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Posts with tag siege

Scattered Shots: Pillaging Orgrimmar

Scattered Shots Pillaging Orgrimmar OCT 3
Every Thursday, WoW Insider brings you Scattered Shots for beast mastery, marksmanship and survival hunters. This week, your host Adam Koebel, aka Bendak will be discussing all things that are shiny and purple.

You knew it was coming. Every class needs their token loot article when a new tier is released. This tier, I'm actually really excited because the loot gods have been kind to hunters: five ranged weapons, fun trinkets, well-itemized tier gear, interesting set bonuses, and plenty of options on the Timeless Isle. Blizzard even gave us our own unique proc on the legendary cloak. The question is, where should you be spending your precious Warforged Seals and Burdens of Eternity? The short answer for bonus rolls is weapons, then trinkets, then tier pieces. The long answer concerns your chosen specialization and how far you have progressed in flexible, normal, or heroic. Set down your bow (or gun, dwarves) and pull up a chair. It's time to talk about hunter loot in patch 5.4.

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Filed under: Hunter, (Hunter) Scattered Shots

Scattered Shots: Siege tips and tricks, part 1

Scattered Shots Siege tips and tricks, part 1
Every Thursday, WoW Insider brings you Scattered Shots for beast mastery, marksmanship and survival hunters. This week, your host Adam Koebel, aka Bendak will be discussing the finer points of pew pewing in Vale of Eternal Sorrows and Gates of Retribution.

With the September 23 hotfixes, all three hunter specs have been brought up to relevance. In simulations, they are all within a couple percent of each other, but the real question is how do they perform for you in a real world setting? After an expansion of beast mastery and survival (which play very similarly), the jump to marksmanship will be tough for some hunters.

This week, for my very first hunter column, we're going to look at how you can maximize your damage and survivability in the first two wings of Siege of Orgrimmar. Keep in mind that a lot of these are simply suggestions and that your mileage may vary. What works for me may not work for you, but this will give you an idea of how our abilities can be utilized on the first eight bosses. Stock up on some Tomes of the Clear Mind and let's get started.

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Filed under: Hunter, (Hunter) Scattered Shots

Guildwatch: Paydirt in the drama mine


Picture it: you're raiding along with a PuG run by a guild called, say, Logos et Ethos. Things are going well -- your first piece of loot drops, and people start rolling on it. But then the master looter from the guild throws this in guild chat: "we will begin the bidding at 100g." Yes, apparently it's an auction run, and they didn't tell anyone. The scene above unfolds -- people curse out the guild, leave the raid, and Poemaster pulls out the caps lock to try and keep his guild's secret fundraiser going.

That drama and more in this week's Guildwatch, along with stories of downed bosses and recruiting from around the realms. Send us your tips (especially drama, we always love a good chat screenshot) to guildwatch@wow.com, and click through the link below to read more.

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Filed under: Analysis / Opinion, Virtual selves, Guilds, Odds and ends, Instances, Humor, Raiding, Guildwatch, Bosses

The state of Engineering in 3.1


In case you missed the memo, the short list of changes to the Engineering profession that have been posted for patch 3.1 are all you are going to get come patch day, like it or not. Bornakk confirmed that Blizzard feels that the "perks work out" compared to what other professions offer, and that they "have no changes planned at this time."

The relevant forum thread has grown to over 1300 replies and more than 50,000 views, suggesting that while Blizz might be satisfied, much of the Engineering community is not.

In fact, many are threatening to drop the profession and take up Jewelcrafting, which is something I hear about a lot. Of course, if your profession is really, honestly inferior to all others, then why is everyone trading up to the same one?

Pass through the break for a list of the upcoming changes, the major gripes, and a comparison of Engineering to other professions in order to put this all into perspective.

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Filed under: Enchanting, Patches, Analysis / Opinion, PvP, Jewelcrafting, Features, Buffs, Enchants, Forums

WWI '08 Panel Analysis: PvP part I, Lake Wintergrasp


We've been receiving a constant stream of news from the ongoing Worldwide Invitational in Paris, France, and we've gotten hints of changes coming to the game that promises overall improvements to PvP. In the developers' panel discussion, we learned of a Shadow Priest talent called Dispersion, which Blizzard hopes will allow the underrepresented Shadow Priests to become more viable in Arenas. The dungeons and raids discussion yielded plans to further continue the purchase of PvP gear through PvE, such as from reputation.

The panel at the WWI earlier was cleverly titled "PvP Game Systems", where Tom Chilton and Corey Stockton discussed Lake Wintergrasp, new Arena maps, and the new Battleground. It was a rather uninspired panel compared to the previous ones, revealing very little that anxious players didn't already know. Because of the suspiciously lengthy yet predictable presentation, very little time was left for questions (of class balance, I bet), although a few good ones were asked -- and surprisingly answered -- during the session.

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Filed under: Analysis / Opinion, Events, Blizzard, PvP, Battlegrounds, Arena, Worldwide Invitational

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