Skip to Content

WoW Insider has the latest on the Mists of Pandaria!

Posts with tag shapeshifting

Breakfast Topic: What's your favorite shapeshift in the game?

Image
Druids, man -- they have all the fun. They get to be bears, big cats, sea lions, birds, and, umm, owlbeasts? I'm not sure on the last one. Let's just stick with moonkin.

But some of the rest of us can shapeshift, too! If you're a worgen, the animation shifting between your true form and your human form is pretty cool, and that's a shapeshift that doesn't require druidic skills. But there are many other shapeshifting opportunities in WoW. You can be a skeleton, if you're lucky, with a Noggenfogger Elixir. You can be a bat, as per the header image, with a Bat Costume. You can be a pirate with a Savory Deviate Delight or a huge Naga with Bones of Transformation.

There are a many other shapeshifting effects, but my very favorite has to be the Potion of Illusion. I loved it before I read Anne's article, and I love it even more since then! What's brilliant about it is stealing other people's appearances -- transmogs, character looks, you name it. I love using it in raids on people who are AFK and /dancing with them. One day, I'm hoping my entire raid will steal one character's identity for a photo.

What's your favorite shapeshift? Were you also converted to the Potion of Illusion by Anne's writeup? Are you a die-hard fan of the Noggenfogger's pot-luck powers? Or is it the pirate life for you?

Filed under: Breakfast Topics

Breakfast Topic: Do you love to shapeshift?

Don't tell moonkin blogger Tyler Caraway, but I sort of like druids. Whether or not they're the best at tanking or the best at DPS never really matters to me, though. I just like being able to change shapes and forms. Beating things up as a bear is cool. Being a ferocious cat is cool. Being a ferocious cat that's on fire -- even cooler.

There's only one thing I can think of that would make me even more excited to play a druid: more shapeshifting forms. So how about it? Do you like playing in shapeshifted form, even if you have to rely on trinkets to do it? Is there a new shapeshifted druid form that you'd like to see? Maybe the ability to play as a naga or a ferocious timbermaw?

Filed under: Breakfast Topics

Shifting Perspectives: A brief history of time

Every Tuesday, Shifting Perspectives explores issues affecting Druids and those who group with them. This week, we plagiarize from Stephen Hawking, jack a WABAC Machine, and begin a joyride through the evolution of the Druid class.

Dear Blizzard,

There are too many bosses to write about in Ulduar. I find this vexing. Please eliminate 5.

Sincerely,

Sleepless in Silithus


Salutations, Druids. As is probably obvious, we're going to take a detour out of Ulduar class strategy this week, because I'm going to shoot myself if I have to write about another boss I haven't been able to smack around since the PTR. We'll be back for Freya, Thorim, and assorted vaguely Norse-sounding entitites wishing to destroy the world for some unspecified reason but they drop phat lewtz so who cares next week.

Anyway, one of the things that's fascinated me about the Druid class since Burning Crusade is the growth in its popularity. Historically we have never been among the more commonly-played classes, and for a wide swathe of classic WoW and BC, were actually the least-played class or within the bottom 3. While there are various reasons for this (and I could devote a column to how this probably happened), Druids became more popular as time went on, and an increasing number of people began to play the class without knowing just how far it's come.

A little time spent reading through Wowwiki's list of the game's patches makes for interesting reading. A little more than 5 years ago, Druids could Feign Death, the Feral 31-point talent was Improved Pounce, and Moonkin form wasn't even in a gleam in a designer's eye.

Read more →

Filed under: Druid, Analysis / Opinion, Features, Humor, Classes, (Druid) Shifting Perspectives

Shifting Perspectives: State of the class, part 1 - Balance


Every Tuesday, or possibly Thursday when the writer votes on Tuesday and spends Wednesday screaming and beating her laptop over formatting errors, Shifting Perspectives explores issues affecting Druids and those who group with them. This week Allison Robert steals John Patricelli's column once again, secure in the knowledge that she will never be forced to atone for her crime as long as she writes something nice about ferals and keeps a respectful distance from Dan O'Halloran's whip.

