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Posts with tag set-bonus

Lichborne: Patch 5.4 set bonuses and legendary cloaks

Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done.

While we haven't seen many major death knight class changes for death knights on the patch 5.4 PTR since the last column, we have seen a lot of information on items that we have yet to cover. With that in mind, today we are going to examine the new tier 16 set bonuses for death knights, along with Wrathion's new legendary rewards.

Celestial Blessings

Rather than weapons (unless Gorehowl gets made into a legendary, which seems possible), we'll be getting legendary cloaks this patch. The final reward from Wrathion's quest line will include cloaks with some very intriguing procs.

Flurry of Xuen is a proc that will let DPS do extra damage as weapon damage over time. While the language suggests its channeled, it looks like it won't prevent you from using other abilities. It does, however, require the enemies to be in front of you, so once you have this, you will need to pay more attention to your positioning -- which you should be doing already, to be fair.

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Filed under: Death Knight, (Death Knight) Lichborne

Encrypted Text: Rogue tier 16 set bonuses reviewed

tier 16 coupon
Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me or tweet me with questions or suggestions of what you'd like to see covered here.

Set bonuses are the perfect time for Blizzard to experiment with fun class effects. They're in use by a limited set of players, they can be tuned specifically for a particular tier, and the bonuses are ephemeral. Class changes are much harder to implement quietly and they're even more difficult to roll back if undesirable. Tier set bonuses are a cultured petri dish for new ideas to grow, or to be sterilized. Our new tier 16 set bonuses are just such an experiment.

The two-piece bonus saves us energy on our combo point generators, and has some very interesting interactions with each talent spec's mechanics. The four-piece bonus also changes based on our spec. Killing Spree's damage ramps up significantly, which will pair nicely with its new Blade Flurry interaction. Vendetta's mastery-stacking bonus will add some teeth to assassination's burn cycle. The Backstab/Ambush combo pack, however, is easily the star of the show, and the start of an important conversation.

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Filed under: Rogue, (Rogue) Encrypted Text

Encrypted Text: Combat and the GCD

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Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any questions or article suggestions you'd like to see covered here.

The three rogue specs share many common mechanics. They all follow the same formula: generate combo points, use finishers, activate your cooldowns when they come up. The real differences between the specs only show up once you start playing them. Assassination is well-known for being more relaxed and favors pooling energy over spamming attacks. Subtlety rogues have a knack for massive burst damage via their complex cooldown, Shadow Dance.

Combat is arguably the simplest of the three specs, and is often characterized by its fast-paced gameplay and high actions-per-minute rate. Adrenaline Rush, which has been combat's signature cooldown for years, is designed to let you push buttons even faster. Assassination's Vendetta lets you hit harder, subtlety's Shadow Dance lets you use openers, and Adrenaline Rush doubles the numbers of buttons you can push. Unfortunately for combat, the concept of "push more buttons" can't scale forever.

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Filed under: Rogue, (Rogue) Encrypted Text

The Light and How to Swing It: Patch 4.2 shakes up our heals

Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Every Sunday, Chase Christian invites you to discuss the finer side of the paladin class: the holy specialization. Feel free to email me with any questions you want answered, like why paladins are so awesome.

I wasn't very happy with the first round of notes for patch 4.2, as they contained several holy paladin nerfs. I had originally thought that Blizzard's developers were just trying to keep holy paladin mana in line, but it looks like they actually had a few other changes up their collective sleeves. We've learned about several new mechanics that shift the balance of power between our healing spells and even offset much of the expected loss of power.

Our new set bonuses help us recover some of that lost mana and also boost the effectiveness of our expensive heals. While Blizzard states that class power is not designed around set bonuses, our potency is still affected by them. In addition, some key talent adjustments have the potential to completely change the roles of our heals, including letting Flash of Light be instant-cast (with a proc) and significantly bolstering the effectiveness of Holy Light when used in a Beacon of Light environment (which is always). These are the type of exciting patch notes that I can get behind, as they are aimed at adding diversity to our relatively stale lineup of direct heals.

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Filed under: Paladin, (Paladin) The Light and How to Swing It

Patch 4.2: Druid tier 12 revealed, new tier armor information and models

Wowhead has put up some excellent shots of the previously unseen druid tier 12 armor set called Obsidium Arborweave, as well as new information about the names of other classes' tier 12 sets. Also, we were anxiously awaiting the new molten giant model -- and lo and behold, it is awesome and is definitely the source of inspiration for the warrior tier 12 set.

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Filed under: Cataclysm

Patch 4.2 PTR: Warrior tier 12 and recolors

Though it hasn't had an official preview yet, the tier 12 set for warriors is available in the patch 4.2 PTR files, and Wowhead dug it up along with recolors for all of the other already-previewed tier 12 sets. You can even model them on the race and gender of your choice with the 3-D model viewer. If you can't see from the above picture, yes, those are molten giant heads on your shoulders, which is fitting, given the set's name of "Molten Giant Battlegear."

When you're done modeling your set on your character of choice, be sure to check out the preliminary tier 12 set bonuses to go along with it.

The news is already rolling out for the upcoming WoW Patch 4.2! Preview the new Firelands raid, marvel at the new legendary staff, and get the inside scoop on new quest hubs -- plus new Tier 12 armor!

