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Posts with tag sindragosa

Breakfast Topic: Does anything in WoW bother you?

Breakfast Topic Does anything in WoW bother you
During Wrath of the Lich King, I used to hate the log in screen with a passion. It all started when I loaded up the client for the first time and was tricked into turning up the volume when I heard a soft, mysterious tune whispering in my ear. A second later I was ripping my headphones off as a massive, skeletal dragon deafened me with her landing and roars. Curse you, Sindragosa!

My dislike for the log in screen peaked one evening after a long raid night in Ulduar. I remember sitting on vent with friends when I was suddenly disconnected. It was just a random connection hiccup but as I sat there waiting to reconnect I realized something ... Why are there chain guard rails in Icecrown? Seriously, what would prompt the Scourge to implement safety measures into their architecture? They're undead, it's not like they need OSHA standards.

Fast forward to Mists of Pandaria and there's still little things like that which bug me. Take, for example, Farmer Yoon. When you first meet him, he is mocked by Haohan Mudclaw for being a "citypaw." But where are there even cities in Pandaria? The biggest settlements in Pandaria are still just rural villages. Nonsense, I say!

Does anything in the game bother you like that?

Filed under: Breakfast Topics

WoW Moviewatch: Bad Girls ft. Sindragosa

My choice musical genre is electronica, and as such, words can't describe my love for Mr. Voletron. Ever since I heard his first WoW remix, XT-002 - U R Bad Toys, I've been a big fan of his.

With that said, I was quite pleased when I came across this music video for Mr. Voletron's Bad Girls remix. It had been a while since I'd heard the song, and hearing it again really brought back some nice memories from raiding Icecrown Citadel. If you've been raiding since The Burning Crusade, it might even take you back further than that.

The video is by Khayllys, who you may already know for creating the machinima for Hunter, Night Elf ERP, and ZA. This particular video doesn't stray too far outside of Khaylly's usual visual style, using lots of soft edges, high color saturation, and blurred backgrounds. The editing matches the pace of the song really well, though, jumping around and creating an almost psychedelic effect that I really liked.

Now if someone would just make a music video for Madness Will Consume You (one of my favorite Mr. Voletron tracks), I'd be really happy. Anyone? Maybe Paus?

Interested in the wide world of machinima? We have new movies every weekday here on WoW Moviewatch! Have suggestions for machinima we ought to feature? Toss us an email at moviewatch@wowinsider.com.

Filed under: WoW Moviewatch

The OverAchiever: Mountain O' Mounts from achievements

Every Thursday, The Overachiever shows you how to work toward those sweet achievement points. This week, 10 little points are all that stand between us and a new ... something.

Many of the mounts this week be familiar to you if you've read The OverAchiever: Pimp Thy Ride, which I wrote before the Cataclysm content patch with an eye toward the number of people who wanted to slap a 310% mount on their toons before it had to be trained. Sadly, none of the mounts described in that article, barring one, will grant Master Riding for free now.

Also read:

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Filed under: Achievements, The Overachiever

The OverAchiever: The good, the bad, the ugly, and the weird


Every Thursday, The Overachiever shows you how to work toward those sweet achievement points. This week, we reminisce on that auld lang syne ... that nobody really misses.

It occurred to me recently that we've never really done a retrospective piece on achievements. Sure, we've rounded up stuff like entertaining achievements and evil achievements, but we've never really looked at their impact on the game as a whole. There's an article in that, but it won't be this one. New Year's Eve is tomorrow, and I'm in the mood for some brainless fun.

While I was writing this article, a number of the achievements that came to mind were the product of tier 7 raids, and I think I know why. Wrath raiding achievements were the first time Blizzard had experimented with their inclusion in raid content, and the implementation occasionally had some bizarre results. There was also the pressure cooker of having to finish Glory of the Raider before the rewards disappeared (a very belated announcement), and there was never that sense of urgency with Ulduar or Icecrown achievements. Anyway, let me know what you think.

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Filed under: Analysis / Opinion, Achievements, The Overachiever

Lichborne: Haste and spell hit issues in patch 4.0.1 and beyond


Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights.

