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Posts with tag siege-of-orgrimmar-guide

Patch 5.4.7: Targeted nerfs to Garrosh on 10-man Heroic

Lead Encounter Designer Ion "Watcher" Hazzikostas has made a characteristically excellent post on the US forums, detailing targeted nerfs to Garrosh on 10-man Heroic difficulty. Watcher's full post is, as ever, after the break, but the main details are as follows.

There were several encounter mechanics where the numbers scaling for 10-man meant that the difficulty was higher than in 25-man. Watcher particularly notes the interaction between Malice clumps and Iron Star triggering. In 25-man, the Malice groups, a total of six players, were never large enough to trigger the Iron Star, when they inevitably overlapped with Bombardment in the fourth Malice. On 10-player heroic, the Malice clump size of three in total would also trigger an Iron Star in the fourth Malice. Now, in 10 Heroic, the Iron Star trigger clump size is four, bringing it in line with 25 Heroic.

Additionally, Garrosh's health is reduced by around 5%, and Minion of Y'Sharrj health is reduced by 10%. DPS checks for 10 Heroic were causing guilds to try to single-heal the fight, and 25 Heroic players are able to kite the adds while 10 Heroic guilds don't have the spare manpower. These changes show the process Watcher has discussed in the past, specific targeted nerfs, and will bring the two sizes in line. Hit the break for his full post.

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Filed under: Raiding, Mists of Pandaria

Siege of Orgrimmar Preview: Thok the Bloodthirsty

Siege of Orgrimmar Preview Thok the Bloodthirsty
You can sort of guess what this boss will do if your raid group wipes. There won't really be any corpses of your group left when Thok is finished. Patch 5.4's Siege of Orgrimmar will feature a trend that started in patch 5.2: Fighting raid sized dinosaurs!

Know what's more worse than fighting dinosaurs with laser beams? A hungry one. Read on to find out about other dietary alternatives for Thok the Bloodthirsty.

Thok is a multi-phase boss that you'll get to later on in the Siege of Orgrimmar instance. Let's go over what he does and how my raid group dealt with him.

Phase 1

For the tanks, I hope you're great at the lateral shuffle. Thok's Fearsome Roar will dish out around 200k damage in a frontal cone which applies a debuff. They'll be taking 50% more per debuff stack. Tag out and in as needed. Ensure that Thok is facing to the side while the rest of the raid is somewhere to the side of him. If the raid stands behind him, they'll be hit with a nasty Tail Lash. In other words, assume standard issue dragon slaying position with the raid on the side.

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Filed under: Raiding

Siege of Orgrimmar Preview: Sha of Pride

Patch 54 Siege of Orgrimmar Impressions Sha of Pride
The Sha of Pride is the fourth boss in patch 5.4's Siege of Orgrimmar raid instance. You'll find him in the chamber right after defeating Norushen. It's the last Sha in existence and allegedly the one that has influenced Garrosh in his actions throughout the expansion.

Read on to get an overview of his abilities.

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Siege of Orgrimmar Preview: Norushen

Siege of Orgrimmar Preview Norushen

Norushen is expected to be a part of the third encounter in the Siege of Orgrimmar that's coming in with patch 5.4. After we cut through the trash, we found that Norushen prevented us from going any further. Apparently, he detected that we were full of pride and said our bodies had to be purged before we could advance onwards.

Our main job here is to defeat the Amalgam of Corruption. It's the elements of pride within us combined into something that we can tangibly kill. If we don't kill the Amalgam within 7 minutes, Norushen's quarantine zone kills everyone.

And how does one about purifying themselves? Why I thought you'd never ask!

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Filed under: Analysis / Opinion, Raiding, Raid Guides

Siege of Orgrimmar Boss Preview: Immerseus

Siege of Orgrimmar Boss Preview Immerseus
Immerseus is the first boss in the new Siege of Orgrimmar raid, located just inside the entrance in the Vale of not-quite-so-eternal Blossoms. Descending into the room, you will encounter Immerseus in this circular area. When moused over, he shows up as "tears of the vale" -- the poor thing is created from the corruption of the life-giving pools of the Vale.

As the first boss of the raid, it should come as no surprise that Immerseus is very straightforward, but the mechanics, though simple, deal heavy damage if not dealt with correctly. Player are essentially trying to cleanse Immerseus' corruption by beating the corruption out of him, and killing it before it can get back. He has two phases, Tears of the Vale and Split. Immerseus will begin the fight in Tears of the Vale, and the object is to DPS Immerseus down to zero health, when he will shift into his Split mode.

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Filed under: Raiding, Raid Guides

Siege of Orgrimmar Boss Preview: General Nazgrim

Siege of Orgrimmar Preview General Nazgrim
I'm not even going to sugar coat it. As a main Alliance player, I was delighted to get a chance to put the General in his place and strike down one of the Horde leaders. But as with the case of most PTR boss encounters, it was not to be. The General thoroughly kicked my behind all over the place.

You'll find the General in the Ragefire Chasm area of Orgrimmar. He's expected to be the 8th encounter you'll find and he's surrounded by a large number of grunts. The General will call upon his Kor'kron legions to aid him periodically in battle. You'll be fending off waves of the Kor'kron while simultaneously battling through the different stances and rage abilities of the General.

Read on for a little preview on what he does and my impressions of him!

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Filed under: Raiding

Siege of Orgrimmar Boss Preview: Kor'kron Dark Shaman

Patch 54 PTR Kor'kron Dark Shaman
The Kor'kron Dark Shaman are the seventh boss of the new Siege of Orgrimmar raid instance, which will arrive in patch 5.4. They are the second boss in the Gates of Retribution wing, which is the first of three wings which are located in Orgrimmar. These wings will be applicable to both the Raid Finder and Flexible Raiding difficulties. Kor'kron Dark Shaman was tested in 10-man normal mode with three healers, and two tanks.

The start of the fight sees the two shaman, Earthbreaker Haromm and Wavebinder Kardris, who share a health pool, inside what used to be Garrosh's throne room. They are accompanied by two dogs, and the room is extremely small for the fight on 10-man difficulty, let alone 25-man, so it is best that all four are pulled outside. On PTR, the pull required quite some caution, as the combination of a +100% frost damage debuff cast on the Haromm tank and Kardris' Froststorm Bolt caused some serious issues if aggro was not well-managed, not to mention the bolt one-shotting DPS and healers. The two wolves seemed completely insignificant, with only 12 million HP each they were DPS'd down extremely quickly, then the fight begins for real.

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Filed under: Raiding

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