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Posts with tag shadowmoon-valley

Well Fed Buff: Oronok Tubers

Well Fed Buff serves up tasty dishes to boost your HP, stats and appetite – with that special WoW twist, of course.

Skinners will recognize Shadowmoon Valley's Oronok Torn-heart as that cool guy by all the boars who'll buy your greys, sell you water, repair your gear and even give you a hefty heal when your hit points run low. Questers will recognize Oronok as "the tuber guy." Today's Well Fed Buff combines both convenience and tubers in a dish that's easy, tasty and provides a hefty +vitamin buff.

This is one of those dishes that turns out exponentially more delicious than the amount of time you spent on it deserves. If you can chop a few potatoes and shake stuff around in a bag, you can cook these tubers. It's like the quest: kinda easy, kinda cheesy and moves you along down the road with a nice buff at the end!

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Filed under: Well Fed Buff

How a quirk in the game can steal your loot

There is a mechanic in game that we are all aware of, and one that exists for a good reason: when we attack a mob, we get the mob's loot. That's the mechanic. If you're solo grinding mobs out in Shadowmoon Valley for some Primal Fire, you want to be sure you're the only one that can get the loot. The same goes for groups – if you're grouping and killing Murmur in Shadow Labs, you want to be sure that everyone is going to get his pretty blues.

But what if the mechanics of the boss fight dictate that you won't hit the boss? In fact, what if successfully killing the boss means that you have to stand on the opposite end of the playing field the whole time? You don't hit the boss, you don't get the loot – but you've done everything right. In this, the game mechanic does not represent fair play, nor does it encourage success. In fact, the mechanics are a complete contradiction of each other.

I've recently encountered this problem, and it's a real pain. Read on after the break for what happened, and what can be done to solve it. It's rather long, but this is a serious problem that Blizzard needs to fix, and all the facts need to be laid out completely and in a way that is full of thruthiness.

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Filed under: Analysis / Opinion, Bugs, Raiding

The lore flops of the Burning Crusade

The Burning Crusade has a lot going on in it. In the very first zone you run into the Burning Legion, the Ilidari, the Fel Orcs, the Broken, the Forge Camps, the Mag'har, the Arakkoa, and so much more. This is a pleasant change from so many Azerothian zones seeming very static, fighting the same type of thing from one end of the zone to the other.

I found many of these stories to be very fun and interesting, but some of them just fell flat. For one, the Arakkoa. When the Arakkoa story began with Kirrik the Awakened and Rilak the Redeemed, I was rather excited. This race was pretty cool! The Arakkoa would be the most beast-like of the known Light-worshiping races and a recent addition to the Naaru's 'Army of the Light.' The models for the redeemed Arakkoa were cool, too. A bunch of pretty birds following them around? Neat!

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Filed under: Analysis / Opinion, The Burning Crusade, Lore

Fishing in 2.4: Daily quests and more

One of the first things I checked out on the PTR was the new fishing daily quests. Call me a glutton for punishment, but I actually enjoy fishing in WoW and have been increasingly interested in this quest ever since it came to my attention via the official forums. Now that the 2.4 test realm has been up for a few days, I've been able to do three of the new, randomly rotating quests which start from Old Man Barlo just outside of Shattrath City.

The first quest I discovered, and the one that I've seen the most so far, is called "Shrimpin' Ain't Easy". It requires you to fly to Zangarmarsh and fish up a few Bloated Barbed Gill Trout. You can catch these by fishing in any of the lakes in the zone. Once you reel one in, you can open it like any other package in the game to collect a few shrimp and gray items. One fish can hold multiple shrimp and this quest can be completed pretty quickly, assuming that you don't encounter any bugs. Currently, I often encounter a bug where I'm unable to catch any fish (aside from the special fishing pools, which don't yield the quest fish) in Zangarmarsh while on this quest. Abandoning and retaking it has fixed the problem every time so far.

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Filed under: Fishing, Patches, Quests

Saving quests for level 70

As early as Hellfire Peninsula (which I'm playing through on my Hunter right now), it becomes pretty clear that Blizzard packed Outland with quests and things to do. By the time you hit Zangarmarsh, you're probably already at 62, and with a few instance runs, it's pretty easy to get all the way to level 70 without ever seeing certain quest areas or zones in Outland. So Dacronic wants to know: what zones did you save for level 70, when you didn't need XP any more and just wanted to get money or have fun?

On my Shaman, I barely saw Netherstorm before 70, and went up there way after I'd hit the highest level to go looking around for cash. And there are lots of fun quests to do up there, too. Shadowmoon Valley was another one that I didn't actually quest in for a while after 70, but now that I've done it, I'd say that it should actually be a priority ASAP-- there are a ton of terrific quests in SMV, not only for lore's sake, but just really well-done content as well.

When you hit 70, what areas did you head towards to continue questing in? And what areas did you "save" until you were as powerful as you could get, and reading to have fun instead of just grinding?

Filed under: Analysis / Opinion, Quests, Expansions, The Burning Crusade

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