Patch 4.0.3 and the Cataclysm expansion are approaching quickly, and frankly, we're in pretty good shape right now. Yes, there are issues you can point at in almost every tree that could be just a little better, but honestly, most of them are pretty minor. We're really solidly set up for leveling (if you don't mind leveling in a tank spec), dungeon running, and even the first tier of raiding, and for now we can feel pretty secure about ourselves (or at least about our class).

That said, there are almost always improvements to be made, and I do want to take a little bit of time to talk about the issue of the unholy tree's complicated love-hate relationship with haste. Now, you're still going to be stacking and gemming strength as much as possible when you gear up. Strength is still king, don't get me wrong, and you'll always want to get your melee hit capped out. But after that, haste pretty much rules for the roost for unholy. It vaults past critical strike rating and leaves mastery somewhere two or three miles down the road, it's so good.

This isn't too much of a problem at first glance. It's arguably a little boring stacking one secondary stat over others, but that's more or less a reality of gearing up a DPS. It's very rare that two secondary stats share equal billing. We did have a problem with reaching the GCD cap early on in the beta, but the addition of a GCD reduction element to Unholy Presence fixed that pretty handily.

That said, there's still two big problems, one of which primarily affects unholy, the other of which affects all three trees.

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Filed under: Death Knight, (Death Knight) Lichborne

Raid Rx: The limits of cognitive bandwidth for healers

Every week, Raid Rx will help you quarterback your healers to victory! Your host is Matt Low, the grand pooh-bah of World of Matticus and a founder of No Stock UI, a WoW blog for all things UI-, macro- and addon-related. If you're looking for more healing advice, check out the Plus Heal community.

How much cognitive bandwidth does a healer need? At what point is too much "stuff" actually too much?

In terms of information processing and responses, healing is a pretty demanding position to play. We're getting additional spells to work with in the expansion. That means there are more situations we need to learn how to "read". But first, let me try to paint what goes on in the mind of a healer (or at least, in my mind). I'll use Sindragosa as an example of an extreme case, in terms of encounter mechanics to watch for and healing that needs to be done.

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Filed under: Druid, Paladin, Priest, Shaman, Raid Rx (Raid Healing)

WoW.com's Guide to Sindragosa

The second you kill the two ice dragons after Dreamwalker, Sindragosa will immediately fly down into the pit to start the encounter. You don't have real long to set up your raid, so have your buffs, pots and order of operations all well laid out as soon as you approach these dragons.

Sindragosa shares a similar feel to fighting Sapphiron back in Naxxramas, which is appropriate since they're both ice skeleton dragon wyrm things.

Table of contents

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Filed under: Raid Guides

The OverAchiever: The 25 most evil achievements, part 1

What are evil achievements? They're the soul-killing rep grinds, the raiding milestones that required sacrificing a farm animal to get, and even fun pasttimes like battlegrounds into which a sizable dose of misery has been added. Eventually you just want to grab the nearest developer and shake him back and forth, screaming, "What the hell were you thinking?"

Last week I previewed three of the most evil achievements in the game, both to collect my own thoughts and to canvass commenters' opinions for a larger article. This week, I'd like to present the first set of evil achievements for your reading, wincing and antacid-chugging pleasure.

A note on judging the "evil value" of achievements
: I've been adding to this list for a while, and it's drawn from both the achievements we've covered in this column and some I've seen players complain about frequently in game. Obviously, there's no real way to quantify exactly how difficult or excruciating achievements are, so I'm going with the definition I gave above. Any incredibly difficult or RNG-saturated achievement made the short list, but I also tried to keep some unusual picks in mind. In this vein, there's an achievement in today's column that, while extremely easy by today's standards, was a screaming horror when it first debuted. I may wind up doing a list of honorable mentions as well.

So, in no particular order, I am pleased to present World of Warcraft's 25 most evil achievements, starting with #25-16 this week.

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Filed under: Achievements, The Overachiever

Spiritual Guidance: Flaying Sindragosa (and friends)

Welcome back to Fox Van Allen's twisted, shadow-ish version of Spiritual Guidance, once again rescued from the diseased, holy mind of Dawn Moore. Presumably, she's currently languishing inside one of Sindragosa's Ice Tombs. I'd totally DPS her out of there, but according to the TV, this Slap Chop thing is a limited time offer, so I've really got to move if I want to get one. Bet she wishes she had Dispersion right about now.

