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Posts with tag shadow-bolt

Blood Pact: Demonology 101 at 90 in the end of Mists

Every week, WoW Insider brings you Blood Pact for affliction, demonology, and destruction warlocks. This week, Megan O'Neill finishes out with demon form.

You just boosted your warlock to 90, and now we have all basic warlock at 90 laid out for you: Long-time readers will know that demonology AKA "demo" isn't my favorite warlock spec, but as I admitted to a friend recently, I can't recall seeing a "bad" demo warlock in organized raid. Demo 'locks are such well-oiled machines that once it clicks in your mind how to play, it's hard to not rock the meters.

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Filed under: Warlock, (Warlock) Blood Pact, Mists of Pandaria

Blood Pact: Warlock stats and set bonuses in patch 5.4

Blood Pact Warlock stats in patch 54 MON
Every week, WoW Insider brings you Blood Pact for affliction, demonology, and destruction warlocks. This week, Megan O'Neill gets cleansed of disease and starts on a new rivalry.

*cough* *cough* *haaaaaack* Megan coughs violently into a clutch of raggy, mucused-up robes.

It's all good. I'm going to survive. The healers haven't cleansed me since that last time I dropped the Gateway still inside the windstorm, so I'm stuck to my cookie cooldown. I really don't blame them for that. But, I gotta say it was worth a little cough to see all the melee drop dead like that. Don't worry, I'm not cursed or anyth--

What is that. No -- THAT. Who the ... You guys let a mage in here?!

Well. *Megan steeples her fingers.* No matter. Warlocks are still better than those muffinmakers in patch 5.4.

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Filed under: Warlock, (Warlock) Blood Pact, Mists of Pandaria

Blood Pact: Flow like a shaman, sting like a hunter

Blood Pact Flow like a shaman, sting like a hunter MON
Every week, WoW Insider brings you Blood Pact for affliction, demonology, and destruction warlocks. This week, Megan O'Neill wants to look into a popular counterargument to the nerfing of Kil'jaeden's Cunning.

Or not, as I'll argue we warlocks have our own style of play.

The damage dealing game isn't just about turning a mob down to 0 points at the end of the night, but about using the mob's health bar to vault over cooldown or resource barriers. Turning a warlock into a sitting duck in PvE requires either getting rid of all the mob health bars or getting rid of the warlock, which is usually accomplished by movement or threat of certain death. This struggle against being useless is what makes choices in a damage dealer's arsenal meaningful.

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Filed under: Warlock, (Warlock) Blood Pact, Mists of Pandaria

Blood Pact: Patch 5.4 has a few ups but mostly downs

Blood Pact Patch 54's ups and downs MON
Every week, WoW Insider brings you Blood Pact for affliction, demonology, and destruction warlocks. This week, Megan O'Neill's raid sadly realized that the changes to KJC mean there will be no more air-bound soulwells.

Well. It's been a hell of a week on the PTR for warlocks, hasn't it? A few of the original patch notes have been changed for the better again in response to player feedback on the forums.

Don't get me wrong, Patch 5.4 is still largely a depressing bunch of nerfs for warlocks. But let's go over the changes and make sure we have everything straight. The usual disclaimer of "things can and may change" still applies to all of these patch notes.

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Filed under: Warlock, (Warlock) Blood Pact, Mists of Pandaria

Blood Pact: Playing an 85 warlock with MoP mechanics

Blood Pact Playing an 85 warlock with MoP mechanics MON
Every week, WoW Insider brings you Blood Pact for affliction, demonology, and destruction warlocks. This week, Megan O'Neill recovers from a near-death experience on beta in Vortex Pinnacle involving Falling Meteor.

Tomorrow, we can summon a wrathguard or an observer or a shivarra. Tomorrow, we can have AoE Drain Life. Tomorrow, we can ride felsteeds on water. Tomorrow, we can enter Metamorphosis whenever we wish. Tomorrow, players everywhere will be begging the superior class for summons. (I take bribes).

I've got your back with a summary of what to do as an 85 warlock with Mists of Pandaria mechanics in the final month of Cataclysm. Later, I'll flesh out the differences between levels 85 and 90. We'll visit tier 6 talents again, look at consumables and enchants, and get your gear ready for tier 14 raiding.

But for now, you just need to survive patch 5.0.4.

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Filed under: Warlock, (Warlock) Blood Pact, Mists of Pandaria

Blood Pact: Leveling is much better in Mists of Pandaria

Blood Pact Leveling is much better in Mists of Pandaria
Every week, WoW Insider brings you Blood Pact for affliction, demonology, and destruction warlocks. This week, Megan O'Neill delayed downloading the new beta build in favor of getting her witch doctor to 60. Priorities!

With the overhaul to the warlock class coming in Mists of Pandaria, guildmates and friends have been wondering whether to revive old warlocks or not. Those without warlocks on their character screens have been asking the age-old question: Should I level one now or wait until the expansion hits?

