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Posts with tag siege-of-orgrimmar

Speed kills go live on WoW Progress

WoW Progress recently added a new feature that makes really interesting reading. While their Speed Kill rankings are still in their infancy, and a little buggy in places, they reveal some really interesting stuff about how top guilds play the game. First up, though, before you check out the new feature, I should mention their little disclaimers:
- Boss Kill Time counting starts from kill of the previous boss and includes trash clearing

- Due to buggy Paragons of the Klaxxi Battle.net data, some of Garrosh Hellscream kills and Paragons of the Klaxxi kills might be missed
Those Klaxxi. Always so darn buggy. Towards the end of the ladder, then, the data should be considered unreliable. There are certain guilds I know have killed Garrosh on Heroic who don't even feature. Method, for example, who got the world first.

But nonetheless, even if we discount Garrosh for now, these are really interesting to look at. Taking Method, certainly among the world's best guilds and the holder of more world firsts in Mists than any other, as our example again, let's have a look. They rank 32nd on Fallen Protectors. Sha of Pride? 142nd. What's going on? Well, Method run with more healers so they don't wipe. Look at the Method vs. Midwinter race at Blizzcon, Method won pretty much exclusively because Midwinter wiped three times on Dark Shaman. Slow and steady won that race, and apparently the World First one, too.

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Filed under: Raiding

Exclusive first look at Christie Golden's new novel, War Crimes

Christie Golden, author of a substantial amount of Warcraft novels including The Shattering, Tides of War, Lord of the Clans and Rise of the Horde, recently announced a new novel to add to the list, and we have all the details. Titled War Crimes, the new novel features an all-star cast of nearly every important figure from both the Alliance and Horde, and tells an interesting, new kind of story the likes of which we haven't seen from Blizzard before.

The brutal siege of Orgrimmar is over. Garrosh Hellscream, the most infamous orc on Azeroth, now sits in chains. His tyrannical leadership of the Horde has been ended by his many enemies, and he must answer for his crimes.

Renowned leaders from across the world gather in Pandaria to witness Garrosh's trial. Visions of his past atrocities are presented in vivid detail for all to see. But as history is revisited, old grievances and bitter memories come back into the light, and those in attendance begin to wonder if anyone among them is truly innocent. Mounting tensions and rising enmity steer the court to the brink of chaos... as the world waits with bated breath for the verdict on the war crimes of Garrosh Hellscream.

If you think a novel about a courtroom trial is going to be a dull affair, think again -- War Crimes isn't just a story about a trial, nor is it just another story about Garrosh Hellscream. In fact, it's anything but another Garrosh Hellscream novel. We were thrilled to get an exclusive interview with Christie at BlizzCon 2013 about her new title, a gigantic cast that includes some unexpected faces in the spotlight, and what we can expect to see -- as well as information on the book's release.

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Filed under: Blizzard, News items, Lore

BlizzCon 2013: Method vs. Midwinter live raid recap

BlizzCon Live Raid
Ion Hazzikostas, Lead Encounter Designer, and community manager Josh "Lore" Allen hosted this year's live raid where Midwinter (US Alliance) and Method (EU Horde) competed in the Siege of Orgrimmar on 25-player heroic mode. All of the raid trash was removed, and the bosses they had to fight were Sha of Pride, Kor'kron Dark Shaman, Malkorok, Siegecrafter Blackfuse, and Garrosh Hellscream.

The race started out with Midwinter killing Sha of Pride a few seconds before Method, but things took a turn for the worse on the Kor'kron Dark Shaman where Midwinter experienced 4 wipes (one of them at only 3%). Eventually, Midwinter breezed through Malkorok and Siegecrafter Blackfuse with little difficulty, but their wipes gave Method the opportunity to kill the next two bosses and get several attempts in on Garrosh before killing him on attempt 3 to win the race.

Congratulations to Method for the win!

Filed under: BlizzCon

Method square off against Midwinter in the BlizzCon live raid

live raid shot
BlizzCon is just a shade over one week away, and the time to start getting excited is now! In the past, one of the most fun player events at the convention has been the live raid, and this year will likely be no exceptions. Blizzard has brought in world #1 ranked Horde guild Method to face off against world #1 ranked Alliance guild Midwinter (what is it with M names anyway?) in a race against some of the Siege of Orgrimmar's most challenging bosses.

The live raid will feature the heroic 25-man verions of Sha of Pride, the Kor'kron Dark Shaman, Malkorok, Siegecrafter Blackfuse, and Garrosh Hellscream. It will begin at 10 am Pacific time on Saturday, and commentary will be provided by lead encounter designer Ion "Watcher" Hazzikostas and community manager Josh "Lore" Allen so us audience members can better follow the action. Make sure to tune in for the live raid, and let us know if you're for the Alliance (Midwinter) or the Horde (Method)!