Filed under: News items

WoW Rookie: Emblem gear for the fresh level 80

New around here? We've got your back! See all our collected tips, tricks and how-to's for new players in the WoW Rookie Guide.

Emblems of this, emblems of that ... What are all these emblems that everyone swears you simply must have once you hit level 80? WoW Rookie's got your back with the basics. An advanced, comprehensive path to the best gear for your class and spec to raid in? No, not really. A down-and-dirty orientation to which of these currencies matters most to you as a new level 80? Absolutely.

First, understand this: There's more to gearing at level 80 than emblem gear. Questing, instance drops, reputation gear, BoEs from the auction house and crafted pieces all play a role in your evolving gear set. Get your feet wet with our fresh 80's guide to getting started in 5-mans. If you especially enjoy digging your way through and savoring all the content, if you're a completist or if you're making your way toward raiding at something less than today's typically breakneck pace, you'll want to explore all of these options as you build your character.

If you're headed straight for end-game raiding, you'll want to focus on emblem gear. Emblems are probably the single most important tool for vaulting yourself to raid readiness. That's not to say that the other options are without merit; you'll definitely want to shore up your kit with non-emblem items. But emblem gear offers a clear, reliable, seamless path from level 80 right into raiding. Let's see how it all comes together.

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Filed under: WoW Rookie

Lichborne: Emblem of Frost gear for death knights


Welcome to Lichborne, the Death Knight column. This week, Daniel Whitcomb is really regretting turning on his boombox in Acherus at the new year's party.

By now, I assume a good portion of you have managed to get on your daily heroics at least a couple times a week, maybe even have an ICC raid or three under your belt. If so, you're starting to amass enough Emblems of Frost to maybe possibly think about buying a piece of gear. Of course, the problem with Emblem of Frost gear is that it's a little bit more expensive than, say, Emblem of Triumph gear. You're not going to get away with gearing up quite as fast, at least not until all of ICC is open and you have a good group for the place. No 25-emblem tier gear here. So that also makes it important, especially for the more casual player, to pick what you buy carefully.

Let's take a look at the various options.

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Filed under: Items, Analysis / Opinion, Tips, Instances, Guides, Death Knight, (Death Knight) Lichborne

Elemental Shaman Tier 10 bug causes 7-day lockout

A nasty bug with the 2-piece Tier 10 bonus for Elemental Shamans reared its ugly head recently when a player attempted to use Elemental Mastery. The bonus, which is supposed to reduce the cooldown on Elemental Mastery by 2 seconds each time Lightning Bolt and Chain Lightning is used, instead puts the 31-point Elemental talent on a whopping seven day cooldown. This is akin to the bug found with the Hunter ability Call Stabled Pet, which puts the ability on an even more staggering 25-day cooldown.

Ghostcrawler immediately responded to the concern as raised on the official forums, stating that the problem happens only in cross-server instances and that raiding shouldn't be affected. Elemental Shamans sporting two pieces from the Frost Witch's Regalia would probably do well not to activate Elemental Mastery while in a dungeon using the Dungeon Finder until a fix is found. Ghostcrawler stated that Blizzard is working on the issue.

Filed under: Shaman, Bugs, Odds and ends

Lichborne: Emblem of Triumph Gear for Death Knights


Welcome to Lichborne, your look into the issues of the moment for the death knight class.

Ah, Emblems of Triumph, the new hotness. Even if you're not running the coliseum, you still have chance to grab them in the heroic daily, and by now, surely most of us have at least had the opportunity to save up enough to buy something. Deciding what to buy, however, is a whole different question. Let's take a look at the badge loot and see what's in it for a death knight.

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Filed under: Items, Analysis / Opinion, Tips, Instances, Raiding, Guides, Death Knight, (Death Knight) Lichborne

Patch 3.2: Tier 9 set bonuses changed in new PTR build


The Patch 3.2 PTR has been updated to a new build, and the set bonuses for many Tier 9 sets have been changed or updated. In the update, they made the priest set bonuses not terrible! And the updated Elemental shaman ones aren't terrible now either!

I guess the feedback from the threads Ghostcrawler posted has been going to good use. But don't forget -- if you're still unsatisfied, say so on the proper forums and make your voice heard.

Otherwise, check 'em out below! Thanks to WOTLKWiki.info for mining these so quickly.

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Filed under: Patches

World of Warcraft Patch 3.1.3 Initial Patch Notes

After the break you'll find the patch notes for Patch 3.1.3. This patch will not be appearing on the PTR, and will instead be making its way directly to the live realms. There is no date set for the live realms release at this time.

These notes are only the initial notes and subject to change. You have been warned.

Some highlights:
  • Druid Tier 8 Balance Set: The 4-piece bonus no longer has its effect consumed by Starfire casts in progress when it triggers. The chance for the effect to be triggered has been reduced down to 8%, as it was originally inflated to compensate.
  • Hunter's Mark: The ranged attack power bonus from this ability has been increased from 300 to 500.
  • Improved Barkskin: This talent now also grants 80/160% additional armor while in Travel Form or not shapeshifted.
  • Overkill: Talent redesigned. Now increases energy regeneration by 30% while stealthed, and for 20 seconds after breaking stealth.
A friendly reminder: the new Druid forms artwork will not be present in this patch. This is not a major content patch.

The full notes after the break!

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Filed under: Patches, News items

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