I hate Tauren cat form.

Good. I got that out of my system and can write something productive. Although, believe me, if I could get away with it, an entire Shifting Perspectives would be devoted to just how much I hate Tauren cat form. I mean, just look at it! Look at the angle on the horns! The cat can't bite anything! Christ, I just -- hi, Dan. Yes, I'm totally writing the column! Look at me go!

This week, mindful as always of American election-year politicking, I'm going to borrow a page from presidential duties and write a little something I like to call "State of the Class." Druids have undergone a number of changes in the transition to Wrath of the Lich King, and will acquire even more as they level to 80. We are one of Blizzard's primary targets for both gear and role consolidation, which raises a few questions over how comfortably we're going to scale in relation to pure classes and what we can realistically expect on the march to a new level cap.

The TL:DR version of this article -- I believe our future is generally bright, the Druid community continues to have a few concerns over certain aspects of the class, our focus in PvP seems to be changing the most, and I hate Tauren cat form. This is a three-part post, so let's get started with balance. However, if you want to jump ahead to feral, you'll find that here; and the third part, restoration, is here.

Read more →

Filed under: Druid, Analysis / Opinion, PvP, Instances, Expansions, Features, Raiding, The Burning Crusade, Leveling, Buffs, (Druid) Shifting Perspectives, Wrath of the Lich King, Battlegrounds, Arena

Big Feral changes coming post-Wrath

We've been hearing rumblings about Feral stuff from Ghostcrawler, but wow. These are some big shake-ups. I'd better get it out on the table before I start raving about it:
  • Bonus armor on items (rings, necklaces, trinkets, and cloaks) will no longer be multiplied by bear forms. So while leather leg armor with 253 armor will still give us about 1190, a ring with 100 bonus armor will only give us 100 (not about 470, as now). Feral staves will no longer have armor. However, armor modifiers will be adjusted as necessary so our net mitigation does not go down.
  • An as-yet undecided deep Feral talent (such as Primal Tenacity) will gain the added effect of reducing the cost of shifting to Cat and Bear by 50%, stacking with Natural Shapeshifter for a total cost reduction of 80%. This will help PvP druids shift cheaper if they want to.
  • Protector of the Pack's group requirement has been dropped. It now simply increases attack power by 2/4/6% and reduces damage taken by 4/8/12%, whenever you're in bear form.
These changes will not be going live with Wrath of the Lich King; instead, they will come in a patch before the 3.1 content patch that introduces Ulduar. Call it 3.0.4 for now.

Read more →

Filed under: Druid, Patches, Wrath of the Lich King

Is Druid insta-shifting overpowered?

Serennia, a gnomish warrior on Tichondrius, believes that the changes to druid shape-shifting [shown in the video clip above] in patch 2.3 make it too easy for druids to get out of snares without being caught in their vulnerable caster form. She puts it very eloquently:
In 2.3, druids can shift from any form to any form (ie cat to bear; bear to travel, etc) without having to enter human form. But, it gets worse, they can shift from the same form to the same form also (bear to bear). Why is this significant? It's basically a free snare removal without ever having to expose themself in human form, making it much more difficult for anyone to kill them. It still costs them mana to do it, yes, but it's an easy trade-off for never being locked in caster form with no armor anymore to get away from a melee. So much for those well-timed caster-form kidney shots, right?

Druids needed help in 5v5 with a bit better caster form survivability, and they got that with the new Natural Perfection changes and a bit more utility. However, they did NOT need to be even harder to kill with this short-sighted change. Melee might as well not even attempt to catch a good druid anymore, and well, casters never could to begin with.
She says that this may or may not be what Blizzard was intending when they decided to go ahead with this change, but for my part, I think it's a buff druids really need, especially feral ones, who are likely to get the most use out of insta-shifting between forms. I've said before that, although restoration druids enjoy a lot of success in PvP, it's very hard for many feral druids, and personally, I think this sort of mobility can help make up for other areas where the druid is not as strong, and can provide more synergy between the druid's different forms and abilities without some of the risks that made this synergy impractical before. What do you think?

