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Posts with tag shadowmeld

Lichborne: Racial abilities for death knights

Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done.

With all the upheaval regarding death knight abilities and DPS happening right now, it's sometimes a good idea to go back to the basics and figure out some of the stuff that underlies a good, solid death knight.

One of the most basic cornerstones of choosing a death knight is choosing your race. Since every single race can be a death knight, you have your pick, and since there's a race change service, you don't even have to stay the same race forever. Personally, I tend to say that you choose whatever race feels right for you -- but for those who want to pick a race (or change your current race) based on what racials are "best," this guide is for you.

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Filed under: Death Knight, (Death Knight) Lichborne

The OverAchiever: Glory of the Hero, Continued


No one's kiling any folk here today, on account of we got a really tight schedule. -- Mal, "Trash."

Seemed to have some good luck with a previous Firefly quote, so why not? We're all set in Ahn'kahet, so let's pop over to Azjol-Nerub and lay waste to some bosses there.

AZJOL-NERUB

Every achievement here is, in one way or another, a DPS race. If you've had difficulty with previous achievements in that vein or your DPS is still gearing up, you'll probably want to steer clear of Azjol for a while.

Watch Him Die

This is one of the few achievements in the game most efficiently done from a kamikaze perspective (Sarth-10 3D is the most notable of the other picks). Early attempts at this with two tanks, two DPS, and one healer failed miserably, mostly due to the combination of poisons, a Priest healer, and Watcher Narjil's Blinding Webs ability. I'll admit I tried that before anything good dropped from Naxx, so it may just have been a gear issue at the time, but:

a). If you have very good DPS, and:

b). If you're willing to suffer a repair bill

-- you can probably get this achievement in one or two tries without worrying about keeping all three Watchers tanked, bringing an off-tank, or risking a DPS having to kite all three to the entrance.

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Filed under: Analysis / Opinion, How-tos, Instances, Features, Bosses, Guides, Achievements, The Overachiever

The many uses of Shadowmeld

Phaelia's got a guest blogger over at Resto4Life who's extolling the many virtues of Shadowmeld, definitely one of the more OP of the racial bonuses after the big change with the Wrath release. Previously, the spell could only be used out of combat, which made it very useful for, umm... hiding while AFK? But with the change of letting you use it in combat as a temporary threat wipe, the skill really opened up to be extremely useful for all sorts of things. If you're a Night Elf and you don't have Shadowmeld on your action bars, it's time to put it back.

Flipping on Shadowmeld has its disadvantages (almost any action takes you out of stealth and puts you back into combat), but if you need to duck out of combat for a quick drink or a quick change of gear, you can do it. And it can easily buy you some extra time to summon a mount or get away from trouble if you happen to be in PvP outside. And while it's not quite as powerful as Vanish, you can even use it in the Arenas to drop out of combat (hidden, as when you start drinking you'll lose your stealth), and grab a few seconds of drinking before you get brought back into the fight.

None of these uses are exactly gamebreaking -- the Shadowmeld action is pretty fragile, so you're going to have to be fast if you want to put that second or half second of dropping out of combat to good use. But when time is short and you've got to use every little ability you have, it's important to have Shadowmeld around. Ducking out of combat for just a moment might be just the boost you need.

Filed under: Night Elves, Analysis / Opinion, Odds and ends, Blizzard, NPCs, Buffs

The Queue: Wrath's current raids and their difficulty


Welcome back to The Queue, WoW Insider's daily Q&A column where the WoW Insider team answers your questions about the World of Warcraft.

Today's edition of The Queue is a little raid-centric with a heavy splash of opinion, just as a warning, starting with kevin's question...

There are currently only four raids in Wrath: Vault of Archavon, Naxx, The Obsidian Sanctum, and The Eye of Eternity. Later on Icecrown Citadel. Is that all? What other raids are to be include into Wrath?

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Filed under: Analysis / Opinion, Raiding, Wrath of the Lich King, The Queue

Tips for using the new Shadowmeld wisely

One of the topics we talked about indepth on last Saturday's WoW Insider Show was the racial ability revamp that Blizzard did in the latest beta patch -- I said that I wasn't even under the impression that racial tweaks were on the table, but apparently Blizzard still doesn't think they're done, and it looks like they're using those abilities to build in a lot of baseline things like threat reduction and resilience against movement-impairing effects.

After all the dust settled (there was one more revision in the works, and there may be more so far before the patch goes live), it looks like Shadowmeld is going to be getting one of the aforementioned threat reduction tweaks: Night Elves will be able to kick in Shadowmeld instantly and even while in combat every three minutes, and it will drop (though not wipe) threat, cancelled on moving. This adds, as Phaelia notes, a few new wrinkles to Night Elf gameplay -- not only will NE Priests have a new aggro "pause" (since the aggro doesn't actually disappear, all that will happen is that they'll have to wait for the tank to grab enough aggro to get focus back), but soloing Night Elves will have a new way to dodge a pull gone bad, and Druids who happen to be pulling in raids will be able to end a bad pull early, hopefully without wiping the entire group.

Pretty slick for just a racial ability. As always, this may change before the beta ends (originally, this was a Human ability called The Fall of Humanity, though Blizzard wisely decided it didn't work too well as that), but this extra functionality might give NEs an extra panic button when they need to switch threat around fast.

Filed under: Night Elves, Druid, Hunter, Priest, Patches, Analysis / Opinion, Tips, PvP, Raiding, Wrath of the Lich King

Shifting Perspectives: Your first steps as a Druid

Every Tuesday, Shifting Perspectives explores issues affecting druids and those who group with them. This week John Patricelli, sometimes known as the Big Bear Butt Blogger, starts his series on leveling a new Druid from 1st level all the way to 70th.

Before I begin my series on leveling your new Druid from 1st through 70th levels, I'm going to start with some of the things you can do to prepare.

Why not just leap right on into level 1? My reasoning is simple, just like me. When you have been watching Druids claw face as bears or cats, or as a new player you read about the description of the class and the shapechanging capabilities Druids enjoy, you might just expect to walk in and start doing the same yourself right from the start. The promise of the class is the fun of shifting from one form to another, depending on your playstyle.

Well, when you start your new Druid at level 1, you won't be clawing faces. Instead, you will be leveling as a caster... a ranged DPS caster for levels 1 - 10, and likely on towards 20. Just as Hunters don't get the ability to tame a pet until level 10, Druids do not get the chance to learn their first form until the Bear quest chain becomes available at level 10.

If, as you were sitting at the character creation screen, you were thinking you were going to be a kitty, all up in the face of the bad guys right from the start, it can be a bit of a let down. Especially if you don't care for playing a caster class in the first place.

Hopefully, however, by knowing how to set yourself up in advance with the in-game Options, useful User interfaces and Addons, you'll find yourself leveling up as a caster painlessly, and may even come to enjoy the versatility of some of the Druid's powerful casting abilities.

While the focus of this series of articles will be to help guide a brand new player into the fun of playing a Druid, hopefully there will also be some suggestions that an experienced player trying the Druid for the first time will find useful.

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Filed under: Night Elves, Tauren, Druid, Herbalism, Mining, Analysis / Opinion, Tips, Features, Leveling, Guides, Classes, Alts, (Druid) Shifting Perspectives

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