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Posts with tag shadow-affinity

Spiritual Guidance: Spring cleaning your talent tree

Dearly beloved, we are gathered here today to get through this thing called life. Electric word, life. It means forever and that's a mighty long time. But I'm here to tell you -- there's something else. The World of Warcraft. A world of never-ending gnome corpses. You can always see the shadows, day or night. So when you call up that Spiritual Guidance columnist in Beverly Hills -- you know the one, Dr. Fox Van Allen -- instead of asking him how much of your time is left, ask him how much of your mind, baby. Cause he's going to flay it into effing oblivion every Wednesday.

Ladies and gentlemen, my first car ever was my grandmother's old 1986 Ford Taurus. It had a digital speedometer and a pretty kicking tape deck. I even got the sample cassette tape that came with the car. I spent some of the best years of my life cruising the Garden State while listening to Neil Diamond's Heartlight and the theme to Cats. (Before you judge, most of you were listening to Sugar Ray and the theme to Friends instead at the time.)

What in the hell does that have to deal with shadow priesting? The car was the right fit for me a decade ago, but it's just not right for me anymore. In Warcraft, just as in life, the right choices change over time. I mean, what the hell am I going to do without an iPod connection in my car? And Ford Tauruses -- do they still even make those?

When I applied for a new raid team a few months ago, I went to my class trainer and put together a pretty good build for my shadow priest. It worked great then for the content I was working on. After re-examining my build, I realize that times have changed, and so should my talent tree.

Psychic Horror was a great ability during Trial of the Grand Crusader progression. It's useless in Icecrown. And it's not the only talent that has outlived its usefulness. Shifting around a few points can have a very noticeable effect on your DPS, mana regen, and survivability.

The price to respec varies -- it could cost you as much as 50 gold depending on how many times you've done it recently. Still, when you compare that to the amount you spend twice that on a single epic gem and even more on high-end enchants, respecing gives you one of the best returns on investment in the game.

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Filed under: Priest, (Priest) Spiritual Guidance

Spiritual Guidance: Shadow as a secondary spec in 3.1

Every week, Spiritual Guidance will offer practical insight for priests of the holy profession. Your host today is Alex Ziebart who doesn't have as many cool links to plug up here as Matticus does but will try anyway. This week we get our Shadowform on..

Dual specs are coming, probably only a week away, and I suspect that many Holy and/or Discipline Priests out there will be picking up a Shadow build as their second spec. Priests, like most classes, can have many little build variations to fit your playstyle: Raiding, soloing, doing Battlegrounds, doing arenas, all of that. I'm going to look at a couple of good PvE specs to use in patch 3.1, but unfortunately avoiding the PvP specs for you arena junkies in our audience. Trust me, you don't want to take my advice there. Discipline PvP maybe, but not Shadow.

PvE Shadow - Raiding
MMO-Champion has a great tool for setting up talent specs, because you can include your glyphs as well, so we're going to be using that. This spec (14/0/57) will be a fairly cookie-cutter raiding build in patch 3.1, with only very minor variations from person to person. The Shadow tree isn't a very complicated one. Either a talent boosts your DPS, or it does something else. For a raiding spec, you want all of the DPS talents and you can skip all of the 'something else' talents unless they're mandatory for a DPS talent. It's pretty straightforward. Even in the Discipline tree the ultimate goal is to pick up the DPS talents, Twin Disciplines and Improved Inner Fire. Meditation isn't a direct DPS talent, but having no mana is certainly a DPS hit.

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Filed under: Priest, Analysis / Opinion, (Priest) Spiritual Guidance

Patch 3.1 PTR build 9637 Priest changes

As mentioned earlier today, a new build is being rolled out on the PTR this evening. The class changes contained within aren't as extensive as we first expected, but what Priests do have is pretty incredible... and somewhat expected, since we heard about a few of them before! There are a couple that are total news to us too, though. The PvP Shadow Priest is going to be very pleased with this patch. Let's take a look, shall we?

New Ability: Psychic Horror - You terrify the target, causing them to tremble in horror for 3 sec and drop all weapons for 10 sec. (Instant cast, 30 yard range, 1 minute cooldown.)

Um, yes please. This is going to be pretty incredible in PvP, especially the arena. Something like Psychic Horror is definitely a defense that the Shadow Priest needs. It's currently a 41 point talent in the Shadow tree, most certainly out of reach of Discipline or Holy. It's only a one point investment for Shadow Priests, so I fully expect this ability to make its way into a lot of PvE builds as well, at least pre-raiding. I could see myself using this quite thoroughly in 5-mans to take some heat off of the tank with the Disarm effect.

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Filed under: Priest, Patches, Analysis / Opinion, PvP

Shadow Priest talent build for Patch 3.0.2

Echoes of Doom is here, along with all of its tasty new talent points. Things haven't changed very much for us Shadow Priests. If you enjoyed the Shadow Priest playstyle before, you still will. The numbers you put out in terms of Healing, DPS and mana regen are wildly different, but the buttons you push are pretty much the same. If you found Shadow Priest playstyle (not necessarily the numbers game) a little stale before patch 3.0.2, this patch and even Wrath itself won't change that very much. If you plan on sticking with Shadow, good on ya.

I'm going to lay out my current Shadow talent build and explain why I picked the talents I did. Keep in mind that this spec is not for every aspect of the game. It's not even for every player. I'm using this spec as a level 70, PvE raiding spec. It's not perfect, I'm not completely happy with it, but I think that's because our trees are currently meant for level 80 and not level 70. I haven't been able to come up with something I like better yet. When I plan ahead for level 80, it feels much more complete. We don't have the luxury of those extra 10 talent points yet, so this is what I'm using for now:

Shadow

Tier 1
I skipped Blackout because its raiding applications are very limited. It works on some trash, but never bosses. That's a big 'meh' for sure. I went with Spirit Tap and Improved Spirit Tap, because that's going to act as a Shadow Priest's Meditation for now. Finally, Tier 1 of the Shadow tree has something genuinely useful to raiders!

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Filed under: Priest, Analysis / Opinion, Talents, Wrath of the Lich King

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