Unless you're particularly masochistic about your leveling, my advice is to wait. Here's why.

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Filed under: Warlock, (Warlock) Blood Pact, Mists of Pandaria

Blood Pact: Demonic Leaping to new heights of awesomeness

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Every week, WoW Insider brings you Blood Pact for affliction, demonology, and destruction warlocks. This week, Megan O'Neill is disappointed that moonkin are allowed to ride mounts, but not metamorphs. That's just not fair.

I admit: I don't play demonology. As much as I'm a maestro at affliction, corruption gliding from my fingertips, I just fall apart when it comes to mastering the demonic arts like Illidan. So on the one hand, I don't really know where demonology is supposed to be heading in Mists of Pandaria, apart from Metamorphosis being just more awesome now.

On the other hand, I don't have the old habits to rewrite over. I'm new blood, much like the revamp of warlocks in Mists will certainly attract people who don't play the class now. I'm perfect for testing how easy the spec is to pick up for newbies.

I can tell you this: I was having fun on beta demonology. All you have to do is Demonic Leap with me beyond the break.

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Filed under: Warlock, (Warlock) Blood Pact, Mists of Pandaria

Patch 3.3 PTR: Warlock pets bite back


I was pretty under-whelmed by the 3.3 PTR patch notes when they first came about, even going so far as to say on the podcast that I was more interested in the hunter changes. The removal of the Imp quest and the pet avoidance change made for some pretty slim pickings. The latest version of the notes is a whole other story though -- now this is interesting.

Affliction

This is a spec that needs some love. It had some fun times early on in Wrath with some big numbers and a lot of people flocking to its door. Not all were successful however, this was a powerful build but one that took some mastering. Many decided it wasn't worth the effort and went a hybrid demo/destro route to simpler, but slightly lower DPS scores.

These days the complexity of affliction is still there, it's a fiddly build to get right -- this is both a draw for many and a turn off for others. However, the numbers just don't make it as raid viable as destruction; if you can do well with Haunt, you can probably do better with Chaos Bolt. Affliction used to be a utility build but no more, other classes and builds are either doing it better or easier. So yes, affliction needs some love and it's getting it -- puppy love.

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Filed under: Warlock, Patches, Analysis / Opinion, Talents

Choose my Adventure: I'm on a mount


WoW.com readers, it's up to you to decide the fate of Turpen the Gnome Warlock with Choose My Adventure. Help test the site's new features by participating in this event, casting your vote toward the many aspects of Turpen and following his exploits on Alex Ziebart's WoW.com profile!

Another week, another level. Ten levels, actually. And I guess it's been a few weeks. It sounded cooler that first way though, didn't it? Anyway... Yes, Turpen has hit level 35. The last couple of weeks have been busy around the office due to patch 3.2, so I didn't get as much done between level 25 and 35 as I had between 15 and 25. I only squeezed one dungeon run in, but I did manage to do something else that was asked of me: Battlegrounds.

Yes, I did quite a bit of PvP this week on our Gnomelock, primarily in Warsong Gulch in the 20-29 bracket. I tried a round of Arathi Basin (which we won 2000-100) but very quickly decided never to do that battleground in that particular bracket ever again. Running around Arathi Basin without a mount is pretty much the worst thing ever. Patch 3.2 will change that I suppose, but it'll be far too late to be of any use to Turpen. My next alt, maybe!

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Filed under: Warlock, Analysis / Opinion, Leveling

Blood Pact: Destruction, my guilty pleasure


If you've been reading my Blood Pact posts in the past, you might already be of the idea that I'm not a big fan of Destruction. I'll be the first to admit that it just doesn't suit my playing style. I really enjoy DoTs because I like being able to move around, which is why I was a huge fan of SL/SL before Patch 3.0.2 broke it. I like Demonology, too, because it takes a bit of strategy to play well if you choose to go the route of utility. But I've never liked Destruction. Spamming nukes and not having a pet out -- I raided with 0/21/40 before Echoes of Doom -- didn't feel right. I felt like a Mage in Warlock's clothing.

But let's get this out of the way before I get (Shadow)flamed. I understand that some of you enjoy Destruction. I know that some of you like playing with Fire and Shadow. That's cool. I want to play with it, too. So I did. This whole week, all I did was muck around with a full Destruction build that went all the way up to Chaos Bolt, casting alien-like nukes, jets of fire, and burning things up. So how did it go? I surprised myself... because I actually had fun.

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Filed under: Warlock, Analysis / Opinion, Talents, (Warlock) Blood Pact

[UPDATED] Warlock changes in patch 3.0.3


Patch 3.0.3 isn't a hefty patch by any means, but it did bring some pretty nice changes for Warlocks. Some were simple bug fixes but others were outright improvements. As we reported, the Dreadsteed spell will become trainable to all Warlocks at Level 61. Players no longer need to do the quest line, which opens up at Level 60. The character must have Journeyman riding skill and the Felsteed spell learned.