I could have sworn there was some kind of dragon encased in ice around here. Really.

What's that? They chiseled it out of ice and moved it to Icecrown Citadel? The hell? When did that happen? December, you say?

Those shambling horrors must shamble fast when I'm not looking. Or maybe I was just too drunk over the holidays to notice. Anyway. This bone dragon thing, it's not evil, is it?

Oh. It is. Damn. Okay, I guess we'll go kill it. But first, we'll make this stop off and heal some generic green dragon we've never even heard of before, just to keep it from turning into some boss we'll have to fight later.

Shadow priests, gather round as we storm the Frostwing Halls! We'll collect some fine loot! We'll also answer -- or at least ponder -- some existential questions. "Why can you Mind Flay a block of ice when it doesn't have a mind to flay? Why can you disease it?" All this after the break.

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Filed under: Priest, (Priest) Spiritual Guidance

Scattered Shots: Hunting the Frostwing Halls


Welcome to Scattered Shots, written by Frostheim of Warcraft Hunters Union and the Hunting Party Podcast. Each week Frostheim uses logic and science mixed with a few mugs of Dwarven Stout to look deep into the Hunter class.

Having dealt with the goth boys and girls in the Crimson Halls, it's time to move on to the big leagues and start playing with dragons. The Frostwing Halls of ICC bring us some fun fights uniquely suited to the hunter skill set. After all, where other classes see big scary dragons, we see potential pets. All they need is a good home and a little loving and they'll become loyal and life-long companions.

Probably the best part of the Frostwing Halls is that not only do we get to show off our badass hunter skills, but we even help out on the healing end. I tell ya, there's nothing that we hunters can't do!

Join me after the cut as we take a look at the hunter tips for downing the Frostwing Halls. This article assumes that you are familiar with the overall strategies for the encounters and we're just going to be looking at hunter-specific tips and tricks. As always, if your raid leader tells you to do anything differently, always do what the raid leader says. Even if she's wrong.

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Filed under: Hunter, (Hunter) Scattered Shots

Breakfast Topic: Suffer mortals, as your pathetic eardrums betray you

I hate Sindragosa. It's not the fight -- sure, the stacks of Permeating Chill are annoying as a mutilate rogue, but you can cloak them away. The Ice Tombs are even kind of fun, especially if you can /dance with her before getting frozen -- see what kind of crazy contortionist positions you can get stuck in! The Blistering Cold isn't that hard to book it out of if you keep your camera facing whatever direction you have to run, just hold down both mouse buttons when she pulls you in and you're out like lightning.

No, it's none of the above. It's her voice. It's that awful, rasping, screeching bellow. It's the way she draws out the word 'betray' that wasn't so bad the first time I heard it but let me tell you three wipes in and I was ready to turn off the sound effects entirely. I want to kill her every week not because there is loot to be had, but so that I do not have to listen to her anymore.

On the other hand, back in the days of Blackwing Lair I begged my raid leader to let me trigger the Nefarian event, just because I really wanted to hear him talk. I forget the exact number of times we wiped on Nefarian before finally killing him for the first time, but the silky way in which he said "Let the games begin" made it a little easier to take. There are other bosses and encounter voices I love -- nobody can forget Millhouse Manastorm, he of the infamous "I'm gonna light you up, sweet cheeks!" I always loved the voice of C'thun. The first time I stepped foot into AQ40 and heard that eerie, low voice from out of nowhere, politely informing me that my friends would abandon me and that I would die, I nearly yelped aloud.

But Sindragosa. Ah, Sindragosa, you have reached a level of irritation with me that rivals even Jaina Proudmoore's incessant sobbing or Kael'thas' never ending bantering in Magister's Terrace -- which now takes longer to listen to than it takes to kill him. So how about you guys -- who's tops on the voice acting in your opinion? Who do you love to hear every time you kill them? Whose voice makes you reach for the mute button?

