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Posts with tag shadowfang-keep

The most wicked creatures in WoW

Warcraft is a game that seems fairly straightforward in faction division. Alliance is good; Horde is bad. But once you delve into it, that straightforwardness becomes muddled and marred. The Alliance may seem like good guys, but they have their bad moments, and the Horde may seem evil, but even they've got their shining examples of goodness buried within. And when you examine the story and lore closely, you begin to realize that there is no black-and-white division between good and evil; all characters are loosely scattered and somewhere in shades of gray.

Sure, you can argue that the orcs are evil -- and they absolutely were, back in the day. But when you start looking at the justifications for the orcs' actions, that label of pure evil comes into question. As for the Alliance, you can argue that the human race is a bastion of goodness and light -- but then you look at things like the Scarlet Crusade, at Benedictus' betrayal, and you begin to wonder whether the human race is inherently good or just as scattered as the rest of the world.

... Unless, of course, you look at the one place where evil characters always hang out: instances.

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Filed under: Analysis / Opinion

Know Your Lore: Scarlet Monastery revisited

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Number three on the list of Top 10 Lore Developments of 2011 was the subject of progressive instance lore -- the idea that an instance could change over time. We've had a few different examples of this over the past year; Cataclysm launched with heroic versions of both Deadmines and Shadowfang Keep, each with different, new bosses and a full-out story for why these new bosses were present. This was a surprise to those who were simply expecting level 85 versions of the old bosses -- but the new bosses and mechanics were well received.

In addition, 2011 saw the introduction of patch 4.1, in which both Zul'Gurub and Zul'Aman were treated to makeovers and presented as 5-man heroics instead of the raids they used to be. Again, these changes were made along with story developments that explained them fully, with a new quest line and a patch cinematic thrown in, to boot. Though the dungeons themselves were incredibly difficult, the story of the rise of the Zandalar Empire and the conflicts with Vol'jin is gripping and still isn't finished being told. But all of this leads to one simple question.

What exactly will we see in heroic Scarlet Monastery?

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Filed under: Lore, Know your Lore

Know Your Lore: Top 10 lore developments of 2011, part 3

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

We're at the final four of our Top 10 countdown of lore development. I had to think very carefully about the top four spots and what should take them, largely because there were so many things introduced in 2011 that it was difficult to say which had the biggest impact. Our #1 spot, however, is one that I don't think anyone can really argue with -- so let's get to it!

Read: Top 10 lore developments of 2011, part 1 & Top 10 lore developments of 2011, part 2

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Filed under: Lore, Know your Lore

New Dungeon Decks for the WoW TCG

Coming to a store near you this Nov. 15, Dungeon Decks will allow players of the WoW Trading Card Game to explore Shadowfang Keep, Scarlet Monastery, and The Deadmines and claim loot both in the form of loot cards and various items to use in the TCG as well.

You'll get to fight enemies like Lord Godfrey above, practicing his gun kata, or Scarlet Commander Mograine or even Vanessa VanCleef. Her father Edwin even makes an appearance, it seems. Check out the artwork gallery and read all about what's coming next month at the official WoWTCG site.

Filed under: WoW TCG

Two Bosses Enter: The final matchup, Lord Godfrey vs. Zanzil

In Two Bosses Enter, WoW Insider's series of fantasy death matches, the bosses of World of Warcraft face off in the squared circle. Your vote determines who wins and claims the season title.

Welcome to the grand season finale of Two Bosses Enter. This is the final matchup for the season, pitting Shadowfang Keep resident badass Lord Godfrey against Zul'Gurub resident badass Zanzil. Poisons versus pistols. Fire versus fashion. Ghouls versus zombies. This is the big one, people. Get ready to vote for who takes it all home on Two Bosses Enter Cataclysm Season 2.

I'll be honest -- I never thought that I would be writing down these words in this competition. Zanzil has won out over Vanessa VanCleef by a mere 13 votes. Thirteen votes. Almost 5,000 votes were tallied, and Zanzil won by only 13 votes. The legions of Vanessa VanCleef fans failed to stop the Troll juggernaut. We live in end times, friends.