Filed under: Druid, Patches, PvP, Forums

Shifting Perspectives: That special versatility

It's often been said that druids are the three-in-one class: we can mimic warriors, priests, rogues (and even mages), but can't fulfill their respective roles as well as they themselves can. While in recent times druids have been able to gear up and perform as well as their parent classes in many respects, we are far from "warriors with stealth" or "rogues that can heal" or "priests that can off-tank in a pinch."

Our problem as druids is that we cannot but neglect the full breadth of our abilities when we must specialize in only one aspect of our class. Of course, any class works best in situations where most or all their abilities might be needed to succeed, sometimes even in the course of a single fight -- it's just that for druids these abilities include tanking, damage, and healing all together.

If you're playing with an experienced group, each player is likely specialized to one of these three roles, and his or her whole purpose is to minimize the chance that backup tanks, healers, and damage-dealers will be needed. That leaves druids trying to compete with warriors, rogues and priests (and mages), trying to do just as well at the same task, but with fewer abilities to call upon in the fight. Locked into these smaller roles, we must gear up and spend our talents in such a way that even if we were to shift out of our main role into another when the need arose, we wouldn't be able to do very well at it at all.

This brings me to the adventure at hand: Today we will go on an journey of the imagination together, exploring the potential future of druids, considering how this problem of specialization versus versatility might be approached. Indeed, as I gaze into my crystal-ball-shaped paper-weight, I see two possible futures: one, called "The Path of the Pandering Pedant," seeks nit-picky perfection in a class designed for breadth and scope, while the other, "the Way of the Multitudinous Master" brings the full manifest of all our abilities into harmonious use with one another.

Read more →

Filed under: Druid, Analysis / Opinion, (Druid) Shifting Perspectives

Shifting Perspectives: How to group with a druid part 1


Every Tuesday, Shifting Perspectives explores issues affecting druids and those who group with them, brought to you by David Bowers and Dan O'Halloran.


No one likes to be told how to play their class. We've each learned through trial and error what works and what doesn't. Yes, there is room for improvement, but, I swear, if one more person screams "HEAL PLZ" then I'm gonna make a macro that spams "TAUNT PLZ", "DPS PLZ" and "CONTROL YOUR AGGRO PLZ". And I shall refrain from uttering "Does your daddy know you're on his account?" No, really. I will. Ok, after tonight. I promise.

My point is, when you group with a warrior, you know what to expect. Same with a rogue, mage or priest. They all have clearly defined roles. But druids, oh my, you never know what you're going to get. Will you get the guy who refuses to shift out of cat form to spot heal when the priest is OOM and the tank is going down for the count? Will you get the overcaffeinated shifter who can't decide if he is dps'ing, off-tanking, patch healing or nuking? Or what about the b00mk!n that insists he can tank Illidan because he has high armor rating even though he lacks significant dodge, resilience or snap aggro?

I'm not saying these play styles are wrong or bad. There are many situations where these tactics are valid. I'm saying that groups need to know what kind of druid they are grouping with so they can all have an enjoyable and profitable pick up group. And to help you do that, I'm going to cover the major play styles of different kinds of druids and what you should and should not expect them to do for you. I'm going to start with the feral spec.

Read more →

Filed under: Druid, Analysis / Opinion, How-tos, Features, Classes, (Druid) Shifting Perspectives

Around Azeroth

Around Azeroth

Featured Galleries

It came from the Blog: Occupy Orgrimmar
Midsummer Flamefest 2013
Running of the Orphans 2013
World of Warcraft Tattoos
HearthStone Sample Cards
HearthStone Concept Art
Yaks
It came from the Blog: Lunar Lunacy 2013
Art of Blizzard Gallery Opening

 

Categories

Joystiq

Massively

Engadget