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Posts with tag sets

Cataclysm Beta: Tier 11 set bonuses revealed


Another week sees another beta patch, this one build 12942, and it's a doozy. Why do I say that, you ask? Well, for example, we've got our first look at the Tier 11 set bonuses thanks to the mighty dataminers at MMO-Champion. You'll notice that the death knight sets are officially blood and DPS now (enshrining blood's status as the DK tank tree), that a great deal of these set bonuses seem to increase either straight damage or critical strike chance for DPS sets, and that yes, there really is going to be an effort to push Templar's Verdict for paladin DPS. (You may notice other things, as well.)

Step behind the curtain for a sneak peek.

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Filed under: Druid, Hunter, Mage, Paladin, Priest, Rogue, Shaman, Warlock, Warrior, Analysis / Opinion, Death Knight, Cataclysm

The high cost of rez sickness

Lotonero got his thread locked because he posted it in the wrong forum, but he makes an interesting point: rez sickness costs are higher than ever. Death costs are already pretty high -- when you're dressed in greens and blues it's not much of a problem, but get yourself down to red on some high-level epics, and see if you don't wince when you hit up the repair vendor to pay the piper. But rez sickness costs are even worse -- they affect durability on all of your items, even those you're not wearing, and so when a dual-specced healer or tank with two or even three sets of gear goes rez-sick, the amount they have to pay goes through the roof.

Now, you might think what I thought: if you're carrying around that much epic gear, then a) why are you dying, and b) why are you rezzing from a spirit healer? But Wryxian, right before sending Lotonero packing to the suggestions thread, throws in his own two cents: "Maybe not." Maybe Blizzard might consider it -- dual specs wasn't around when they originally thought up the cost of rez sickness, and maybe since many players are carrying around two sets of gear now, it's due for another look. I didn't think the Hearthstone cooldown needed a nerf either, but we got that anyway.

So maybe it's something for Blizzard to think about. My guess is that most players will not think it's worth the change -- gold is flowing so freely nowadays and the death penalty is so cheap (back in the EQ days, we used to lose XP or even levels) that it's not a big deal, especially when you choose to go rez sick. But it's true that this is one of the game's oldest mechanics, so maybe it's time to take a critical look.

Filed under: Items, Analysis / Opinion, Fan stuff, Odds and ends, Blizzard, Economy, Making money

Season 6 PVP sets are a true upgrade

Here's a really interesting followthrough by Blizzard I never thought I'd see. You may remember a thread a few months back where the OP complained that the PVP sets were boring-looking or visually uninspired; Zarhym responded matter-of-factly replied that the looks of the armor sets would improve over time. While PvE players receive loot that was (ostensibly) culled from the sinewy piles of continually larger and more powerful foes, PvP players receive gear crafted by their faction's tailors, smiths, and leatherworkers -- gear made to get the job done. As one became more and more renowned, their gear would reflect said prestige. I imagined that statement meant that the new models for Season 6 gear would be (subjectively) cool-looking and (objectively) different.

Well, MMO Champion has put up a mostly-complete preview of Season 6 gear models pulled from the seedy underbelly of patch 3.1's data files, and I'm a little surprised and a lot impressed.

Yes, you're probably having the initial reaction that I did upon clicking the link above. "These sets look like what's available now," you're saying, brows furrowed, lips pursed. They do look quite similar, but take a closer look. Things have changed!

We talk a lot about upgrades here, but these new sets go beyond stat increases -- the armor has been visibly beefed up, more parts of your body covered, more adornments added, more magic seeping from its seams.

The shaman head and shoulders appear to be morphing from the pebble-smooth surface into something far more menacing. The paladin's armor has become adorned with glowing gems and the neck protected. There's a gradual metamorphosis going on here that really shows what Blizzard was talking about when they said that the PvP set models would improve over time, and I can't wait to see what Season 7 looks like.

Filed under: Analysis / Opinion, PvP, Wrath of the Lich King

Full Tier 8 armor sets beginning to emerge [Updatedx2]


We're starting to see full Tier 8 sets emerge from folks around the web. Many thanks to everyone who's sent us images in!

We've compiled what we have in a gallery below. Obviously we'll be adding more to it over the next hours / days as we get more pictures and what not.

The druid armor looks particularly cool I think, and is featured on the image above. Click it for a higher resolution image.

The warrior set reminds me of Tier 5 from SSC/TK, and I do not like that. Not one bit. But... at least it's not the Paladin Tier 4 set.

