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Posts with tag shadowform

"I rolled my class to PvP."

A little while ago, Drysc said in a post that "a prot warrior or shadow priest or what have you should though be able to jump into a battleground or arena and be able to do something with some small amount of success." This hasn't gone over well with many shadow priests. Even with Drysc trying to correct himself in multiple threads and insist that he doesn't mean that the class will never get more viable, a lot of shadow priests are up in arms.

It's probably pretty understandable. After all, before Burning Crusade, a Shadow Priest was pretty much universally feared upon the field of battle. They seemed to take almost no damage in Shadowform, and their DoTs tore through you with ease. Even in the early days of the Arenas, you saw quite a few Warlock/Shadow Priest teams tearing up the charts. These days, Shadowform doesn't really absorb damage like it used to, Psychic Scream doesn't really cut it as CC, and resilience makes sure that their DoTs are blunted quite handily. So what DO you do when you chose a class and spec to PvP, only to have that spec suddenly become lackluster in PvP? This isn't like Protection Warriors, who have known from the start they'd be good as tanks, and tanks alone.

We all generally have a good idea these days of what we roll a class and choose a spec to do. A Protection Paladin expects to tank. A Mage expects to DPS. But it's the divide between which specs are good at PvE and which at PvP that seems to be getting a little thorny lately. Should a player be able to count on their spec always being viable at the same aspects of the game? If so, should Shadow Priests expect PvP buffs sooner rather than later? Or should they accept that their age of PvP dominance was in the Battlegrounds and the pre-70 era, and resign themselves to speccing Discipline if they want to succeed in Arenas?

Filed under: Priest, Analysis / Opinion, PvP, Classes, Talents, Battlegrounds, Arena

All the World's a Stage: Class is in session

All the World's a Stage is skipping class (gasp!), and playing with roles every Sunday evening.

Our spells are shiny and bright, well worth using in more than just combat situations! Last time we talked a bit about this idea, as well as how druids, hunters, and mages could use their spells to entertain their friends. Today we turn to the remaining classes: priests, paladins, rogues, shamans, warlocks and warriors.

Each roleplayer would do well to sit down and examine his or her action bar to pick out those spells which can be used outside of combat, and think of whatever opportunities imaginable to make good use of them. Chances are, if you put your mind to it, you can come up with some really creative ideas.

Buffing, for instance: You've got these beautiful abilities that can benefit anyone around you, no matter what class or level they are. If you're going to bless them with such a neat thing, why not say something about it while you do so? You can say, "<Deity Name> guide you, sir!" or, "you look pretty dumb -- have some extra intellect!" or whatever expression sounds right for your character.

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Filed under: Paladin, Priest, Rogue, Shaman, Warlock, Warrior, Humor, RP, Classes, All the World's a Stage (Roleplaying)

Fear Ward and Spell Haste for facemelters

Yesterday's announcements brought two big notes that will be affecting Shadow Priests. The Fear Ward change and the fact that Spell Haste will affect the global cooldown.

The Fear Ward change, like I mentioned in my last post, is primarily a convenience change for PvE. Reupping Fear Ward every 3 minutes when you need to keep putting Shadowform back on afterwards is annoying, and a large mana drain over long encounters. However, it wasn't crippling, so not a very big deal. What this will help the most is PvP, especially arenas. Having an arena match last longer than three minutes isn't unlikely, so you will probably want to put Fear Ward back up at some point throughout the match. Being required to drop Shadowform to do it is sort of a pain, considering both the loss of damage and the mitigation Shadowform supplies you with, arguably one of the Shadow Priest's strongest defenses.

The Spell Haste change is what has me a little excited. I'll admit right away, I haven't crunched any numbers. I'm notoriously bad at breaking down raw stats, I usually just eyeball my gear and take a guess. I'm right or pretty close more often than not but don't hate me too much if my guesses here are completely wrong. If you want to see some raw numbers, you can probably check them out over at the ShadowPriest.com forum.

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Filed under: Priest, Patches, News items, PvP, Raiding, Buffs, Arena

In Death and Taxes, pallies heal and priests DPS

This Forums thread poster points out (probably discovered via the Armory) that every single Paladin in Death and Taxes (our Guild of the Year last year) is specced for healing-- right down the line, they're all 41/20/0. And as if that wasn't interesting enough, later in the thread, paladin Nidhogg of D&T posts, and actually lays out just what every class' role is in their raids. There's some surprises:

Our warriors tank
Our paladins heal
Our druids heal
Our priests DPS
Our rogues DPS
Our hunters DPS
Our warlocks DPS
Our mages DPS
Our shamans heal


As Pally Sucks says, priests DPS? While all the paladins heal? Nidhogg says the "utility + DPS" of shadow priests is something they can't pass up, so their priests are in shadowform (with one holy for spirit). In addition, he says all the paladins are specced for healing not because they're forced to, just because they like it. And they put 20 points in Protection, Nid says, because he likes having them for PvP.

So what does it mean for class balance when you've got the hybrid healing instead of the main healing class in one of the most advanced guilds in the game? Sure, Paladins can do DPS, but when it comes down to it, a raid who knows what they're doing makes them healbots, and asks priests to all go in shadowform.

Filed under: Paladin, Priest, Analysis / Opinion, Guilds, Raiding, Talents

Life as a Shadow Priest: Day One

When I first rolled my priest, I planned to do more PvP with it than I had with my other characters.  And as I leveled up, I'd usually spend an evening or two a week running through Warsong Gulch, Arathi Basin, and eventually Alterac Valley.  But after hitting 60, I found myself wanting to PvP less and less.  I've talked a bit about struggling with healing in PvP, and while it's certainly possible, I can always tend to think up more entertaining things to do than venture into the battlegrounds these days.

Yesterday, when a friend asked me if I wanted to go to Alterac Valley with him, I replied immediately:  "No - all I do there is die over and over.  I'm no shadow priest!"  My friend had a quick comeback: "Why not respec?" 

I didn't have any response to that.  I'd leveled up with a holy/discipline build that had served me well, but in the past few days respeced several times in an attempt to make solo and PvP a little more fun, without gimping my healing abilities.  I hadn't been entirely happy with any of the results, so perhaps this was the time to consider more serious measures.  I headed straight for the priest trainer and, after some hesitation, paid the fee to unlearn my talents.

I put 20 points in discipline and remaining 31 in shadow.  I was now, officially, a shadow priest.

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Filed under: Priest, Analysis / Opinion, PvP, Instances

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