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Posts with tag shaman-glyphs

Shaman glyph changes in patch 5.0.4

Shaman glyph changes in patch 504
When the new 5.0 patch flips over on Aug. 28, will you be ready with glyphs? Blizzard is recycling old glyphs instead of making new spell IDs and charring old ones. Some glyphs are staying the same, some are new, but some share IDs with old Cataclysm glyphs.

Below is our list of new or changing glyphs for shaman. This is not a list of changing tooltips, just which glyphs you ought to have if you want to automatically have the new glyphs when the patch flips over.

Shaman gain no brand new glyphs but recycle some of the boring glyphs into cool cosmetic minors.

Glyphs that are changing into new majors:
Glyphs that are changing into new minors:

It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

Filed under: Shaman, Mists of Pandaria

Totem Talk: Elemental shaman changes for patch 4.0.1

Get some Fulmination with your Lightning Bolts! Sort the shocks from the flames with Totem Talk: Elemental, brought to you by Sarah Nichol, otherwise known as Pewter. She can also be seen pottering around TotemSpot, trailing a pet dalek behind her.

My name is Sarah, and I have a problem. The diagnosis is farsightedness, a result of focusing on Cataclysm to the exclusion of all else. The quests, the new casting priorities, the shiny surroundings, and the fact that I get to be a dwarf instead of a draenei ... So much to think over, so much to explore! There is nothing cuter that a dwarf shaman, except maybe those new armadillos. Where was I, again?

Now, patch 4.0.1 is on the PTR, dragging in new talent trees and new hit numbers to consider and the removal of Sentry Totem. Time to start paying attention. We must not let the sacrifice of Sentry Totem be in vain! There should be no expectations of balance at this point, as all these new level 80 shiny things are developed with level 85 in mind. There are still questions pending on some of the details, so whether our flames are bright or storm clouds are on the horizon for elemental is up for debate. From hit caps to casting priorities, we've got a bit to get through in my inaugural Totem Talk, so sit tight, make sure you know where your towel is and everything will be just fine. I hope.

Now, where to start? Oh, yes. Hit.

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Filed under: Shaman, (Shaman) Totem Talk

Totem Talk: Restoration talents and glyphs

Want to be a sultan of swing healing? A champion of Chain Heal? Totem Talk: Restoration will show you how. Brought to you by Joe Perez, otherwise known as Lodur from World of Matticus and the For The Lore podcast.

Last week in Totem Talk: Restoration 101 we talked a bit about the basics of being a healing minded shaman. Continuing in that vein today I would like to focus on the restoration tree's talents as well as glyphs. We will cover more specifics on other aspects of restoration in the weeks to come.

The restoration talent tree is very strong and versatile, filled with a lot of the talents focused on augmenting your existing ability to heal. It is also very lean in the fact that it does not have many talents that you need to absolutely avoid, and they all have a very distinct role in the shaman toolbox. These talents also provide you with key spells essential to your success as a healer as well as our most iconic spells. While we may not have as many healing spells as a holy priest, our toolbox is still very versatile and it does the job quite well.

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Filed under: Shaman, (Shaman) Totem Talk

Shaman glyphs in Beta build 8905


The inimitable Matthew Rossi, our burly Shaman and Warrior expert, had his hands full with the overwhelming number of Warrior glyphs that popped up in the new Wrath Beta build. Since the few Shaman glyphs this build got me a little excited -- more than the yawn-inducing Paladin ones last week, anyway -- I thought I'd cover this one while Matt does the heavy lifting with the Warrior changes.

Glyph of Water Breathing
Your Water Breathing spell no longer requires a reagent.
An excellent glyph. I'm a huge fan of these no-reagent glyphs for obvious reasons. Although Shiny Fish Scales are abundant and cheap, they do take up bag space. What I like about these types of glyphs is that they'll literally pay for themselves over time because there's a direct cost. The best part of this? It now works exactly like the Warlock spell and can be used as an additional buff in PvP without worrying about running out of Shiny Fish Scales (e.g., it still consumes a reagent in Arenas).

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Filed under: Shaman, Analysis / Opinion, Odds and ends, Wrath of the Lich King

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