Filed under: Raiding, BlizzCon, Mists of Pandaria

Scattered Shots: Siege tips and tricks, part 2

Garrosh Hellscream slain by Hunters!
Every Thursday, WoW Insider brings you Scattered Shots for beast mastery, marksmanship and survival hunters. This week, your host Adam Koebel, aka Bendak will be discussing the finer points of pew pewing in The Underhold and Downfall wings of Siege of Orgrimmar.

Some of you have been waiting 6 weeks for the Downfall wing to unlock, but now all hunters will get their opportunity to turn Garrosh Hellscream into their own personal pin cushion. If you missed the column from a few weeks ago, you can go check out part 1 of the Siege tips and tricks, covering Vale of Eternal Sorrows and Gates of Retribution.

The fights in the latter half of the raid range from purely single target, such as Malkorok, to complete AoE binges like Spoils of Pandaria. In this guide we'll be focusing on mechanics in flexible and normal mode, but some of this can apply to raid finder difficulty. Keep in mind that a lot of the forthcoming tips are simply suggestions and that your mileage may vary. What works for me may not work for you, but this will give you an idea of how our abilities can be utilized on the final six bosses. Stock up on some Tomes of the Clear Mind and let's get started.

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Filed under: Hunter, (Hunter) Scattered Shots

The Light and How to Swing It: Retribution after patch 5.4

The Light and How to Swing It Retribution after patch 54
Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Seasoned ret paladin Dan Desmond is here to answer your questions and provide you with your biweekly dose of retribution medicine. Contact him at dand@wowinsider.com with any questions, concerns, or suggestions!

Back in June (Wow, seriously? Tempus fugit, I suppose.) I shared my thoughts on some of the changes coming in patch 5.4. As is typical for me when it comes to change, I was a bit harsh in some of my pre-judgments and, now that we are well into the newest content Blizzard has to offer, I'd like to revisit a few of those points.

Inquisition's longer duration
Originally I was not very happy about this change. I felt that maintaining a relatively shorter duration buff was part of what distinguished a "good" ret paladin from a "bad" one, as if squeezing out a tiny amount of extra DPS would make a dramatic difference in performance, and that making it easier to maintain would make the spec utterly boring and unchallenging.

Boy, was I wrong. It took some getting used to at first, for as Inquisition's duration doubled the WeakAura bar that I used to track it remained the same, resulting in far too many early refreshes than I care to admit. But after the honeymoon I had settled into our new relationship pretty well. It may only be an additional 30 seconds, but it did wonders for setting my mind at ease when I went to refresh it.

I still wonder if this is where the devs will stop with it, or if they'll eventually make it passive or allow other abilities to extend its duration (essentially making it passive anyway). I would like to think that Blizzard has learned a great deal from how much tanks are enjoying active mitigation and realize that, on the whole, "active" is fun whereas "passive" is not.

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Filed under: Paladin, (Paladin) The Light and How to Swing It

Last wing of Siege of Orgrimmar now open in LFR

Klaxxi
According to the official schedule, the fourth and final wing of the Siege of Orgrimmar, "Downfall," should be available as of today, October 22nd, to players via LFR. The fourth wing features three bosses: Siegecrafter Blackfuse, Paragons of the Klaxxi, and the big bad Garrosh Hellscream himself. As has always been the case, you much have the achievement of completion for the previous raid wings in order to access the new one, in addition to a minimum gear ilevel of 496.

With this last stage of the raid unlocked, LFR groups should now be able to complete the entire Siege of Orgrimmar. If you've somehow managed to avoid all the spoilers as to the identity of the new Warchief, now's your chance to find out the old-fashioned way!

Filed under: News items, Raiding, Mists of Pandaria

The disconcerting sensation of contentment

The Disconcerting Sensation of Contentment
Spoilers for Patch 5.4 in this post

Guys, I'm happy with patch 5.4.

I know there's lots of people who don't like the Timeless Isle, but for me it's perfect - head on over, do a few quests, blow some coins gambling with a monkey person, head on out. I very much enjoy Siege of Orgrimmar. I feel like progression has been at a decent clip and I really, REALLY liked the after quests (and my wolfie mount who is now my favorite mount ever) including the bit in the Vale that I won't talk about before the jump for spoilers. I'm even happy with my class - protection is better (it still needs a ton of gear to be viable, but it always has), arms is much improved and is great for AoE, and fury is solid if unremarkable (and there's something beautiful about Storm Bolt for fury right now). In short, I really have to work to find something to complain about.

I admit, I don't really know what to do with myself. I'm an infamous curmudgeon - to find myself logging on, enjoying myself, and then logging off is somewhat confusing for me. Now, I've always enjoyed playing World of Warcraft - if I didn't, I wouldn't still be doing it this many years later - but it's always been an enjoyment tempered by this or that thing that really bothered me.

