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Posts with tag single-target

Blood Pact: Multitarget DPS and situational awareness

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Every week, WoW Insider brings you Blood Pact for affliction, demonology, and destruction warlocks. This week, Megan O'Neill discusses how to handle one, some, or many whelps.

Before BlizzCon, I left off with the beginnings of how to put together your UI. While it would be easy to generate a post of macros and Weak Auras import strings, that wasn't my intent. User interfaces in WoW are varied and can be unique to the player, so I think it's a greater lesson to learn how you can design your UI to help you, rather than to help patchwork import settings together for you.

So while the setup of unit frames may have seemed incredibly basic to some readers, knowing where some set frames are helps you take control of how your targets are presented to you. Much like healers considering a raid frames grid to be a central part of a healing UI, having damage targets at the ready is a central if often subconscious part of a DPS UI. Today is another basic topic, but it too has a subtle effect on how a proper UI setup can aid in DPS.

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Filed under: Warlock, (Warlock) Blood Pact, Mists of Pandaria

Blood Pact: WoL, 'locks, and damage done

Blood Pact General damage done on World of Logs MON
Every week, WoW Insider brings you Blood Pact for affliction, demonology, and destruction warlocks. This week, Megan O'Neill wants to coin WoL'lock, but isn't sure if she should.

Last week, I started off with some basics of World of Logs (WoL) regarding warlocks. I started to write a column to go spec by spec, but later I realized that might become a game of find and replace with the different buffs or DoTs important to each spec. So instead, this week is another general World of Logs lesson with a little more specific caster DPS focus with warlock flavor. We'll just build up to the nitty gritty spells next week.

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Filed under: Warlock, (Warlock) Blood Pact, Mists of Pandaria

The Light and How to Swing It: Just how masterful can mastery healing get?

Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Every Sunday, Chase Christian invites you to discuss the finer side of the paladin class: the holy specialization. Feel free to email me with any questions you want answered, like why paladins are so awesome.

Sometimes I feel like I can't get away from Illuminated Healing. Our holy paladin mastery has been receiving nonstop tweaks since its introduction, and it's always flirting with viability. Stats like haste and critical strike rating are predictable. I can draw up some formulas to show you how many extra ticks of Holy Radiance you'll receive at a given haste level. Mastery is much more nebulous than that, as its effectiveness depends entirely on the encounter and your healing assignment.

Everyone has some amount of mastery rating on their gear, and there's even some passively built into our characters. While having a bit of mastery to make our heals bubbly helps our throughput, it's certainly not overpowered. There are a few holy paladins who, in an attempt to see how far Illuminated Healing can go, have enchanted, reforged, and gemmed into mastery completely. With IH bubbles absorbing 35% of the value of the original heal, stacking mastery can obviously make something interesting happen. How potent can Illuminated Healing really become?

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Filed under: Paladin, (Paladin) The Light and How to Swing It

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