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Posts with tag shards

Patch 3.3: Stone Keeper's Shards tied to your realm

Blizzard's new Dungeon System (with built-in cross-server LFG) coming in patch 3.3 seems to have all of its bases covered, even tiny niggling details that are not yet covered in the patch notes, as this post by Zarhym proves.

What happens with Stone Keeper's Shards when you're in a PUG that takes advantage of cross-server LFG? Well, that's easy, kiddo. The system will check to see if your home realm's Wintergrasp is captured by your faction. If it is, voila! Stone Keeper's Shards for you. If not, well, you can figure it out.

As for everyone else in the group, the same check is made, and if someone else doesn't have WG captured on their server and you do, they won't even see the Shards on the corpse, so no "Hey, what about MY shards?!" loot confusion should come up. If it does, well, you'll probably never see that person again anyway, so say what you must! Just bear in mind that parties in patch 3.3 do have that new Vote Kick option.

Patch 3.3 is the last major patch of Wrath of the Lich King. With the new Icecrown Citadel 5-man dungeons and 10/25-man raid arriving soon, patch 3.3 will deal the final blow to the Arthas. WoW.com's Guide to Patch 3.3 will keep you updated with all the latest patch news.

Filed under: News items, Instances

Are disenchanters getting robbed by rolls?

Sardonis sent us a note the other day, with an interesting, if probably controversial, point inside: when we're in instances, Skinners take their skins, Miners take their ores, and Herbalists take their herbs (or of course they rotate around if there's more than one). At the end of the instance, we don't sit down and /roll on all of the herbs or ores that people have picked up. So why do we do it, Sardonis asks, with disenchanting shards?

Good question. My first response was that everyone needs enchants, and everyone can use those mats. But if everyone can get their friendly guild enchanter to enchant something, can't you get your Leatherworker to use skins, or your Blacksmith to use ores? Of course, you could argue that Leatherworkers can get skins from anywhere, but disenchanted blues only show up in instances. If it's an item that required five (or even 25) people to get, everyone should have a chance at it. There are herbs and ores in instances, true, but those can be found elsewhere as well -- they don't need a group to get them. And what about Rogues who unlock chests in instances -- sure, we need them to open the chests, but they need us to get them there.

You can get blues through questing and drops, though, too, so who knows who deserves what. Sardonis is at the point where he won't even say he's a disenchanter -- he'll just do a greed roll like everyone else, and if he gets the item, then he'll DE it. The tradition seems to be that we all roll when we've all helped drop some boss loot, but it's true that we'd never get the shards if it weren't for DE'ers. Maybe they do deserve to take what they make.

Filed under: Enchanting, Analysis / Opinion, Odds and ends, Instances, Raiding, Bosses, Enchants

Tweaks to enchanting in 3.0.8

Are you an enchanter? Have you started tearing out your hair at how hard it is to get things to DE to Infinite Dust or Greater Cosmic Essence, while Dream Shard after Dream Shard piles up in your bank even after you've bought all the enchants? In my case it's Essences that are the issue. Nothing I disenchant seems to want to turn into them, while even lowly greens keep turning into shards. I have all the enchants to learn, I simply can't get enough essences to do any enchants.

Turns out this is being retuned in 3.0.8 although I'm not sure I like how it sounds. See, the solution of jacking up how many shards enchants need would certainly make shards more valuable on the AH, but I don't sell mine anyway. Meanwhile, am I going to be getting essences from DEing now? Dust isn't that hard to get in my opinion (certainly not as hard as GC seems to think it is) - it's essences I can't get enough of, and essences that limit the enchants I can and can't do. On my server a Greater Cosmic Essence can run you 50g for one, and when I need 10 for an enchant and only have 1 after DEing two days worth of farmed/quested greens, that's a problem for me. I don't see how making it take more shards to do an enchant would be any great favor unless those shards somehow took the place of Greater Cosmic Essence, and if they do, what's the point of GCE at all? Here's hoping I'm just being reactionary and the changes coming in make it easier to level this profession.

Filed under: Enchanting, Analysis / Opinion, Economy, Enchants

Ritual of Summoning revamped

Soul Shards: love them or hate them, they're iconic of the Warlock class. Most choose to hate them, but I think locks are just full of hate in general and need to vent it somewhere. Along with a tantalizing note about "exciting changes to how soul shards might work," European CM Vaneck has just let us know that one common shard-based ability, Ritual of Summoning, is going to be changed Before the 3.1/Ulduar Patch (a promise I'm seeing a lot of lately; we can only hope that patch is soon).

Essentially, the new RoS will create a meeting stone-like object. It'll still take two players in addition to the Warlock, as well as one shard, but once the ritual has been cast, the stone can be re-used to summon as many people as desired within its five minute duration, and that summoning action will merely require any two players, just like a meeting stone. You can also summon multiple people simultaneously, and all just for one shard. You won't be able to summon in situations where you currently can't (Netherstorm, battlegrounds, in combat), but this will make summoning much easier, quicker, and less shard-intensive. A great idea.

Filed under: Warlock, Patches

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