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Posts with tag shadowmourne

Know Your Lore: Saronite

Welcome to Know Your Lore, where each week brings you a tasty little morsel of lore to wrap your mind around. Sweet, sweet lore. Mmmm. Have suggestions for future KYL topics? Leave a comment below!

It's nigh-ubiquitous in Wrath of the Lich King. You can pull it out of the ground pretty much anywhere. It's crafted into armor and weapons from powerful epics to crafted items to increase our skills. It makes up the walls of Icecrown Citadel, and the bones of Malykriss, the Lich King's planned replacement for Acherus. It makes up the bulk of the Scourge's material for its mindless warriors as well as its fortifications and siege engines, and the Vrykul even presses the living into slavery in Icecrown in order to meet their master's demand for more and more of it. But this is no ordinary metal: the Tuskarr call it the "Black Blood of Yogg-Saron" and whisper in hushed tones that it may yet shake the pillars of Heaven. (Well, I assume they do. Fella named Jack Burton told me that.)

Unlike cobalt and titanium, the metals that seems to occur naturally in Northrend, saronite's presence is due to the presence of a trapped old god. As you no doubt deduced from the name, Saronite is nothing less than a creation of the terrible Yogg-Saron himself. The enslaved miners toiling for the Vrykul near Ymirheim eventually go mad, and even if freed, hurl themselves into the depths to seek communion with the god of death. In his hubris, the Lich KIng seeks to prove his mastery of death, his transcendance of the state by exploiting the products of Yogg-Saron's imprisonment.

But as Yogg-Saron himself says, "No king rules forever." And as we storm the very gates of Icecrown Citadel and make our way through the Forge of Souls, past the Pit of Saron where even deeper veins of Yogg-Saron's Black Blood are unearthed, and stalk the Halls of Reflection themselves it seems clear that the dependence of the Scourge on the death metal may be its undoing... if it isn't ours first.

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Filed under: Analysis / Opinion, Odds and ends, Instances, Leveling, Know your Lore, Wrath of the Lich King

Shadowfrost Shard drop rates are actually pretty good

People who were worried that creating Shadowmourne, the legendary two-handed axe, would be double the grind that Val'anyr was might want to relax a little, as the official WoW Armory just clued us in as to where and how often the Shadowfrost Shards necessary to craft it drop.

As per the quest The Splintered Throne, you're required to collect 60 of the little buggers, and from the site, it appears that they're around a 25-50% drop rate off of all bosses except Arthas in the 25-man version of Icecrown Citadel on normal mode and a 50-100% chance off of the Heroic versions of the same bosses.

All in all, not bad. It'll still be a, well, legendary process to get your axe crafted, but at least you won't need to suffer through awful drop rates to make it happen.

Patch 3.3 is the last major patch of Wrath of the Lich King. With the new Icecrown Citadel 5-man dungeons and 10/25-man raid arriving soon, patch 3.3 will deal the final blow to Arthas.'s Guide to Patch 3.3 will keep you updated with all the latest patch news.

Filed under: Paladin, Warrior, News items, Death Knight, Wrath of the Lich King

Breakfast Topic: Are legendaries good for the game?

Sunsmoon on WoW_ladies makes an uncomfortably accurate observation concerning legendaries -- people tend to get a little nuts around them. Anyone doing Tier 6 back in the day doubtless remembers the fistfights over who was going to get a Warglaive, WoW players worldwide were in shock at a rogue getting Thor'idal over two hunters, and the annals of classic WoW are rife with nightmare stories of /gquits over Bindings of the Windseeker and arguments over Sulfuras going to a druid. Nowadays (as someone on my realm remarked in a moment's pique), of the six Val'anyrs that have been assembled on our server, only one remains in its original guild. A reasonable person might be forgiven for thinking that the little orange text accompanying what's usually a decent weapon with a great proc is a lot more trouble than it's worth.

A good point is brought up by Amiyuy in the thread -- the process of creating a legendary, or having to keep farming for an extremely uncommon drop, tends to wear people out. A healer on track to build a Val'anyr can't reasonably expect to take any time off for fear of missing one of the inconsistent shards, and my guildmates and I continued to farm Black Temple well past the point that anyone was getting even offspec gear upgrades because we just couldn't get a main-hand Glaive. With another legendary coming out in Icecrown Citadel, guild leaders are facing the headache of figuring out who'll get it, and we've already fielded questions on our tip line on which class gets the most from Shadowmourne and whether Blizzard could have nixed the stamina on it to discourage death knight tanks from picking it up (!).

So readers, I ask you -- are legendaries good for the game? If your guild was on a position to get one, did they ultimately help or hurt you more? And is the painful process of getting a Legendary the real source of the trouble, and not the item itself?

Filed under: Items, Analysis / Opinion, Breakfast Topics, Raiding

WoW Insider Show Episode 117: Classing up the place

We had a great show this past week -- Michael Sacco jumped in via dialup from his country home to join Turpster and I to talk about the most popular stories in World of Warcraft over the past seven days. We talked about Mr. T and his mohawk grenade, how the new tier 10 system will work in patch 3.3, the beautiful axe that is Shadowmourne, and what it means for weapons coming in Cataclysm.

