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Posts with tag shadowburn

Blood Pact: Destruction 101 at 90 in the end of Mists

Every week, WoW Insider brings you Blood Pact for affliction, demonology, and destruction warlocks. This week, Megan O'Neill mentions in a quick announcer voice that green fire spells are sold separately.

So, you just boosted to 90 on your warlock and...now what? This whole pet deal is bananas to you and maybe you've heard that destruction (often abbreviated as "destro") -- is a simple spec, so you figure you'll try that one out first. but where do you start? And how can you learn without embarrassing yourself?

Let's start, shall we?

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Filed under: Warlock, (Warlock) Blood Pact, Mists of Pandaria

Blood Pact: Patch 5.4 has a few ups but mostly downs

Blood Pact Patch 54's ups and downs MON
Every week, WoW Insider brings you Blood Pact for affliction, demonology, and destruction warlocks. This week, Megan O'Neill's raid sadly realized that the changes to KJC mean there will be no more air-bound soulwells.

Well. It's been a hell of a week on the PTR for warlocks, hasn't it? A few of the original patch notes have been changed for the better again in response to player feedback on the forums.

Don't get me wrong, Patch 5.4 is still largely a depressing bunch of nerfs for warlocks. But let's go over the changes and make sure we have everything straight. The usual disclaimer of "things can and may change" still applies to all of these patch notes.

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Filed under: Warlock, (Warlock) Blood Pact, Mists of Pandaria

Blood Pact: Combat log kung fu for warlocks

Blood Pact Combat log kung fu for warlocks MON
Every week, WoW Insider brings you Blood Pact for affliction, demonology, and destruction warlocks. This week, Megan O'Neill is finishing out the World of Logs posts while she hunts for BC-era battle pets.

Have you ever tried to read the combat log? Maybe you're on the PTR testing a spell change or you want to know how often a new trinket procs, so you open the combat log chat window and start reading.

You get twenty-something lines down before you realize something horrifying -- that's only one second of combat. Your jaw slowly falls to the floor and you reach up to pull your hair out as you contemplate reading a combat log for an entire raid fight -- that can sometimes last more than six hundred seconds and includes far more actors than just you and the training dummy.

Luckily for us, when events are printed in a specified format without too much variety, computers can read and process --or parse -- these lines magnitudes faster than we humans can. World of Logs has graphs and charts to help us understand our performance, but it also includes what is basically Google for your combat log. Just like there are tips to speed up and pinpoint your browser searches, there are tricks you can use to query events better in the World of Logs expression editor.

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Filed under: Warlock, (Warlock) Blood Pact, Mists of Pandaria

Shadowburn BG down for emergency maintenance


We've received a lot of tips in the past few minutes, and now it's official: the Shadowburn battlegroup is down for emergency maintenance. The realms are estimated to return in two hours, around 3:30 EST, but we'll keep you posted if we hear anything new.

The affected realms are Agamaggan, Azshara, Baelgun, Dark Iron, Detheroc, Emerald Dream, Greymane, Kalecgos, Lightninghoof, Maelstrom, Malfurion, Moonrunner, Nazjatar, Sargeras, Staghelm, Twisting Nether, Ursin, and Wildhammer.

What are you guys going to do in the mean time? I hear there's a good WoW blog around here somewhere that you might enjoy browsing through.

Update: The realms are back up.

Filed under: Realm News

Blood Pact: Destruction, my guilty pleasure


If you've been reading my Blood Pact posts in the past, you might already be of the idea that I'm not a big fan of Destruction. I'll be the first to admit that it just doesn't suit my playing style. I really enjoy DoTs because I like being able to move around, which is why I was a huge fan of SL/SL before Patch 3.0.2 broke it. I like Demonology, too, because it takes a bit of strategy to play well if you choose to go the route of utility. But I've never liked Destruction. Spamming nukes and not having a pet out -- I raided with 0/21/40 before Echoes of Doom -- didn't feel right. I felt like a Mage in Warlock's clothing.

But let's get this out of the way before I get (Shadow)flamed. I understand that some of you enjoy Destruction. I know that some of you like playing with Fire and Shadow. That's cool. I want to play with it, too. So I did. This whole week, all I did was muck around with a full Destruction build that went all the way up to Chaos Bolt, casting alien-like nukes, jets of fire, and burning things up. So how did it go? I surprised myself... because I actually had fun.