We'll let you know when we have more sets in for your eyes to enjoy!

Update: Shaman Tier 8 gear added.
Updatex2: All classes Tier 8 gear added and concept art as well. Big shout out to MMO-Champion for providing the new shots. Click here for first shot of new gallery entries.

Gallery: Tier 8 Armor

Death Knight FemaleDeath Knight MaleDruid Female


Patch 3.1 brings us Ulduar, dual specs, significant changes to all the classes, and more! We've got you covered from top to bottom with our Guide to Patch 3.1.

Filed under: Patches, Items, News items, Galleries

Ask WoW Insider: Getting rid of leftover gear

We're a bit late this week, but we've got a good question for you readers from Hylia, a Shadow Priest on Arthas. If you have a question you'd like to ask the readers of WoW Insider, don't forget to send it to ask@wow.com.

I've got a question regarding the level 70 epics I've been pilling in my bank. Since I just hit 80 and I`m changing all my gear now, I don't know what to do. The thing is: I don't know if I should just sell my old gear or if I should disenchant it. I have over 20 of those purple shards too and I'm not sure they would sell well.

Thanks in advance for the help.

Hylia


It's a good question that lots of us are dealing with as we make our way up to 80: what do we do with the old level 70 epics? Personally, I've just been selling most of it -- I have kept a few sets, such as my Tier armor and a crafted set I made and socketed, but I'm not an Enchanter, and, like Hylia, I don't know how old shards would sell now anyway.

What have you been doing with the old gear? Vendor, disenchant, or is your bank packed with Gigantiques so you can keep it all?

Previously on Ask WoW Insider...

Filed under: Enchanting, Items, Analysis / Opinion, Expansions, Ask WoW Insider, Making money, Wrath of the Lich King

The Queue: Leveling, bug reports and the Scourgeborne


Welcome back to The Queue, WoW Insider's daily Q&A column where the WoW Insider team answers your questions about the World of Warcraft.

Andrew
asked...

For those of us who won't be able to play Wrath for a while still, what would be the best route to catch up with everyone and get into raiding as quickly as possible?

Just quest, really. Finding a good place to grind out mobs can technically be better XP per hour, but really, that's a horrible way to experience the expansion your first time through. Most of the people that did it that way (such as Nymh) did it after they'd already seen all of the leveling content in the Wrath beta. Just quest. The order I did zones in is this: Howling Fjord, Dragonblight, Grizzly Hills, Zul'Drak, Sholazar Basin until you hit 77, then get Cold Weather Flying and move on to Storm Peaks or Icecrown until 80. Exchange Howling Fjord for Borean Tundra if you want. I just went with the Fjord personally because it had fewer people.

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Filed under: Analysis / Opinion, Leveling, Death Knight, Wrath of the Lich King, The Queue

The Care and Feeding of Warriors: Sets


The Care and Feeding of Warriors is kinda grossed out by the innards just falling out of that big dead guy in the picture there. Tanking in Hyjal is fun but also kinda gross, and Matthew Rossi can't say he enjoys all the intestines falling all over the place. If they could cut back on that it would be great..

It's well known that I don't think of warriors as a hybrid class. The reason for this is, every single class in World of Warcraft can perform in a damage dealing role, as part of the means towards making soloing possible in the game. Not one class doesn't have some sort of 'DPS' spec, from Priests to Warriors to Paladins, and many classes (the ones who combine DPS and CC) have multiple damage trees. Another way to look at it would be to argue, as I have in the past, that there are four roles in World of Warcraft (damage, tanking, healing, and crowd control) and that every single class is a hybrid of at least two of these functions. Since this is debatable, I prefer to define as 'hybrids' the three generally accepted classes of Shaman, Paladin and Druid. (Clearly, there's no real 'right' or 'wrong' to this, a strong case could be made for the hybrid nature of any class, I'm just explaining my point of view.)

However, hybrid or not, one thing is clear: while talents and abilities are what makes the warriors two roles of DPSing or tanking possible (or PvP, which in the case of warriors combines burst DPS with a variation of tanking survivability) it is in gear selection and choice that you discover the real flexibility of the class.

