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Posts with tag server-transfers

Free character moves offered to select US servers

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Higher population servers getting you down? Isle of Thunder too crowded to get anything done? You're in luck! Blizzard is offering free character moves from and to select servers as follows:

Source Realm --> Destination
  • Tichondrius --> Blackrock
  • Illidan --> Mannoroth
  • Stormrage --> Trollbane
Blizzard notes that due to the unpredictable nature of free transfers, they may close down any Free Character Moves at any time and without warning if the target realm becomes full. So, if you plan on moving realms with friends or a guild, be sure to coordinate plans. These transfers are like Blizzard's paid character services, they're one-time, and one-way. If you change your mind after the free character transfer, you'll have to shell out the $25 USD to go elsewhere.

As it stands, the free character moves have already begun, but will end on Thursday, March 21. If you'd like to get started, head over to Blizzard's Free Character Migration FAQ.

Filed under: News items

Shut Up And Take My Money: Thoughts on Blizzard's paid services

Shut Up And Take My Money Thoughts on Blizzard's paid services
After playing for almost eight years, I've become accustomed to the fees that accompany World of Warcraft. It's just... part of the game. We pay a monthly fee so the developers can bring us new shinies and dragons to slay. We pay a monthly fee so our Community Managers can wrangle cats and serve as our voice. We pay Blizzard to keep WoW going. At what works out (in the US) to be about $0.50 per day, in my mind, there's never been a cheaper night of entertainment.

Now, I wouldn't pose an argument against our monthly fee, but it's common to see complaints from the community about Blizzard's paid services for WoW. A character transfer is $25 USD, name change $10 USD, appearance change $15 USD, race change $25 USD, faction change $30 USD, and let's not forget about the various Guild Services offered at a price. Select services combine a few changes -- an appearance change allows a name change as well, for example.

What is reasonable? Well, for cosmetic services like appearance, race, and name changes, the prices are fair. They're things that aren't necessary in order to play. If you're in a top 100 guild, at some point you may gain an extra edge in changing race to benefit from a racial. Who knows. If you're being harassed by someone in-game, it may be necessary to name change, even. Other than that, I can't think of a situation in which those services would be "required."

Character transfer charges, on the other hand, should be looked at. Over on the EU forums, Taepsilum posted a great response to a thread on paid services that got me thinking.

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Filed under: Analysis / Opinion, Blizzard

Breakfast Topic: How realms evolve (or don't)

While writing a recent news post on Blizzard's decision to open free transfers to Drak'thul, I nosed around the server's forums to see what the inhabitants thought of the coming flood. As a server that was converted from a PvP to PvE realm, opened to transfers, and listed as a Recommend realm to boot, Drak'thul's undergone a fairly drastic set of changes, and all within a short period of time.

As you'd expect, player feelings on the subject were mixed, but there was one former Drak'thul player who really got my attention. Drak'thul, he/she claimed, had been home to some of "the most mean-spirited PvP (he'd) ever experienced on ANY realm." It sounded like a tall claim, but there are a lot of other threads on the forum with oblique confirmations; players recall Alliance towns and quest NPCs "being camped 24/7," and holiday events and Alliance leveling zones being swarmed by opportunistic Horde players. Drak'thul became a low-pop server with a murderous faction imbalance -- Warcraft Realms listed the server's active population as 94% Horde before transfers were opened -- and I wonder how much of that be traced to the relentless ganking and camping campaigns three years ago.

I look at realms like Cho'gall with equally crushing faction imbalances, some of which started out with fairly balanced faction ratios, and wonder -- how the hell does this happen? What spurs the departure of so many players from a specific faction? Is it really that simple as a relatively small number of players exercising such an impact on what happens to everyone on the server?

Filed under: Breakfast Topics

Free realm transfers announced

Blizzard poster Turrit announced yesterday that free realm transfers are being made available to address faction imbalance and overpopulation issues on the following PvE realms:
  • Aggramar (Alliance only)
  • Area 52 (Horde only)
  • Blackhand
  • Hellscream
  • Stormrage (Alliance only)
  • Thrall (Horde only)
  • Undermine
Destination realm:
  • Drak'thul
The free transfer period will run from Tuesday, May 25 (today) to Tuesday, June 1 at 11:00 a.m. PDT. However, Turrit did make a point of mentioning that Blizzard has a transfer goal in mind, and if it's reached, they may shut the free transfers down early. If you're on any of the affected realms and have been considering a transfer, this might be a good chance to save yourself $25.

