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Posts with tag shado-pan-assault

Reputation in review: Pandaria

Reputation in review Pandaria
Mists of Pandaria represents a dynamic change to how we look at reputation in World of Warcraft. While Cataclysm's reputations were all by and large flat dungeon grinds aided by the use of reputation tabards, reputation in Mists took a much different approach. In fact, it took many, many different approaches -- each reputation grind in Mists of Pandaria was slightly different from the next, with no two taking the exact same process to get to the end of the climb.

On the WoW Insider show, we've talked before about how this is likely a grand experiment on Blizzard's part -- one to see which aspects of grinding reputation players tend to take really well, and which could be happily left behind. I've reviewed quite a few of the reputation grinds in Pandaria myself over the course of the expansion, largely because I'm obsessed with filling all those green bars. But what about the big picture? What really worked with reputation grinding in Mists, and what deserves to be left in the dust?

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Filed under: Analysis / Opinion, Mists of Pandaria

Patch 5.4 PTR: Reputation gear cost changed to Justice Points

Patch 54 PTR Reputation gear cost changed to Justice Points
In case you missed the latest update to the patch 5.4 PTR, a major change was added that ought to help players looking to level and gear alts. According to the notes, all reputation gear will have its reputation requirement removed entirely in 5.4. This means that any faction-specific epic gear will no longer require players to earn reputation with that faction in order to purchase it. The only exception to this is the Shado-Pan Assault, which will have its requirements reduced to Friendly or below.

But believe it or not, that' s not the biggest change to the gear! All Valor gear will now cost Justice Points instead of Valor -- and all blue gear that currently costs Justice Points will be reduced in cost by 75%. Again, the only exception to this is the Shado-Pan Assault gear, which will still cost Valor, but have its cost reduced by 34%. Please note that all other items, including mounts, tabards, and various unrelated baubles will not be changed -- and all items that currently require an Exalted reputation will not receive any changes.

However, this change suddenly gives Justice Points a definitive use again. Since 5.4 is currently believed to be the last raid patch of this expansion, the changes make sense -- players that have come in very late in the expansion should find it much easier to gear up and get caught up with the latest content. I know I've got a few alts that will definitely see a little more play time once these changes are in place. There has been no notification that Valor points will be reset with the next patch, however things may change at any time -- we'll let you know if we see any further changes.

Filed under: News items, Mists of Pandaria

Shado-Pan Trinket Hotfixed for PvP

ShadoPan Trinket Hotfix
A forum thread was created earlier today by a concerned agility trinket user, talking about the changes to their preferred piece, the Shado-Pan Assault trinket with the agility proc. This has been the subject of a lot of complaints from PvPers, as the proc is so incredibly strong that it's easily the best-in-slot for agility classes in PvP. There are also similar changes being made to the strength version.

Basically, in a similar vein to the usual PvP proc nerfs, they have altered the effect of the trinkets to be half as potent, and last twice as long. But, fear not players who are using this for PvE, as Nakatoir clarifies, the change is only applicable in PvP environments. The tooltip hasn't yet been updated, as this requires a client side patch, but checking your character sheet while in a battleground or arena will reveal the change.

These changes will also be impacted in patch 5.3, when item level downscaling comes to PvP situations, as Nakatoir calculates, saying that "the value of the stat proc in 5.3 will be approximately 3454, with Superluminal lasting 40 seconds and Surge of Strength lasting 30 seconds". Players have still been asserting that this trinket is one of the best available, so it will be interesting to see if any further alterations are made. Nakatoir adds that the devs don't intend to prohibit PvE gear in PvP, so maybe there will be no further changes.

Filed under: PvP

Spiritual Guidance: Discipline and holy priest stat weights and gear in tier 15

Spiritual Guidance Discipline and holy priest stat weights and gear in tier 15
WoW Insider brings you Spiritual Guidance for discipline, holy and shadow priests. Dawn Moore is a discipline priest by reputation, but still enjoys melting faces as shadow and bugging her raid to click the Lightwell as holy.

A while back Spiritual Guidance looked at the various upgrade options for priests in patch 5.2. Today we'll be discussing which of those upgrades you want to take, depending on whether you're a discipline or holy (the weighty topic of shadow will be covered next week). Discipline priests in particular saw some big changes with the release of patch 5.2 and will want to adjust their strategy for selecting new gear from here on. Since we're already talking about disc, let's start there.