Filed under: Breakfast Topics

Raid Rx: Healing Sindragosa


Every week, Raid Rx will help you quarterback your healers to victory! Your host is Matt Low, the grand poobah of World of Matticus and a founder of No Stock UI, a WoW blog for all things UI, macro, and addon related.

Sindragosa is easily the most agonizing boss in the entire instance. I personally thought Professor Putricide was bad but once I got to her chamber and started several attempts, my faith in myself was shattered. One of the big frustrations is that a player who is lagging or disconnecting can easily be the cause of a wipe. Sindragosa is not forgiving at all. You'll find her after you clear out the Nerubian trash room that's protecting her.

Why she needs a bunch of undead spiders to act as her guardians, I will never know. Don't forget to activate the teleporter when you run into the area (It's on the left side when you enter). Once you've cleared out the whelps and the two mini-dragons in front, Sindragosa will come charging in. However, you can immediately run back through to the Nerubian trash room to get properly set up since she'll despawn. She'll reset allowing everyone to drink up and rebuff if necessary.

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Filed under: Druid, Paladin, Priest, Shaman, Raiding, Raid Rx (Raid Healing)

In-Game Fixes for March 4th, 2010

Bornakk has announced a handful of in-game hot fixes on the official forums today. They're pretty much all Icecrown Citadel boss ability nerfs and tweaks, and should fixes a few annoyances with some battles, stretching from Marrowgar to Sindragosa. The full list is after the break.

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Filed under: News items, Raiding

Know Your Lore: The Blue Dragonflight


The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how, but do you know the why? Each week Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

The past few KYL's have been focusing on dragonflights, and this one's no different. This week, we cover the Blue Dragonflight, Azeroth's masters of magic. Before we do, though, we should go back and link my Red Dragonflight post and Anne's Black Dragonflight one, because a lot of the same ground is about to be covered.

In some ways, the blue dragons are the ones players may be most familiar with. From Azuregos wandering about Azshara to Sapphiron in Naxxramas and Sindragosa in Icecrown Citadel, with appearances by Kalecgos in the Sunwell, Arygos in Ahn'Qiraj, and of course two 5 man instances and a raid in Coldarra, players have plenty of opportunity to run into a member of the Blue Dragonflight.

The Blue Dragonflight has been involved in many of the important events of Azeroth's history despite suffering unimaginably from those events. From the War of the Ancients and the Sundering to the Third War and to the present with the Nexus War, blue dragons have attempted to hold to their ancient charge to shepherd the world's magics no matter what it costs them. And it has cost them very, very dearly. For thousands of years, the blue dragons were almost extinct, nearly wiped out by Deathwing and the Dragon Soul. Their leader and father, Malygos the Aspect of Magic, was driven mad by the loss of so many of his children and the betrayal of his best friend and most trusted confidant, Neltharion.

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Filed under: Lore, Know your Lore

Lichborne: Frostwing and Lich King loot for death knights


Welcome to Lichborne, your weekly death knight discussion center. This week, your host is playing it cool in more ways than one, what with the test server shakeups to frost DPS.

Before we start into this week's column, I do want to assure any prospective frost DPSers that I fully plan to write a frost DPS 101 guide. In fact, up until a few days ago, I had every intention of writing that as today's column. Then I sat down at the computer on Friday, and we had a nice shiny new PTR with a whole mess of frost DPS buffs. It's probably going to take a bit for us to sort through those buffs, see how they affect speccing and gearing, and whether or not they'll make it live, so for now, we're going to focus on some other topics.

This week, the subject is the loot in the final section of Icecrown Citadel, the Frostwing Halls. There's only a few bosses here, but you'll find some great off-spec pieces, a few best in slots items, and some interesting weapon choices. I'll offer my usual disclaimer here and recommend that you go back and review the opening paragraphs of our Lower Spire loot guide, since it lists some basic stat rundowns and philosophies that you should keep in mind as you read these guides. You may also want to review the stat weights discussed in blood DPS 101 and unholy DPS 101 as you pick out your DPS gear from these pages.

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Filed under: Analysis / Opinion, Death Knight, (Death Knight) Lichborne

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