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Posts with tag sexuality

Gender differences in armor

A few readers sent us this post over at Border House that has laid bare (heh) the oft-mentioned differences in armor between the genders in World of Warcraft. While there are some exceptions, in most cases, the exact same set of armor (like this chestplate above) shows up as much more skimpy on female characters than it does on male characters. To the point of absurdity in some places -- even plate leggings, designed to serve as solid protection to the legs, appear to be more like plate thong underwear on the ladies.

As Border House points out, this isn't just WoW's problem. Fantasy and sci-fi in general have been the domain of boys in the past (even if that is changing quickly), and the sexual depictions in the genre have reflected that, for both traditional and financial reasons. As I pointed out the other day, all of Blizzard's luminaries thus far have been men -- is it any surprise that the game is designed from a mostly male perspective? And as BH also says, fortunately, WoW has lots of different gear. If you don't like what your character is wearing, then you can find something else.

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Filed under: Analysis / Opinion, Virtual selves, Odds and ends, Blizzard

GLAAD fights homophobia in online communities like WoW

We've talked here on the site before about this issue -- the anonymity in online communities like World of Warcraft often leads to people throwing out offensive statements that they usually wouldn't in normal company. Most people shrug these off as just what happens in online games ("kids will be kids, and idiots will be idiots"), but this type of undercurrent behavior still signifies and perpetuates prejudices and hatreds that affect society at large.

The Gay and Lesbian Alliance Against Defamation (GLAAD) has recently started up a campaign to try and stamp out hatred and homophobia in communities like World of Warcraft, and they've published an op-ed on exactly why this is such a problem and what we can do to stop it. They don't mention WoW specifically, but we're one of the biggest online communities out there, and if nothing else, here's a chance to show just how tolerant we as a community can be.

The good news is that as the practice of online gaming grows, both players and policymakers are becoming more and more aware of the problem -- Microsoft met earlier this year with representatives from GLAAD to determine how better to combat offensive statements on Xbox Live, and the organization held a panel recently to discuss exactly this issue.

Thanks, Joshua!

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Filed under: Analysis / Opinion, Fan stuff, Virtual selves, News items

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