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Druid glyph changes in patch 5.0.4

Druid glyph changes in patch 504
When the new 5.0 patch flips over on Aug. 28, will you be ready with glyphs? Blizzard is recycling old glyphs instead of making new spell IDs and charring old ones. Some glyphs are staying the same, some are new, but some share IDs with old Cataclysm glyphs.

Below is our list of new or changing glyphs for druids. This is not a list of changing tooltips, just which glyphs you ought to have if you want to automatically have the new glyphs when the patch flips over.

The glyph switching occurs across roles more often than not, so feral and guardian druids will want some of the current balance and restoration glyphs in order to automatically switch over.

Druids have one new glyph, Glyph of the Cheetah.

Glyphs that are changing into new majors:
Glyphs that are changing into new minors:

It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

Filed under: Druid, Mists of Pandaria

Patch 3.2 Druid changes


3.2 approaches! Sort of. The PTR itself isn't up yet (at least, not as I write this), but nonetheless, 3.2 approaches on little cat feet.

I'm going to examine the 3.2 PTR patch notes line by relevant line, just because there are several changes that impact Druids while not being class-specific. If you want a quick summary without being massively spoiled, Balance is getting a huge and welcome change to the functionality of Eclipse, Cats are getting bonked by the nerfbat, and PvP-Restos are really getting bonked by the nerfbat. Bears, well...not much is going to happen to bears this patch, which is a little demoralizing given the improvements being made to Pally tanks, but that's OK. We still have our, uh, amazing Tier 8 set bonuses and...um...the best -- sort of -- tanking cooldowns in, uh, the...uh...

...Oh, screw it, just stack the hell out of stamina and pray to the gods of RNG if your guild's dumb enough to try Ulduar on hard-mode. Congratulations; you have now done all you can possibly do to prepare yourself for modern tanking.

Sad lolbare is sad. But cough syrup for everybody! Is nise! Now let's take a look:

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Filed under: Druid, Patches, Analysis / Opinion, News items

Shifting Perspectives: State of the class, part 1 - Balance


Every Tuesday, or possibly Thursday when the writer votes on Tuesday and spends Wednesday screaming and beating her laptop over formatting errors, Shifting Perspectives explores issues affecting Druids and those who group with them. This week Allison Robert steals John Patricelli's column once again, secure in the knowledge that she will never be forced to atone for her crime as long as she writes something nice about ferals and keeps a respectful distance from Dan O'Halloran's whip.

I hate Tauren cat form.

Good. I got that out of my system and can write something productive. Although, believe me, if I could get away with it, an entire Shifting Perspectives would be devoted to just how much I hate Tauren cat form. I mean, just look at it! Look at the angle on the horns! The cat can't bite anything! Christ, I just -- hi, Dan. Yes, I'm totally writing the column! Look at me go!

This week, mindful as always of American election-year politicking, I'm going to borrow a page from presidential duties and write a little something I like to call "State of the Class." Druids have undergone a number of changes in the transition to Wrath of the Lich King, and will acquire even more as they level to 80. We are one of Blizzard's primary targets for both gear and role consolidation, which raises a few questions over how comfortably we're going to scale in relation to pure classes and what we can realistically expect on the march to a new level cap.

The TL:DR version of this article -- I believe our future is generally bright, the Druid community continues to have a few concerns over certain aspects of the class, our focus in PvP seems to be changing the most, and I hate Tauren cat form. This is a three-part post, so let's get started with balance. However, if you want to jump ahead to feral, you'll find that here; and the third part, restoration, is here.

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Filed under: Druid, Analysis / Opinion, PvP, Instances, Expansions, Features, Raiding, The Burning Crusade, Leveling, Buffs, (Druid) Shifting Perspectives, Wrath of the Lich King, Battlegrounds, Arena

Skill Mastery: Berserk

Berserk, the new 51-point talent in the Druid's Feral tree is...what day is it? Thursday? They change it a lot. Anyway, the talent originally combined elements of The Beast Within with Last Stand, but they've disengaged the +health component and made it a separate talent entitled Survival Instinct. The talent that remains affects both Bear and Cat form and does the following:
  • Mangle (Bear) will automatically hit up to 3 targets and is spammable (i.e. no cooldown)
  • Cat form abilities cost 50% less energy
  • Breaks Fear and makes you immune for the duration of Berserk
Berserk lasts for 15 seconds and Tiger's Fury is unusable while it's active, at least in the talent's current form. But odds are pretty good you'll be too busy rolling your face across the keyboard and shouting, "Faster, pussycat! Kill! Kill!!" to notice this.

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Filed under: Night Elves, Tauren, Druid, Analysis / Opinion, Expansions, Guides, Classes, Wrath of the Lich King

Wrath Beta patch notes: Feral and Restoration Druids


Continuing on from the analysis of the changes to the Balance druid talent tree, as shown in the first patch notes for the official Wrath of the Lich King Beta, we'll now examine the Feral and Restoration trees.

Feral tree
The Feral tree is seeing changes to limit the benefits that the other two trees, specifically Restoration, can gain from investing a few points into the first few tiers. We are also seeing changes to the ways in which bears will be generating aggro.

The Faerie Fire (Feral) and Feral Charge swap
Feral Charge is currently an 11-point talent into the Feral tree, which contributing to the advantages that Restoration druids currently have in arena. It allows Restoration druids the ability to charge, immobilizing their target and interrupting spells for four seconds.

Instead, Faerie Fire (Feral), which is not something that a Restoration druid would likely spend 11 points to get, will take up the 11-point spot, with Feral Charge taking its place in the tree 21 points in.

In addition, Feral Charge will be usable in cat form, dazing the target and moving the cat behind it. This will help address the concerns that cat form is not especially viable in PvP, although their crit dependency is still a weakness. It will also be useful in dungeons to catch runners and other out of place mobs.

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Filed under: Night Elves, Tauren, Druid, Patches, Analysis / Opinion, PvP, Expansions, Features, Classes, Talents, Wrath of the Lich King, Battlegrounds, Arena

New Hero Class revealed: Bard! Also, new Molten Core for the console

A Bard engaged in some totally sweet face melting

I did not think anything could break me away from the Death Knight class. The minute I got my hands on the Wrath of the Lich King beta, I was going to go to the character selection screen, pick Death Knight, and never look back. Sorry Druid, Sorry Hunter. Sorry Warlock. Maybe I'll come back to you when my uber awesome Death Knight is level 80 and I have Frostmourne in my hot little hands.

Blizzard has once again raised the bar. No longer shall I be a Death Knight. Instead, I shall be a Bard. That's right, Blizzard's just announced a new Hero Class, and it's not the Archdruid that was previously rumored.

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Filed under: Analysis / Opinion, Blizzard, News items, Lore, Classes, Talents, Wrath of the Lich King

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