Who wins? Lord Godfrey vs. Zanzil?
Lord Godfrey2950 (51.3%)
Zanzil2803 (48.7%)

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Filed under: Two Bosses Enter

Two Bosses Enter: Vanessa VanCleef vs. Hex Lord Malacrass

In Two Bosses Enter, WoW Insider's series of fantasy death matches, the bosses of World of Warcraft face off in the squared circle. Your vote determines who wins and claims the season title.

The bosses of Zul'Aman and Zul'Gurub have not been faring very well in this tournament. Godfrey knocked Venoxis out of the tournament two weeks ago, and last week, Setesh eliminated Halazzi. Setesh. Nobody even likes Setesh! Will Hex Lord Malacrass fare better? Considering he's up against dear Vanessa ... he might have a tough time with it.

Who wins?
Vanessa VanCleef2646 (58.6%)
Hex Lord Malacrass1868 (41.4%)


Follow along for the details of this week's matchup, as well as discussion on last week's match.

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Filed under: Two Bosses Enter

Two Bosses Enter: Setesh vs. Halazzi

In Two Bosses Enter, WoW Insider's series of fantasy death matches, the bosses of World of Warcraft face off in the squared circle. Your vote determines who wins and claims the season title.

Another week, another round of Two Bosses Enter! This week we see another boss from tier 2 Cataclysm heroics in action: Halazzi of Zul'Aman. Halazzi will be pit against Halls of Origination's Setesh.

Who wins?
Setesh1788 (57.0%)
Halazzi1348 (43.0%)


Follow along for the rules of the matchup, a review of what these bosses can do, and a discussion of last week's winner.

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Filed under: Two Bosses Enter

Two Bosses Enter: Lord Godfrey vs. Venoxis

In Two Bosses Enter, WoW Insider's series of fantasy death matches, the bosses of World of Warcraft face off in the squared circle. Your vote determines who wins and claims the season title.

This week's edition of Two Bosses Enter marks the first competitor from tier 2 Cataclysm heroics: Venoxis of Zul'Gurub. He'll be up against an old favorite of this expansion, Lord Godfrey. Who'll come out on top?

Who wins?
Lord Godfrey2159 (51.6%)
Venoxis2022 (48.4%)


Follow along for the rules of the matchup, a review of what these bosses can do, and a discussion of last week's winner.

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Filed under: Two Bosses Enter

Two Bosses Enter: Ammunae vs. Baron Ashbury

In Two Bosses Enter, WoW Insider's series of fantasy death matches, the bosses of World of Warcraft face off in the squared circle. Your vote determines who wins and claims the season title.

This week on Two Bosses Enter, it's a battle between Ammunae, the Construct of Life, and Baron Ashbury, a scary dead guy. Oh, the anticipation!

Who wins?
Ammunae1706 (30.4%)
Baron Ashbury3906 (69.6%)


In last week's matchup, Augh and Lockmaw slammed face-first into the Scarlet Wall that is Renault Mograine and Sally Whitemane. The pygmy and his pet didn't stand a chance.



Follow along for the details of this week's matchup, as well as discussion on last week's match.

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Filed under: Two Bosses Enter

The OverAchiever: More Glory of the Cataclysm Hero


Every Thursday, The Overachiever shows you how to work toward those sweet achievement points. This week, we finish our first look at Glory of the Cataclysm Hero.

We took a break last week to cover the Lunar Festival, but this week, we'll finish our preliminary look at the Glory of the Cataclysm Hero, rewarding the Volcanic Stone Drake. More extensive strategy guides will be done on a dungeon-by-dungeon basis; here, I'm just interested in a quick assessment of the general difficulty level of the achievements required.

As with our first article, I've organized the meta according to dungeon and boss for quick reference past the cut. This week, we're covering the Lost City of the Tol'vir through the Vortex Pinnacle.

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Filed under: Analysis / Opinion, Achievements, The Overachiever

Know Your Lore: Shadowfang Keep


The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Since I talked about Gilneas last week, it only makes sense to continue the discussion with one of the most worgen-centric places in all of the World of Warcraft, namely storied Shadowfang Keep. It debuted in vanilla WoW as a brooding ruin infested with those dastardly worgen and the angry, unquiet ghosts of their victims. Now, some six years on, it's a brooding ruin infested with those dastardly undead, led by three traitors to both the Forsaken and Gilneas itself, also jam-packed with the ghosts of its former worgen masters and their victims.

