So you've tried out all the Battlegrounds
; maybe even ground your Honor
quota from the Call-to-Arms
holiday. You've played your Arena
games for the week, and maybe you've sent a message to those filthy campers who messed up your guildie's daily Simon Says
. What else is there to do in the world of PvP? Well, there's always World PvP
. Technically, any PvP that occurs outside of an instanced zone (i.e. Battlegrounds and Arenas) is considered world or outdoor PvP. In the old days, that meant hours of skirmishes between Tarren Mill and Southshore or endless assaults on the Crossroads. In Patch 1.12, however, Blizzard introduced objective-based outdoor PvP
with A Game of Towers
in the Eastern Plaguelands and The Silithyst Must Flow
in Silithus. The trend continues in Outlands with objectives in Hellfire Peninsula, Zangarmarsh, Terrokar Forest, and Nagrand.
I wrote about
how I always wanted my PvP to have some sort of meaning, and objective-based zone PvP is about as meaningful as it gets. More than the Battlegrounds, where PvP is contextualized only through a story, or the Arenas where PvP is purely sport, the objectives in the outdoor PvP zones are designed to give a direct benefit to your faction. If any sort of PvP highlights the conflict between the Alliance and the Horde, it is the battle for control of these PvP zones. Achieving these objectives can make a player feel like he or she's contributed something substantial to his or her faction. Although it gives little to no Honor and no Arena points, it can be fun, spontaneous and even rewarding for the little time you put in it. Whether it's role-playing
or for something different to do in between 2-on-2 Arena queues, world PvP offers a different slice of the PvP pie.
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Filed under: Analysis / Opinion, PvP, The Art of War(craft) (PvP)