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Posts with tag shatteredhalls

The one you never win


Recently the guild hit Supremus again -- or, I should say, Supremus hit us. You'd think this would be a fairly easy fight to master. Supremus has two phases: the first is a lot like Gruul except with no cave-ins, knockback, or Shatter, and during the second phase, he aggros random people and tries to reach them while moving at the approximate pace of a snail. Oh, and he sprouts volcanoes under other players that you have to avoid. These two phases alternate until he's a giant pile of rubble in Black Temple's scenic courtyard.

Yep. Easy.

We can't do it.

The guild's been farming Black Temple for months and most of the usual roster is rocking at least 3 or 4 pieces of Tier 6 -- yet the vast majority of our Supremus fights end with more than half the raid taking a dirt nap. We've reached the point where even this is still usually a one-shot, but it's more than a little disturbing. How can you one-shot Illidan with 24 people still alive...and somehow fail to steamroll the giant McLootLoot?

To be fair, it's not just raids. I've seen players break out in a cold sweat over Talon King Ikiss on heroic Sethekk (which always confused me; the great secret of the fight consists of tanking him in the doorway). Others cite Grandmaster Vorpil, the event before the second boss in Blood Furnace when you don't have a Paladin tank, or Warbringer O'mrogg on heroic Shattered Halls (actually, all of Shattered Halls can pretty much bite me. I hate tanking that place). My own personal nemesis is Vexallus on heroic Magisters' Terrace. I've even taken a group with two mages and a rogue in T5/T6 here and wiped 3 times. What gives?

Filed under: Analysis / Opinion, Instances, Raiding, Bosses

Five must-see quests at 70

When I finally hit 70 on my main, the last thing I wanted to do was more quests. But lately, after a lot of prodding from guildies and a lot of drooling over the thought of a quest reward Netherwing mount, I've gotten back into questing with my main. And after going at it for a week or so now, I've discovered there are some pretty awesome quests to do even after you hit that final ding in Outland. If you're just getting ready to start questing for gold instead of XP, here's five terrific quest chains you can seek out and work through.

(And yes, I do realize that most hardcore players will have already found and completed these chains-- if you know of more fun, rewarding, or cool quests to do post-70, feel free to add them in the comments below.)

1. The Cipher of Damnation. This is a loooong, long questline that will get you ready to do The Eye, the 25-man raid in Tempest Keep. It starts off with some solo quests in Shadowmoon, and then takes you through all the Heroic instances in TK. Along the way, you'll use boars to dig for tubers, and puke your guts out going through rotten Arrakoa eggs. Lots of fun. It starts in Shadowmoon Valley's Wildhammer Stronghold if you're Alliance, or Shadowmoon Village if you're Horde.

2. Entry Into the Citadel. This questline and the next one are key quests-- they'll finish with key rewards that will let you into endgame dungeons. This questline is the making of the Shattered Halls key, necessary to enter the toughest 5 man in Hellfire Citadel (not every group member needs these keys to enter these instances, just one-- unlike the raid instances). So lots of guildies will love you if you finish these quests, and for this questline, you get to kill a Fel Reaver in the process. The Shattered Halls key questline starts from a drop from Smith Gorlunk, on the Northern Terraces outside of the Black Temple in Shadowmoon Valley.

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Filed under: Analysis / Opinion, Tips, Quests, Lore, Guides, NPCs

Breakfast topic: Worst new instance

Ok, I think it's been long enough-- we've all sat here talking about how great all the new content is and how thrilled we all are to have new 5mans to run and new items to collect for a few months now, so it's time to move away from the good and start getting into the bad.

Awakener on Demon Soul says Shattered Halls is definitely the worst instance of the expansion. I have to completely disagree-- I think Shattered Halls is fun and simple once you've got it down, and the Gauntlet of Flame is one of the best 5man experiences in the game. Then again, not all long experiences are fun-- my pick for worst instance is The Black Morass in the Caverns of Time. Escape from Durnholde was brilliant fun, but BM is just (literally) a swamp-- there's no variety in the spawns, and no story to the event. Either you kill the nondescript bad guys or you don't, and I think it's a waste to be "fighting alongside" Medivh when really he's just standing there yelling at you.

But that's just me. What's the worst instance you've seen in the expansion?

Filed under: Analysis / Opinion, Breakfast Topics, Instances, Raiding, The Burning Crusade

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