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Posts with tag services

Cross-realm Real ID grouping now available

A few months back, Blizzard teased that a new service would be hitting WoW that would allow members of the same faction to group and queue for random dungeons across servers. Players would need to be Real ID friends with the people they wanted to invite into a group and would be limited to 5-man dungeons; no raids or world content would be available to cross-server groups.

The service has apparently just gone live, free, for what is probably a limited time. Blizzard had also said that this cross-realm grouping would be part of the premium package of WoW services that players can pay for monthly, and only the group leader doing the invites would have to have the service in order to invite people cross-realm. Much as the mobile guild chat feature was rolled out free to let people check it out, it appears cross-realm Real ID grouping is getting the same trial period.

Check out cross-realm Real ID grouping in game, and start grouping with your friends beyond server boundaries, and hit the jump for the full announcement.

Read more →

Filed under: Blizzard, Cataclysm

Defining "PuGgable"

Alan over on WoW LJ has a great question: just what is PuGgable? Lots of people are talking about Naxx and Vault of Archavon and Obsidian Sanctum as PuGable, or able to be taken down by a pickup group, but just where does the line get drawn? Is 25-man Naxx able to be killed by a PuG? Sarth with three drakes? Ulduar?

Most of the 10-man instances are generally easy enough to be dropped by a pickup group, in my experience, though probably not for the achievements. A well-geared PuG can roll right through Naxx or VoA without any problems at all. But when you start getting into the achievements (Sarth with drakes) or the higher content (Eye of Eternity is tough unless everyone in there is experienced), then things get a little shady. Which is why lots of PuG leaders will be checking gear and achievements -- they'd rather take along someone who's already done the content than worry about pulling newbies through. Services and reputations can help that a little bit too -- a good friends list can come in very handy for PuGging even hard content.

And I'd say Ulduar is not PuGgable, yet, for a number of reasons. First of all, it's brand new, which means that most pickup folks won't know the fights, and that leads to wipes and only about one or two bosses down. Plus, since it is so new, every raid reset counts, and guilds don't want their raiders using up their resets when there's a guild run later in the week (of course that's not an issue for Naxx, which most guilds have on farm anyway). Though as more people gear up and more guilds make progress in Ulduar, you have to think there'll be PuGs in there as well

Filed under: Analysis / Opinion, Fan stuff, Virtual selves, Odds and ends, Instances, Raiding, Bosses

Immortalize Your Character with MMO ART


I've always been disappointed that I've put so much work into my characters, and whenever they get deleted (Blizzard shuts down the game or, more likely, I end up quitting), I'll probably never see them again.

Fortunately, there are solutions. I could spend an unknown amount of money to have a snazzy 3D printer make a model of my characters. Or, as Alice points out, I could hire MMO ART to give me a custom picture of my favorite Hunter (or Shaman, or Warrior...). Their website shows only a few WoW pieces (mostly City of Heroes and Guild Wars), but what's there looks really, really good.

I've seen a few artists around before offering to draw pictures of characters, but nothing that looked this professional and well done. And it's (relatively) cheap, too-- a quick pencil sketch starts off at only $50, but even a full color single character piece is only $200 (a small price to pay for a frameable memento of all that /played time). And if you want to go all out, they'll even put your character in a custom made, full color comic book for $300/page! That's peanuts when you think of having your own rogue's sneakiness in AV immortalized in comic book form for all time!

Anyway, props to them for finally professionalizing the whole MMO art process, and for turning out some amazing stuff. Wonder if they offer free samples to journalists...

Filed under: Fan stuff, Virtual selves, Odds and ends

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