Most of you probably know the basics. When gearing, don't take intellect downgrades and be sure to mostly select gear with spirit on it for mana regeneration. How much spirit do you want? There's no hard, set number to aim for; the goal is to find an amount that allows you to get through most encounters without running out of mana too early. This will be different for everyone so just go with what feels comfortable, remembering that you can always supplement a shortage of spirit with consumables (food and flasks) for fights that are more stressful on your mana pool than most others. (Rememeber that it's not necessary to gear for that one tough fight, and then be running surplus mana the rest of the time.)

With that said, let's look at what has really changed: secondary stats.

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Filed under: Priest, (Priest) Spiritual Guidance

Spiritual Guidance: Priest gear in patch 5.2 and Throne of Thunder

Spiritual Guidance Priest gear in patch 52 and Throne of Thunder
WoW Insider brings you Spiritual Guidance for discipline, holy and shadow priests. Dawn Moore is a discipline priest by reputation, but still enjoys melting faces as shadow and bugging her raid to click the Lightwell as holy.

Priests have a tremendous amount of gear choices available to them in patch 5.2. There are several valor point options tied to the Shado-Pan Assault faction. Epics can also be obtained in a new, single player scenario, Troves of the Thunder King. And, well, obviously upgrades can be found in the latest raid instance, Throne of Thunder. To get started, let's take a look at the new tailoring gear priests can pick up.

In patch 5.2, tailors have a chance to learn ilvl 522 cloth armor patterns from their daily cloth cooldown. The new crafted gear is BoE, so if you're not a tailor you may be able to purchase it from the auction house or commission it from a guildmate. These items require Imperial Silk and Haunting Spirits, though, so expect them to be costly.

Head Feet

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Filed under: Priest, (Priest) Spiritual Guidance

Lichborne: Patch 5.2 loot for death knights, part 3

Lichborne Patch 52 loot for death knights, Part 3
Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done.

This week, we'll face down the final few bosses of Throne of Thunder to see what loot they have. After that, we'll take a look at our valor point offerings and the world bosses of patch 5.2 for their loot. This will round out our look at patch 5.2's loot, and as with the last 2 weeks, the same disclaimers apply. Since this is based on PTR information, drops can change. In addition, this preview focuses on normal gear, so your gearing priorities may change if you get thunderforged gear or heroic gear.

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Filed under: Death Knight, (Death Knight) Lichborne

Blood Pact: Reputable sources of warlock loot in patch 5.2

Blood Pact Reputable sources of warlock loot in patch 52 MON
Every week, WoW Insider brings you Blood Pact for affliction, demonology, and destruction warlocks. This week, Megan O'Neill splits the warlock loot over two weeks to keep things light.

Various people have been referring to Throne of Thunder as Thund'uar, a name I fully intend to steal and use. It's just a perfect blend of the new raid and its supposed raid model, Ulduar, with the expected troll-like apostrophe thrown in for good measure.

But this week I won't be listing out the Thund'uar loot drops; I'll just drop in with a lighter piece covering gear miscellany and the new faction offerings. Next week, we can discuss how the PTR patch buffs and nerfs fit in with the expected performance of warlocks in Tier 15 while listing out the loot, instead of dropping a lump of lists in your lap.

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Filed under: Warlock, (Warlock) Blood Pact, Mists of Pandaria

The problem with valor points in Pandaria

valor editorial DNP
Valor points, a once-elegant solution to gearing woes that arose in prior expansions, has become something of a thorn in players' sides in Mists of Pandaria. Considering how far this expansion has gone to advance the elements of player choice and freedom, it's strange that a something that was once so simple is more of a grind than ever. Why is that, exactly? In my opinion, it's an issue of double-dipping. Valor isn't a currency with a simple acquire-and-spend flow anymore. Instead, there are additional barriers that stand in your way, effectively doubling (at least) how much work must be done to spend what you put in the time to earn.

Looking back on the launch of Cataclysm, the barrier to entry for high-end content was fairly high. Heroics, as they were released at launch, were fairly difficult for groups assembled via the dungeon finder. The launch raid zones were also considered quite difficult for players that were new to raiding, and the raid finder tool hadn't yet launched. What wasn't difficult, however, was acquiring the gear to participate in that content. Justice points were used to bring you up to the current tier of content, and valor points were a supplement to your boss drops within the current tier. As soon as you earned enough points to purchase your gear, you could go and do it. No reputation barriers, no requirement to participate in content that didn't interest you, nothing like that. So why, in Mists of Pandaria, has that changed?

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Filed under: Analysis / Opinion, Mists of Pandaria

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