Right now, nothing in game does that. I still have my concerns, of course - I am never going to stop hating Dark Shaman, because no matter what I do, it's possible for two or three things to pop up at once and do 750,000 damage to everyone in melee in one second, and when that happens I almost always end up sniffing the dirt in the Valley of Strength. But that's a minor quibble.

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Filed under: Analysis / Opinion, Lore, Mists of Pandaria

Is your guild bank going dry?

Is your guild bank going dry
I raid with an extremely generous 25-man raiding guild that is chugging along quite nicely through the Siege of Orgrimmar. They are kind enough to provide not only guild repairs, but potions, flasks, and feasts -- now noodle carts -- as well. The guild is pretty good about keeping everything managed, and raiders do a pretty good job about keeping the guild bank filled with materials for all the stuff that the guild supplies on a typical guild run.

But we've had a problem recently that picked up in patch 5.4. Someone mentioned that the guild bank wasn't making quite as much gold as it used to, and player repairs are bleeding the guild bank of gold almost faster than it can be put in. This seemed odd to me at the time, but I re-doubled my efforts to continue sticking herbs, gems, and whatever other useful items I came across into the guild bank, figuring it would all balance itself out. It turns out, however, that we aren't alone with our weird little problem.

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Filed under: Analysis / Opinion, Guilds, Economy

Know Your Lore: The fate of Garrosh Hellscream

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

In a recent edition of The Queue, one of our readers asked a question regarding the fate of Garrosh Hellscream in patch 5.4. It was a question that many players have actually been asking ever since Garrosh's fate was revealed. In the interests of avoiding spoilers, I won't mention that fate here, but be forewarned that this edition of Know Your Lore is chock full of spoilers for patch 5.4 that discuss the situation in full.

Garrosh Hellscream's journey began as leader-in-training for a remote, tiny village in Outland. Clouded with shame over his father's misdeeds, Garrosh was listless, depressed, and convinced that he was destined to lead his people down the same dark path that his father had. In the years following his introduction, Garrosh has discovered his father's heroic sacrifice, strove to live up to his name, eagerly sought to strengthen the Horde, and then promptly fulfilled his own sad vision of the future, leading his "True Horde" down a path of darkness that eerily echoed the familiar refrain of the Old Horde from so long ago.

Please note: There are spoilers for patch 5.4 immediately following the break. If you are avoiding spoiler content for the Siege of Orgrimmar, run away!

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Filed under: Lore, Know your Lore

The Light and How to Swing It: Tips for tanking the first four bosses of Siege of Orgrimmar

The Light and How to Swing It Tips for tanking the first four bosses of Siege of Orgrimmar
Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Protection specialist Matt Walsh spends most of his time receiving concussions for the benefit of 9 other people, obsessing over his hair, and maintaining the tankadin-focused blog Righteous Defense.

Siege of Orgrimmar has been open for a month now (how time flies!) and with what I've seen over the last month I'm still not sure how I feel about the raid as a whole. The first four bosses are utterly uninspiring to tank and it seems like the raid tries to make up for it with some crazy-hectic fights in the next quad. Dark Shaman alone gave me more grey hairs than I care to admit. I get ahead of myself, though.

As they say, there's no better place to start than at the beginning, so in this post I've written up basic quick 'n dirty strats for each of the first four bosses along with glyphing and talenting recommendations to hopefully give you a far easier time toppling the Sha-corrupted forces that stand between you and the actual conflict going on across the sea in Durotar.

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Filed under: Paladin, (Paladin) The Light and How to Swing It

How do we define 'melee friendly'?

How do we define 'melee friendly' nowadays
This week, we got a special treat - Blizzard released a video with Encounter Developer Ion Hazzikostas (who is seriously my secret crush over at Blizz - my trapper keeper is full of little hearts drawn around his name), Production Director J. Allen Brack and Game Director Tom Chilton (they're dreamy too, but Ion's my fave) and it's got a cornucopia of interesting information in it for you all. However, one line of the interview, summed up by our Adam Koebel, caught my eye immediately.

They realize raids need to be more melee friendly in the future and they are working on it, but they feel that Siege of Orgrimmar is one of the most melee friendly raids in recent memory.

When I first saw this line, I chuckled bitterly to myself. Siege is melee friendly? This got me to wondering how we define melee friendly. Is it just the ability for melee players to contribute solid DPS? Because by that standard, Siege has some good fights for melee - the Fallen Protectors, Sha of Pride, Galakras and even Spoils of Pandaria are certainly fights where melee DPS can contribute a good deal of positive damage to an encounter. Phase 1 Garrosh is a place where melee with good cleave potential absolutely shines. So by that standard, a case could absolutely be made that Siege is melee friendly.