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Filed under: Warrior, Analysis / Opinion, Instances, Bosses, (Warrior) The Care and Feeding of Warriors

PvP for PvE on the PTR

The changes just keep on coming, and at the oddest times too. The following was just unlocked on the patch 2.4 PTR: Arena gear is now obtainable in exchange for PvE tokens. According to World of Raids, Tier 4 tokens will get you season 1 gear, T5/6 will get you season 2, and the new Sunwell T6 tokens will get you Vindicator gear. You can also, apparently, exchange Badges of Justice for "all PvP gear," as pictured.

What does this change signify? Yet again, Blizz is trying to open up progression. Whether this is in advance of Wrath, when this all will be relatively meaningless, or simply in response to continuing pressure for advancement from players, this is probably a change that will be lauded by those who don't already have what it gives. If you've got this arena gear already, it might seem unfair that people can get it through alternate paths, and maybe it is. But I like that Blizz keeps trying to make it easier to be versatile in the game, to not just have to devote yourself to either PvE or PvP. Players being able to take advantage of all the game has to offer is key to its continued success.

Filed under: Patches, Items, Raiding, Arena

PTR Notes: Class set changes

That was quite a big push to the PTR last night. In addition to Primal Nethers and Nether Vortices not being BoP, resilience affecting mana drain (which was buffed for warlocks), five new jewelcrafted trinkets, etc., several of the class sets were also changed:
  • [Paladin] Season 1/2 Retribution gear has resilience now (previously added, here for completeness)
  • [Paladin] Healing arena sets 4-piece bonus changed to "Increases the healing from your Holy Shock spell by 30%" (was "Reduces the cooldown of your Hammer of Justice by 10 sec")
  • [Druid] Restoration arena and PvP sets 4-piece bonus changed to "The casting time on your Healing Touch spell is reduced by 0.25 sec" (was 15% increase to the outdoor movement speed)
  • [Druid] Balance arena and PvP sets 4-piece bonus changed to "Your Wrath casts have a chance to reduce the cast time on your next Starfire by 1.5 sec" (was 15% increase to the outdoor movement speed)
  • [Hunter] Gronnstalker's Bracers: 22 haste rating changed to 22 crit rating
  • [Mage] Season 3 arena set 4-piece bonus changed to "Reduces the cooldown of your Blink spell by 2 sec" (was 0.15 sec reduction to Polymorph casting time)
  • [Shaman] Elemental Season 3 arena set 4-piece bonus nerfed to 50% chance to avoid interruption caused by damage while casting Lightning Bolt (was 70%)
In addition, Flasks of Pure Death and Flasks of Blinding Light are now purchasable with Marks of the Illidari, Vial of the Sunwell's cooldown has been raised from 1 min to 2 min, and Sunrage Shoulderpads are now Sunrage Treads (boots) instead, with 8 more stamina but no blue socket. Whew, I think that's everything. What do you guys think of the class changes? Buff or nerf? Not you, Shamans, that's clearly a nerf. Sorry I don't have better news to report there.

[via MMO-Champion]

Filed under: Patches, Items, Arena

Spiritual Guidance: Priest sets (part two)


Every Sunday, Eliah or Elizabeth will bring you their thoughts on the Priest class with Spiritual Guidance. Whether it's keeping your fellow players alive or melting their faces, you can read about it here!

The archaic stuff out of the way, in part two of this two-part series we turn to the hot new stuff: the Priest sets from the Burning Crusade. BC made one tremendous improvement in the way class sets were handled: raid gear for off-specs. For us men and women of the cloth, that means Tier 4, 5, and 6, as well as Arena gear, are available in versions befitting both healing and shadow priests.
As before, I'll start with the epic raid gear, T4, T5, and T6, pictured above from left to right. They really went crazy with the shoulders, didn't they?

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Filed under: Priest, Items, Features, (Priest) Spiritual Guidance

Spiritual Guidance: Priest sets (part one)


Every Sunday (yes, we've moved), Eliah or Elizabeth will bring you their thoughts on the Priest class with Spiritual Guidance. Whether it's keeping your fellow players alive or melting their faces, you can read about it here!

Alright, I admit it. This post is just an excuse to look at all the pretty armor we priests get. And if you ask me, we get some of the best sets -- reminiscent of neither Power Rangers nor...um...whatever this is, priestly gear tends to look priestly. In this two-part series I'll be taking a look at our class sets, from Dungeon Set 1 (a.k.a. Tier 0) right up through Tier 6, with stops to comment on the graphics, stats, and set bonuses. This post will cover the PvE sets prior to the Burning Crusade, and part two will take on the rest of them (including Arena gear).