Despite this welcome change, I implore all Warlocks to do the quest. It is one of the best and most flavor-rich quest lines in the game, and any Warlock worth her salt will have fun keeping up the Bell, the Wheel, and the Candle. The cost of materials are trivial in the new economy, so there really shouldn't be any excuse not to do the quest now. High level friends can and should (we're Warlocks, after all) be bribed to chaperone Level 60 Warlocks with the Dire Maul Achievement.

[UPDATE: Thanks to our industrious readers, I needed to change my shorts (I'm sending you my dry cleaning bill, Augustus) when I read about this change... the coefficients to Corruption and Immolate were significantly buffed to 20%. That's just... wait, let me change my shorts again (blast you, Augustus!). Oh, and apparently Ritual of Doom is actually cool now. It no longer kills a party member, the Doom Guard lasts for 15 minutes and just disappears afterwards like a zit to Oxy afterwards. How polite. So wow, yeah. Bdew, you can split my dry cleaning bill with Augustus.]

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Filed under: Warlock, Patches, Analysis / Opinion, Talents

Blood Pact: Affliction and Demonology in Patch 3.0.2


It's easy to be disappointed with Warlocks, really. The best tree we have right now is Affliction, and is just really fun to play while dealing incredible damage. This is sad news for a lot of players who enjoyed playing Demonology or liked pressing their Shadow Bolt button with a dead Succubus. For one thing, going deep Demonology nets us a half-baked 51-point talent (more on that later) and killing off your Succubus for 10% more Shadow damage doesn't seem as compelling anymore.

To top it all off, we're simply squishier than ever in PvP. We've lost Stamina, lowered survivability, and need to make major sacrifices in PvP if we're to pursue deep Affliction or Destruction. Thankfully, Blizzard recognized this and -- according to Ghostcrawler -- will be making an important change to Soul Link by increasing the damage absorbed to 20%. It will still be inacessible if we take 51-point talents at Level 70, but it should be alright by Level 80. Unfortunately, when we finally get there, we'll be sharing gear with lowlife Mages and Priests. I mean that literally -- those guys simply used to have lower life totals.

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Filed under: Warlock, Analysis / Opinion, Talents, (Warlock) Blood Pact, Wrath of the Lich King

Blood Pact: Destruction in Wrath Beta


And then there's Destruction. I'll be honest and admit I was never a huge fan of Destruction. Spamming Shadow Bolts and -- this was what made it oddest for me -- having no pet out didn't feel right at all. I believe that Warlocks are a pet class, and sacrificing our pet for more DPS throughout entire encounters was off, even if it was the infernal thing to do RP-wise. The classic 0/21/40 raiding build essentially made our demons a 6 second cast buff.

Things are going to be somewhat different in Wrath of the Lich King, although Destruction is still pretty much the tree for blowing up things into oblivion. A lot of the talents incentivize mixing up spells and steer away from chain casting Shadow Bolt. A talent deep in the tree also rewards keeping a pet out. The tree is essentially a crit tree, the tree to make things go boom, although Blizzard clearly wants Destruction Warlocks to throw other things into the mix.

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Filed under: Warlock, Analysis / Opinion, Talents, (Warlock) Blood Pact, Wrath of the Lich King

Skill Mastery: Haunt


When Blizzard started work on the Warlock class for Wrath of the Lich King, I imagine one of their goals was to make the underrated Affliction tree viable for raiding. Unstable Affliction was a great spell for PvP, but anyone specced deep enough for it wouldn't have Soul Link and thus were practically free kills in the Arena format. In raids, it was a wasted spell because most mobs and bosses don't dispel. It also had a cast time that ate into the Warlock's spell cycle. It was a great spell on paper, but lost a lot of luster in practice.

Now along comes Haunt, the 51-point talent in the Affliction tree. It's a direct damage spell that applies a 12 second debuff that increases the damage of the Warlock's DoTs on the target by 20%. In addition, at the end of the debuff's duration or if it's dispelled, it heals the Warlock for 20% of the damage it dealt. It's a nice effect but the amount healed is rather negligible so I hope that aspect of the spell gets tweaked some more before it goes live.

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Filed under: Warlock, Analysis / Opinion, Talents, Wrath of the Lich King

New Warlock glyphs found in Wrath Beta build 8820

Man, still no stealth warlock abilities. As Inscription is slowly built into a viable trade skill, Blizzard sneaks more and more glyph data onto the Beta server, even if none of it is directly available thus far. This build, MMO Champion discovered a nice selection of Warlock glyphs, and I have to say that most of them look pretty sweet. Of course, it's hard to say for sure on how good some of them are until we know for sure if PvE damage rotations besides Shadow Bolt spam will be viable in Wrath's endgame, but I'll assume they will be, for the most part.

Let's check them out after the break.

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Filed under: Warlock, Analysis / Opinion, Expansions, Wrath of the Lich King, Inscription

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