In short, time hasn't done much to improve Shadowfang Keep's general disposition. Well, unless you like your keeps to be atmospheric, top-filled with raging monstrosities and jam-packed with the loots -- in which case, the former estate of Baron Silverlaine awaits you.

Yes, before it was a dungeon, Shadowfang Keep was the ancestral home of Baron Silverlaine, a noble who owed allegiance to Gilneas and whose ancestral lands lay just outside of where the Greymane Wall would be erected. Ruling over the settlers of neaby Pyrewood Village, the Baron seemed a relatively capable leader... until, of course, the coming of the Scourge.

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Filed under: Know your Lore

Know Your Lore: The origin of goblin and worgen death knights

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Most of Cataclysm seems solid from a story standpoint, but a few plot holes continue to pop up here and there that cause people to wonder exactly how certain elements and creatures fit into lore. One question that seems to come up more often than anything else is the origin of goblin and worgen death knights. After all, these guys didn't even exist during Wrath of the Lich King -- the Greymane Wall isn't coming down until Cataclysm hits, and the Bilgewater Cartel goblins are still on Kezan, right?

Well, not quite. In order to understand where these guys come from -- and they do fit in lore, Blizzard managed to integrate them quite nicely -- we have to take a look at one of the continual banes of my existence: timelines. The timeline for World of Warcraft was pretty straightforward during vanilla and The Burning Crusade. However, with the introduction of the death knight class in Wrath, players were introduced to a much heavier use of phased content, including a phased version of the death knight starting zone that introduced the reason why these servants of Arthas suddenly turned on him and formed their own independent alliances with either the Alliance or the Horde.

WARNING: The following post contains spoilers for the upcoming Cataclysm expansion. If you wish to remain spoiler-free, do not continue.

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Filed under: Lore, Know your Lore

Encrypted Text: Cataclysm heroics from a rogue's perspective

Every Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the rogue class. This week, we discuss the new heroic dungeons in the upcoming expansion.

I remember what it was like to play a rogue in dungeons in vanilla WoW. Our only form of long-term crowd control was Sap, and it brought us out of stealth every time we used it. Subtlety rogues could spend three talent points on Improved Sap, which still left Sap knocking us out of Stealth a tenth of the time. Every mob had some sort of AoE or whirlwind-style attack, and rogues were often right behind tanks in terms of healing necessary.

We've come a long way since the old days. Tricks of the Trade, with its instant threat transfer, has become the crutch that supports even the greenest tanks. Fan of Knives is one of the best AoE abilities in the game and synergizes with our poisons for incredible potency. Improved Sap has been baked in to the ability, and we can use our CC safely on a wide variety of targets. Feint's new ability to reduce our AoE damage taken also allows us to survive most attacks. You might say that rogues are nearly perfect for running heroics. Unfortunately for us, Cataclysm's heroics have a thing or two to teach us about complacency.

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Filed under: Rogue, (Rogue) Encrypted Text

Heroic Shadowfang Keep and Deadmines will be released with Cataclysm

Good news, everyone! I've fixed the poison slime pi -- wait. We've got other good news! Heroic Shadowfang Keep and heroic Deadmines, which were said at the Cataclysm press event to have been scrapped until a later patch, are now slated to be in at release! Valnoth has confirmed that the new versions of these classic dungeons are being released with Cataclysm.

Valnoth -- Re: Now when Valnoth said ALL dungeons...
Quote:

Heroic SFK/Deadmines are not being released with Cataclysm, but with a patch after it goes live.

Heroic Shadowfang Keep and Heroic Deadmines WILL be released with Cataclysm. You will not have to wait for a later patch.


Players can now expect Deadmines and Shadowfang Keep to join the heroic ranks of Throne of the Tides, Blackrock Caverns, The Stonecore, The Halls of Origination, Grim Batol, Vortex Pinnacle and The Lost City of Tol'vir when Cataclysm releases.

Filed under: News items, Cataclysm

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