high-pop realms

realm list
As we reported the other day, connected realms will soon be coming to WoW's EU servers. As expected, there have been a bevy of questions regarding the upcoming changes, and the EU community managers been busy keeping on top of updates. Connected realms represent a number of potential benefits that have many folks hopeful that their servers might get an injection of vitality, so Vaneras took some time to give a clarification of what the current intentions are behind the use of connected realms.

Some players on high-population realms, particularly high-pop realms with an enormous faction imbalance, have been looking toward connected realms as a potential way to correct that imbalance. Alas, Vaneras explains in his post that this functionality is not currently a way in which Blizzard intends to use connected realms technology. Connected realms are specifically focused on improving the situation of small-population servers. If you play on a small server, you're likely familiar with many of the problems they face: few guild options, stagnant economy, very high prices for essential raiding supplements such as gems, glyphs, and enchants, as well as increased difficulty in tackling group content. These are the types of problems connected realms are intended to alleviate.

Vaneras further explains that, because of the limitations of the existing technology, merging very high population servers just is not physically possible at the moment. The technology may expand or evolve in the future in ways that may make it possible, but for now, it's not an option. The full blue post is under the break.

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Filed under: News items

Patch 5.2 PTR: The return of the unlockable Isle

Patch 52 PTR The return of the unlockable Isle
For a brief moment in time, it looked as though the Krasarang Wilds in patch 5.1 were going to be a return, albeit a slightly tweaked one, to the days of Halaa in Burning Crusade. This ended up very much not being the case, but the area still acted somewhat like a fond reminder of the days of open-world PvP. However, patch 5.2 seems to be bringing back yet more of that Burning Crusade nostalgia with the Isle of Thunder -- an island that contains elements that will be unlocked over time.

Sounds suspiciously like the Isle of Quel'Danas, doesn't it? Well, there are a few notable changes to the dynamic. Because the Horde and Alliance are working separately this time, instead of united under the banner of the Shattered Sun Offensive, each faction gets their own progress bar towards unlocking goals. You can see a glimpse of the progress bar above. As players complete daily quests and objectives, the bar will fill up. Once it's full, another section of the Isle will unlock for players to explore.

Blizzard recently released an Under Development guide to patch 5.2 that clarifies this concept a little further.

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Filed under: Analysis / Opinion, News items

The Daily Quest: So then he said

Here at WoW.com, we're on a Daily Quest (which we try to do every day, honest) to bring you interesting, informative and entertaining WoW-related links from around the blogosphere.

Some people have things to say about everything under the sun -- like the goblin pictured above, who is engaging in a frank and earnest discussion about poultry-based thermodynamics and the merits of their application in conjunction with other forms of flightless fowl. Unfortunately the only person that would listen to her is Chilly the penguin, who simply doesn't know any better. Fortunately, we've found some posts that are much more entertaining than Miss Yammersalot.

Is there a story out there we ought to link or a blog we should be following? Just leave us a comment, and you may see it here tomorrow! Be sure to check out our WoW Resources Guide for more WoW-related sites.

Filed under: The Daily Quest

Free realm transfers announced

Blizzard poster Turrit announced yesterday that free realm transfers are being made available to address faction imbalance and overpopulation issues on the following PvE realms:
  • Aggramar (Alliance only)
  • Area 52 (Horde only)
  • Blackhand
  • Hellscream
  • Stormrage (Alliance only)
  • Thrall (Horde only)
  • Undermine
Destination realm:
  • Drak'thul
The free transfer period will run from Tuesday, May 25 (today) to Tuesday, June 1 at 11:00 a.m. PDT. However, Turrit did make a point of mentioning that Blizzard has a transfer goal in mind, and if it's reached, they may shut the free transfers down early. If you're on any of the affected realms and have been considering a transfer, this might be a good chance to save yourself $25.

To my surprise, it turns out Drak'thul was actually a PvP realm until very recently, and after a quick look at WoW Progress's list of U.S. realms, I have to agree it looks like the server needs some love. While it's possible the page hasn't been updated, it's apparent that the Drak'thul's raiders are struggling -- and there's some rather illuminating commentary in this thread (I'll grant I can't verify the accuracy) on how some of the server's troubles may have gotten their start. Two things come to mind: Blizzard's observations a year ago concerning only PvP realms being low-pop, and: what's happening on Cho'gall. Interesting.

The full announcement is past the cut.

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Filed under: Realm Status, News items

Searching for the most popular server


Kris over on the WoW LJ has an interesting question: what's the most popular server in the game? Blizzard never has (and likely never will) singled out one server as the most popular in the game, as the QQ that would ensue might bring the forums down (not to mention that it must change pretty often, as people transfer and reroll on other realms. It seems that everyone on a high population server thinks they must be top dog when they see queues during prime time, but the most widespread concrete numbers we have are probably from the unofficial Warcraft Realms census: they claim that, with over 35,000 characters on it, Whisperwind is number one.

Of course, even that can't be trusted -- those numbers are picked up from the site's addon, all within the last 30 days, and it could just be that WR has more info about more people on that server. But at the same time, I'd guess that Warcraft Realms' numbers are in the ballpark, as long as you're talking about Yankee Stadium. Whisperwind, Cenarion Circle, Stormrage, Moon Guard, and Proudmoore are all big servers, I can promise you anecdotally, while Laughing Skull, Blood Furnace, and Malorne are definitely at the other end of the spectrum. As for a most popular realm, there probably isn't one specifically (it changes periodically, if not even at different times of the day). But if your realm is near the top of Warcraft Realms' list, it's probably busier than the others.

Filed under: Realm News, Realm Status, Virtual selves, Blizzard, Instances

No PvE servers are under populated

We've been paying pretty close attention the server issues lately. From the missing mail a few months ago, to instability in instances, to the creation of a new U.S. PvE server.

Zarhym has come out and said there are no PvE realms under populated, and that's the reason why Blizzard has introduced a new PvE realm, and not a new PvP realm. He goes on to point out that while some PvE realms are not having queues, they are only a few hundred people away from having to suffer through them every evening.

And while there are PvP realms that have queues, there are "several PvP realms that are a little too under populated."

So what does this mean?

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Filed under: Realm News, Analysis / Opinion, Odds and ends, News items

Guildwatch: Don't stop believin'


We're just going to go ahead and declare this Journey masterpiece the official song of raiders -- apparently one of our guilds in the Downed section this week found a lot of inspiration in these rockin' lyrics, and so for the rest of you, here you go. Just like your guild's attempts on Kael, it goes on and on and on and on. Be thankful -- we could have embedded this raid video, which doesn't quite have the same inspirational music to it.

Click the link below to check out this week's news of guild drama, downings, and recruiting notices -- we've got everything from more app drama to a ton of great downed news from regular tipsters. In fact, a few people told us this week that seeing their guild in Guildwatch actually got them raiding better than ever -- if you want your guild here (and have something interesting to tell us), drop a line to wowguildwatch@gmail.com.

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Filed under: Analysis / Opinion, Guilds, Odds and ends, Instances, Raiding, Guildwatch, Bosses

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