To my surprise, it turns out Drak'thul was actually a PvP realm until very recently, and after a quick look at WoW Progress's list of U.S. realms, I have to agree it looks like the server needs some love. While it's possible the page hasn't been updated, it's apparent that the Drak'thul's raiders are struggling -- and there's some rather illuminating commentary in this thread (I'll grant I can't verify the accuracy) on how some of the server's troubles may have gotten their start. Two things come to mind: Blizzard's observations a year ago concerning only PvP realms being low-pop, and: what's happening on Cho'gall. Interesting.

The full announcement is past the cut.

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Filed under: Realm Status, News items

Breakfast topic: Do you wish there were worldwide realms?


One of my big beefs with MMOs is that I have friends all around the world and can't play with them. For example, most of Team WoW.com play on US realms, a couple on Oceanic and me and the T in the EU. Of course the biggest problem with playing any MMO will be timezones (especially if you like to raid) but that doesn't stop some titles having just one massive server, regionless servers or allowing you to change realms on the fly. Sadly WoW has none of these and it frustrates me that there's such a divide, even though here in Europe there are cross-language battlegroups and more servers than you can shake a stick at. However given the number of players across the US, EU and China I can understand the reasons for it.

So readers, putting aside region restrictions, logic and languages for a moment, do you wish WoW had just one giant server? Would you like the ability to move from server to server for free at a moment's notice, depending on where your friends were playing? Would you rather the game was a bit more like Guild Wars in that it didn't matter where you purchased the game from?

Filed under: Blizzard, Breakfast Topics, Battlegrounds, Europe

Twenty two U.S. servers open for free character transfers

Normally there are only a handful of servers involved when Blizzard opens the door for free character moves. However Bornakk announced today a total of 22 U.S. servers that you can move off of. There are various groups of servers, labeled "Source A" through "Source E", that are allowing free moves to destination servers, labeled "Destination A" through "Destination E."

If you are interested in taking advantage of these free moves, get in quickly as these offers have been known to close down once Blizzard meets their transfer goals. The transfers begin tomorrow at 12:00 p.m. PDT and end at 12:00 p.m. PDT on November 4th (election day, next Tuesday). You can begin the transfer process by visiting https://www.worldofwarcraft.com/account/character-move.html when the transfers are available starting tomorrow.

The full list of servers are reproduced for you after the break.

Good luck if you're moving!

Read more →

Filed under: Realm News, Realm Status, News items

Oceanic Alliance characters to get free PvE to PvP transfers

If you're a regular reader of our Guildwatch feature, you may remember hearing about the woes of the Oceanic PvP realm Thaurissan on the last Guildwatch. The server is incredibly Horde heavy, with an estimated 14 to 1 imbalance, and the server denizens say it is genuinely near impossible to get 25 people together to do raid content on the Alliance side. Unfortunately , we also know that Blizzard is still firmly against PvE to PvP realm transfers, which may be preventing Thaurissan from getting the influx of new blood they need.

However, for the sake of Thaurissan's Alliance, they have suspended this restriction. Starting today, June 12th, and ending no later than June 19th, Alliance characters (and only Alliance characters) from the Oceanic PvE realms Nagrand, Aman'thul, and Khaz'goroth will be eligible for free transfers to the Thaurissan realm. Blizzard reserves the right to close transfers early if they meet their goals, so if you're eligible and you want to go, you'd better get that request in now.

This is not the first time they've done this type of thing. Over two years ago, a large cluster of PvE realms were given the opportunity to transfer to the Black Dragonflight and Dalvengyr PvP servers. Thus, it seems that they can be convinced to waive their restrictions on transfers, but that a chance to do so may only come up once every 2 years. Good luck to everyone transferring to Thaurissan, and hopefully this gives the Thaurissan Alliance the shot in the arm they need to get their end game going.

Filed under: Alliance, Realm News, Realm Status, News items

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