Now, in terms of melee staying alive without making the healers hate every single one of them that the raid brings to the party? Siege of Orgrimmar continues in a grand tradition of blowing up the melee. By that standard, SoO is absolutely not melee friendly.

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Filed under: Analysis / Opinion, Blizzard, Raiding, Interviews, Mists of Pandaria

Encrypted Text: Combat and Subtlety under Siege

Encrypted Text Combat and Subtlety Under Siege WEDS 109
Every week or two, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Scott Helfand (@sveltekumquat) will be your shadow on this treacherous journey; try not to keep your back turned for too long, and make sure your valuables are stashed somewhere safe.

When we last left our devious, poison-festooned heroes, they were assassinating the heck out of every raid boss in sight, much as they have been this entire expansion. Assassination has been the spec of choice for raiders of all stripes in Mists -- but might Patch 5.4 change the balance?

The answer may depend as much on you as on the gifts that WoW's designers wrapped up and handed us for the new patch. Combat and subtlety both are looking like perfectly good options in almost every situation. Unless you're with a group that is seriously trying to squeeze every last drop of damage out of its DPSers, and you're already playing your spec perfectly, your main criteria for which spec to use should rely on 1) whether you enjoy it and 2) whether you've got the right gear for it.

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Filed under: Rogue, (Rogue) Encrypted Text

Know Your Lore: A brief summary of the Pandaria campaign

Know Your Lore A brief summary of the Pandaria campaign
The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

There will be spoilers for every patch of Mists of Pandaria, including 5.4 and the Siege of Orgrimmar raid, in this post

Leaving aside blame for a moment, let's just look at the results of the past year or so in terms of what actually happened. To heavily summarize events:

Horde and Alliance forces discovered Pandaria, landing in the Jade Forest.

Both factions mobilized local allies (the Horde made pacts with the Hozen, the Alliance joined forces with the Pearlfin Jinyu) and waged a proxy battle through these cat's paws. The result was the desrtuction of the Jade Serpent's next incarnation and the release of the Sha of Doubt, leading to the Sha infestation of the Temple of the Jade Serpent.

Both factions pushed onward into Kun-Lai Summit, where they fought the yaungol and set up base camps, converting local pandaren to their cause. They did not actually join in battle at this time.

Scouts and agents of the Horde and Alliance penetrated deeper into the continent, in time exploring the Townlong Steppes and Dread Wastes. In time these advance forces even managed to convince the August Celestials to allow both the Horde and Alliance to set up bases within the sacred Vale of Eternal Blossoms.

Both the Horde and Alliance made large-scale military bases in the Krasarang Wilds and began using these to wage resource war against one another, fighting over territory and raw materials as well as ancient mogu artifacts buried below the surface of the wilds.

This period of hostilities led to a culmination wherein Warchief Garrosh Hellscream attempted to use a mogu artifact, the Divine Bell, to infuse his own soldiers with the power of the Sha. The fallout from this action caused the neutral Kirin Tor to eject the Sunreaver pro-Horde faction from Dalaran and declare themselves for the Alliance under their leader, Lady Jaina Proudmoore. Prince Anduin Wrynn nearly died in the attempt to destroy the Divine Bell, which succeeded. Garrosh Hellscream, however, was not balked from his goal of finding a new weapon.

There's more, of course. Things had only begun to heat up at this point.

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Filed under: Analysis / Opinion, Lore, Know your Lore, Cataclysm, Mists of Pandaria

Totem Talk: Healing Deeper Under the Veil

Totem Talk Healing Deeper Under the Veil tuesday
Every week, WoW Insider brings you Totem talk for elemental, enhancement and restoration shaman. Want to be a sultan of swing healing? A champion of Chain Heal? Totem Talk: Restoration, brought to you by Joe Perez (otherwise known as Lodur from World of Matticus and content creation at InternetDragons.TV), shows you how.

Between taking down bosses and pushing ever further into the Siege of Orgrimmar, I've been taking a tour of all the horde side places that I haven't been too in almost 10 years. This past week I went through and explored Undercity again. Man has that place changed since the first time I set foot there. That said, the familiar halls still feel almost the same, almost like a home coming. I mean, you never forget your first bat ride do you?

That feeling really does translate well in the new raid tier. After all, to me at least, it is all about saving the once and glorious horde. Once you make the puddle clean again, and you're ready to start making your way deeper into the Siege, your next stop is going to see you facing down some old friends. It's an interesting story point, to emerge from the vault beneath the well only to be greeted by what were once among your most valued allies in the war against the Mogu.

This is not a comprehensive boss guide, but is instead tips and tricks I have learned through my own personal experiences.

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Filed under: Shaman, (Shaman) Totem Talk

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