Plus, we answered your emails (including wishing one of our listeners a happy birthday), and we even played two operatic intros by our new friend Ethan B. I don't know anything about opera, but seems to me that dude has quite the vocal chords on him. And finally, we talked about our bid for the Podcast Awards -- we're asking you to vote for us every day until the end of the month. If we win, we'll not only give away the SleepPhones prize to one lucky listener, but we'll record a Warcraft bedtime story for them (and all of you others via mp3 download). Please vote! Thanks, enjoy the show.

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Filed under: Podcasts, Podcasting, Fan stuff, Blizzard, Humor, WoW Insider Show

Patch 3.3 PTR: Shadowmourne revealed

The latest build on the PTR has uncovered the stats of the World of Warcraft's newest legendary weapon, the two-handed axe Shadowmourne. Apparently bandied around by random GMs on the PTR, players were able to see the highly impressive stats of this weapon, which requires an epic quest to complete. MMO-Champion also has it in its database, the entry of which can be viewed here.

Notable among its features, aside from the ridiculous +223 Strength and 344.1 DPS, are three red sockets and an interesting proc. The sockets can combine for a total of 68 Strength when socketed with Bold Cardinal Rubies and obtaining the +8 Strength bonus. If we understand it correctly, the proc also stacks Strength for a total of 360 before firing off a damaging effect, presumably resetting the Strength bonus to 0. Needless to say, even without the proc, this Item Level 284 weapon is the best two-handed melee weapon in the game and should serve players well into the next expansion.

Patch 3.3 is the last major patch of Wrath of the Lich King. With the new Icecrown Citadel 5-man dungeons and 10/25-man raid arriving soon, patch 3.3 will deal the final blow to Arthas.'s Guide to Patch 3.3 will keep you updated with all the latest patch news.

Filed under: Paladin, Warrior, Patches, Items, Death Knight

Patch 3.3: Official Shadowmourne preview

Following its announcement at BlizzCon '09, players have been looking forward to seeing just how the new legendary two-handed axe, Shadowmourne, will be created and how it'll function. Today, Blizzard fills us in on the details ... well, sort of.

In their official preview of the weapon, Blizzard fleshes out its backstory as the Ebon Blade's premier anti-Arthas weapon. Forged from the hardened blood of Yogg-Saron, empowered with the souls of the deceased, encased in ice from Arthas' own Frozen Throne, the axe is intended to be a true match for Frostmourne. But at what cost?

Blizzard has yet to reveal the weapon's stats, but the soul-stealing proc on it is pretty neat. Here's hoping it's not too much of a pain to craft.

Patch 3.3 is the last major patch of Wrath of the Lich King. With the new Icecrown Citadel 5-man dungeons and 10/25-man raid arriving soon, patch 3.3 will deal the final blow to Arthas.'s Guide to Patch 3.3 will keep you updated with all the latest patch news.

Filed under: Patches, News items, Lore

Patch 3.3 PTR: Lich King audio files mined from latest build

A 7-minute YouTube clip pieces together sound files mined from the latest build of Patch 3.3 PTR. The sound files feature the Lich King delivering lines from Icecrown Citadel 5-man and raid dungeons, as well as the Shadowmourne quest line. These files are filled with spoilers, so readers who wish to keep everything a surprise should steer clear of continuing on. The video is embedded after the jump. Again, be warned that these files are full of spoilers!

Patch 3.3 is the last major patch of Wrath of the Lich King. With the new Icecrown Citadel 5-man dungeons and 10/25-man raid arriving soon, patch 3.3 will deal the final blow to Arthas.'s Guide to Patch 3.3 will keep you updated with all the latest patch news.

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Filed under: Instances, Lore, Bosses, Wrath of the Lich King

Patch 3.3 PTR: Shadowmourne spell details

Everyone's favorite* dataminer, Boubouille of MMO-Champion, brings us more details on the upcoming legendary axe Shadowmourne this evening. I'm going to keep this intro brief, because I know many of you don't want to be spoiled at all regarding the stats of this item or the means of acquisition (that link is a spoiler, FYI). If you do want to know what the effects of this new legendary might be, read on behind the cut. If you don't? Skip the rest of this post.

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Filed under: Patches, Items, Wrath of the Lich King

Patch 3.3 PTR: The Sacred and the Corrupt video

World of Raids has unveiled an extremely spoiler-filled video of the first quest to obtain the legendary axe, Shadowmourne. The quest, called The Sacred and the Corrupt, is active on the PTR but cannot be completed as it requires items obtained from Icecrown Citadel. The sweet-looking axe (shown above as data-mined by MMO Champion) is an upgrade from an identical but less spooky and icy-glowy epic axe called Shadow's Edge. The six minute video is pretty cool and epic, with the setting eerily reminiscent for players who played the Human campaign in Warcraft III: The Frozen Throne The Reign of Chaos (thanks, Skeeran! Shame on me!). Nothing much to say, really, other than hit the jump to see the video. Oh, and in case I haven't made it clear... it's kind of spoiler-ish.

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Filed under: Patches, Items, Fan stuff, Quests

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