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Filed under: Priest, Items, Features, (Priest) Spiritual Guidance

Arena Season 2 item stats (Warrior) [u]

MMO-Champion comes through again with concrete details on new content. As listed in the patch notes, 2.1.2 on the PTRs contains the Arena Season 2 items. The set names are apparently "Merciless Gladiator's [Whatever]." Most of the sets do not seem to be activated yet, but we have the full stats and appearance of the Warrior set, Merciless Gladiator's Battlegear (pictured at right).

Thanks to a helpful commenter at Wowhead, I have the following comparison between this set and the Season 1 equivalent, Gladiator's Battlegear. The new set has, as compared to the old one:
+639 armor
+36 strength
+31 stamina
+22 crit rating
+18 hit rating
+6 resilience
The gem slots and set bonuses remain the same. It would be nice if you could mix and match between Season 1 and Season 2 sets in order to get set bonuses, but I'm not sure whether this is actually the case.

Hopefully stats on the other sets will come to light soon; if that happens, I'll update this post.

Update: skins and set bonuses for all the classes' sets are now available.

Filed under: Warrior, Patches, Items, PvP

Collect the whole set!

My little blood elf pally has finally hit 40 and got her free mount, and with it comes a new goal -- collecting the entire Chain of the Scarlet Crusade set from Scarlet Monastery.

I probably would have never thought of doing it until I got the only BOP part of the set during my first Cathedral run. Then I got the Aegis of the Scarlet Commander and Herod's Shoulder, and realized that I was starting to look pretty cool. At that point, it became a quest. I knew it would be difficult -- and that I'd even have to go back at 70, most likely -- but I still want to do it.

As I write this, I'm off to tag along in Armory with a 70 rogue from my guild who is doing silk farming in hopes of getting the Ravager or the mail helm from Herod. All in all, I only need the helm, chestpiece and boots to look like a real Scarlet Crusader. The tabard would be nice but not necessary. The boots are extremely rare, so I'm either going to have to do a lot of farming or plunk down some money from my epic flying mount fund. But it'll be worth it when I can stand in the lobby of Scarlet Monastery and taunt the Alliance. Hmm, the Ashbringer would also be a nice fit ...

Have you ever wanted to collect the full set of something, whether it be from BRD or Naxx? Have you ever bought an item just because it was cool to have it?

Filed under: Items, Instances

AddOn Spotlight: ItemRack

This is one AddOn that I'd recommend to just about everyone. ItemRack lets you construct sets of equipment, and allows you to switch them based on hotkeys, events, or menu activation. For example, on my Priest, I have a heal set, a solo set (pictured), and a fire resistance set, which I use ItemRack's menu to switch between, although I should probably set hotkeys (it's also got plugins for FuBar and Titan Bar). I also have a Plaguelands set, which consists of my Argent Dawn trinket, that gets auto-equipped whenever I enter the PL, and a mount set, which has my boots with spurs, that gets auto-equipped when I mount up.

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Filed under: Items, Add-Ons, AddOn Spotlight

Tier 5 stats from the BC beta

It appears the vendor for the Tier 5 armor has appeared on the beta (like Naxx, Tier 5 will be distributed via a token system), and I gotta say it looks cool. I found all the pictures here (a few classes are still missing at the moment), but I've hosted them here as well in case that resource disappears for whatever reason: Hunter, Mage, Paladin, Priest, Rogue, Warlock.

As a point of reference, I see a lot of** damage and healing* on one of the Priest sets (the Tier 3 set has +483), and that's not counting all the pluses to spell crits, hits, and so on (not to mention filled jewel sockets, of which none of these currently have). The set bonuses are nice as well-- particularly the Hunter's, where only a two piece set bonus gives every pet attack a chance to heal the pet for a small amount. Finally, it looks like the sets are made up of only five pieces each, which means it'll be that much easier to get those bonuses in place (and combine them with other sets that may happen to show up).

So what do you think? I'm not blown away by the stats completely, but there's no question these are extremely nice upgrades, even from Tier 3. And I still think that the Warlock, Mage, and Rogue sets look freakin' sweet.

*Update: Druid dude insightfully points out what I missed: the Priest bonus is for damage and healing, not just healing. I might take back what I said about not being blown away-- that's awesome.

**Update2: My math skills FTL. For specific numbers on how the new sets' +dmg and +healing compare to old sets, see the comments below.

Filed under: Hunter, Mage, Paladin, Priest, Rogue, Warlock, Items, Instances, Quests, Expansions

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