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Filed under: Warlock, Analysis / Opinion, Talents, (Warlock) Blood Pact

Patch 3.0.2 primer for Warlocks part III

Destruction
Long considered the most efficient raiding spec throughout the Burning Crusade, Destruction will get a run for its money with the new and improved Affliction. It also remains to be seen if Blizzard's efforts at steering the spec clear of mindless Shadow Bolt spamming will prove successful. Certainly, there's more emphasis on Fire spells this time around, which we'll see deeper into the tree. If you do spec deep Destruction, do tell me how it goes. Send me a postcard from Naxxramas.

Change is felt right off on the first tier as the popular Bane is moved up here. It's exactly the same, so getting it a tier earlier is a definite buff. Improved Shadow Bolt is unchanged, but I'd hold off on putting points here. Unless you're determined to pursue a Shadow Bolt spam spec, there're a good bunch of talents deeper in the tree to spend your points on.

Cataclysm swapped places with Bane but was buffed in a sense because it now just costs 3 points for a 3% cost reduction but now grants crucial +Hit. We'll need it as we level up and re-gear in Northrend. Three points here is mandatory. In more point-saving generosity, Aftermath was reduced to a 2-point talent for the same effect. Does it make the talent any better? No, it still sucks. But now it sucks for three points less.

On tier two we also see Molten Core, a new talent introduced to mix things up a little for Destruction. Molten Core encourages the use of DoTs, which are likely to proc it more than Shadow Bolts. This is great talent for Destruction Warlocks looking to specialize in Fire spells, as well as low enough in the tree for other specs such as Demonology, to pick up. If we want to diversify our play style, we should put three points here.

If you're only branching out to Destruction from another tree, you might be faced with the decision of choosing between tier three's Shadowburn and a 51-point talent. I'll say it right off that you should skip Shadowburn. On the other hand, if you're moving deeper into Destruction, pick it up because you'll be sure to find a use for it. Five points in the more accessible Ruin is mandatory, as well. We can skip Demonic Power, which is essentially Improved Lash of Pain and Improved Firebolt rolled together. [EDIT: Sephirah correctly reminds me that Demonic Power ups DPS directly because we're going to have our Imp attack, anyway. So, score some points for Demonic Power!]

The unchanged Destructive Reach on tier four is mandatory while the other talents are completely optional. If we're looking to PvP as Destruction -- why not? -- we should pick up Intensity not just for the pushback protection but because it's a prerequisite for a stun effect. We'll save points by skipping Improved Searing Pain. No, really. We're going to skip it.

Devastation was moved to tier five, swapping places with Ruin. Now it's one talent point for a 5% crit, which is one of the best single point investments we can make in any tree. We'll also want to get Improved Immolate because aside from the fact that it's been buffed from 25% to 30% for two talent points less, we'll need it to get something really cool deeper in the tree. Besides, Blizzard really wants us to use Immolate. Pyroclasm is entirely optional, even for PvP considering the only spell we'll really use that can proc it is Conflagrate.

We want Emberstorm. It's that simple. 10% more damage from Fire spells and a faster Incinerate is sweet. Also on tier six is the reworked Nether Protection, which now procs off any spell. It no longer grants immunity, but a damage reduction from any school. In some ways it's a buff since it can protect against Frost or Holy, for example, but it also no longer confers immunities to Silence or other Shadow spells (which probably wasn't intended to begin with). Unless we want more mitigation in PvP, we can skip that.

Tier seven is where it begins to get a bit tight. We want Conflagrate, since it's an excellent one point investment. If we're raiding, we can actually skip Soul Leech since we really should be healed, anyway. If we solo or PvP, it's a great talent to have. It also opens up opportunities for our pet on the next tier. Backlash is another PvP talent for those time when Rogues or Warriors are being mean to us, but because there's a 3% crit bonus, I'd say we pick it up.

Up next is Shadow and Flame in tier eight, which we'll max out because it scales Shadow Bolt insanely and tempt us to just spam the thing. Fortunately it also affects Chaos Bolt and Incinerate, so we may steer clear of the evil path of mindless Shadow Bolt spam. Since we skipped Soul Leech, we're obviously locked out from Improved Soul Leech. But feel free to pick it up for pet loving if you have points to spare.

On tier nine, I'm skipping Shadowfury only because we've been moving away from PvP-centric talents in this post. I know, I know, some of you insist that Shadowfury is awesome for PvE, so you can very well spend that talent point there. It's just one point, anyway. What I'm really interested in is Backdraft. Didn't I say Improved Immolate would lead to something cool? Well this is it. It's a mini-Bloodlust or Heroism for three spells. Because Destruction is all about cast times, 30% haste is gold.

Then we get Empowered Imp on the same tier. Check out that icon. That's one badass Imp. If little Rupjub crits, I crit. Well, almost. I get 20% more crit on my next spell, which is pretty darned good. The idea is to get the Imp into the action by spending talents to make it hit hard enough. He'll crit eventually. Here's where we can revisit Improved Soul Leech to keep the little guy topped up. See, I told you to hold off on getting Improved Shadow Bolt.

If you find spamming direct damage spells a little mind numbing, you can invest some points into Fire and Brimstone. Didn't I tell you that Blizzard wants us to use Immolate? Well, here you go. Immolate will hit hard with this talent. The cool -- or uncool, depending on how you look at it -- is having to watch Immolate's duration hit the 5 second mark before throwing out a Conflagrate. Yes, I know this screws our timing up, but someone's bound to make an AddOn to tell us when to cast Conflagrate. Right? Anyone? Bueller?

And then there's Chaos Bolt. It's a 51-point spell on a 12 second timer. Sure, it pierces through absorption effects and all that stuff... but 12 seconds? I mean, I can't kill a Pally with it anymore and I can only cast it every 12 seconds. Well, we're getting it anyway. We've gotten this deep, right? Besides, it deals whopper damage and it's great for teaching those Shadow Cloaked Rogues a lesson. It's a pretty decent one point investment and can do wonders once we figure out how to work it into our newly confusing and complex (but fun!) rotations.

Well, that's the last of our Warlock talents primer for 3.0.2. I hope that helped you decide which direction you want to take your Warlock when the realms go up. I'm leaning towards a hybrid myself, but Haunt is so deliciously sexy...

Zach helps guide you through the changes in 3.0.2, so you can be enthralled in all the demonic love Blizzard's thrown together. Check out other 3.0.2 Talent Guides, too, as well as everything about the so-called Echoes of Doom.

Filed under: Warlock, Patches, Analysis / Opinion, Guides, Talents, Wrath of the Lich King

New Warlock glyphs found in Wrath Beta build 8820

Man, still no stealth warlock abilities. As Inscription is slowly built into a viable trade skill, Blizzard sneaks more and more glyph data onto the Beta server, even if none of it is directly available thus far. This build, MMO Champion discovered a nice selection of Warlock glyphs, and I have to say that most of them look pretty sweet. Of course, it's hard to say for sure on how good some of them are until we know for sure if PvE damage rotations besides Shadow Bolt spam will be viable in Wrath's endgame, but I'll assume they will be, for the most part.

Let's check them out after the break.

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Filed under: Warlock, Analysis / Opinion, Expansions, Wrath of the Lich King, Inscription

Many realms still down

The saga of the Rampage and Shadowburn (US) battlegroups continues. All realms in those battlegroups have been down since at least 11:00 AM EDT this morning. Blizzard says they're working on it, but so far all we've seen is an ETA given, which was promptly missed -- that ETA was 1:30 EDT. The new word is to expect an update roughly now; I'll be keeping my eye on it and will update this post if there's any news.

Once again, the affected US realms are Agamaggan, Alexstrasza, Alleria, Azshara, Baelgun, Balnazzar, Blackhand, Cho'gall, Dark Iron, Destromath, Dethecus, Detheroc, Emerald Dream, Garona, Gorgonnash, Greymane, Gul'dan, Hellscream, Illidan, Kael'thas, Kalecgos, Kirin Tor, Lightninghoof, Maelstrom, Malfurion, Moonrunner, Nazjatar, Ravencrest, Sargeras, Spinebreaker, Staghelm, Stormreaver, Twisting Nether, Ursin, Whisperwind, and Wildhammer.

Zul'Jin is also reportedly down, as well as Burning Legion and Lothar; I'm unsure of the status of the rest of the Ruin and Vindication battlegroups.

Update: It looks like Ruin and Vindication are down in their entirety. Meanwhile, Blizzard updated to let us know they're still working on it, and they expect the Rampage and Shadowburn realms to be up by around 1 PM PDT/4 PM EDT.

Update 2
: Apparently the Ruin and Vindication issues are a hardware problem; Blizzard knows about it and expects to have those realms back up by 3 PM PDT/7 PM EDT.

Filed under: Realm Status, News items

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