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Posts with tag skill-mastery

Breakfast Topic: Skill mastery, or lack thereof

Yeah, I know most of you reading are pretty elite dudes. You have your hotkeys mapped, your DPS rotations memorized, your addons loaded, and you never miss a cooldown and never let a buff drop for more than a second. But for most people, I can't help but think that we all have that one ability that just sort of gets forgotten all the time. There's just so many buttons to press and configure and it's not exactly core to basic gameplay, so you shuffle it off to a corner in your brain or the UI and forget about it.

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Filed under: Analysis / Opinion, Breakfast Topics

Wrath of the Lich King: Warrior roundup

Wrath of the Lich King. It's here. You're ready. At least, you think you're ready. You recall the last time we all went off to a new place to kick some butt, some guy said something about not being prepared, and you don't want to be unprepared. So let's go over all the coverage we've done on the site that might be of interest to you.

Talents and Skills


Leveling Builds

  • Try out a Prot Grinding Build - 0/8/53 for soloing groups of mobs as well as tanking.
  • This Fury/Prot build brings Titan's Grip with a touch of Improved Thunder Clap and Incite for moderate tanking viability and damage.
  • Here's a heavy Arms build - substitute your weapon specialization of choice.

Gearing guides


Hopefully this will get you started in Northrend. Have fun killing things and taking their stuff!

Filed under: Warrior, Analysis / Opinion, Expansions, Wrath of the Lich King

Lichborne: Unholy Blight, or I spent 51 points for this?

Welcome to this week's edition of Lichborne, where Daniel Whitcomb is totally bumming out that he won't be getting a sweet axe on his Death Knight.

I know a few of you have been asking for some good solid builds for powerleveling your Death Knight through Outland and through to Northrend, and I'm hoping to deliver soon enough, but unfortunately, it's hard for me to recommend something when it could very well change another couple times before release.

We're getting down to the wire, though, so it's likely the trees will solidify soon, and I'm hoping to have some recommendations on good Death Knight builds in the next week or two. For now, I've decided to take a look at one of the 51-point Death Knight talents to give you a taste of how things change in Beta. Specifically, I'm talking about Unholy Blight.

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Filed under: Analysis / Opinion, Expansions, Leveling, Talents, Death Knight, Wrath of the Lich King, (Death Knight) Lichborne

Skill Mastery: Mark of Blood


While Blood is not quite as as powerful as it once was, it remains, at the least, a solid DPS tree and one quite a few Death Knights will probably choose to level with. The wide array of self healing abilities means that a Blood Death Knight has a very hard time dying, and nothing interrupts a good grinding session quite like a death.

In Skill Mastery today, we'll look at one of the Blood Death Knight's signature talent abilities, the 21-point talent Mark of Blood. Mark of Blood is placed on an enemy, and every time that enemy deals damage, their target is healed for 4% of their max health. It costs 1 Blood Rune. It lasts for 30 seconds, and has a cool down of 3 minutes.

It's a straightforward skill to use. Throw it on your target and keep fighting. Using it effectively, however, may take a little bit of thought. Here's some tips to figuring out the best way and time to make your mark:

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Filed under: Analysis / Opinion, Tips, Talents, Buffs, Death Knight, Wrath of the Lich King

Breakfast Topic: What about the new talent specs is confusing you?

New spells! New talents! New...confusion. We posted a number of new talent guides (don't see yours? It's coming soon!) as well as the Skill Mastery series to give you the information you need to respec your toon(s) come pach day. But having logged on last night, I still had to walk many guildies through their talent choices. They weren't sure what specs work and which don't anymore. There is a certain amount of information overload going on for many players right now.

Is there anything you are unsure of with your new builds? What talent information are you looking for that you haven't found yet? Is there a talent, skill or spell whose function is unclear? Leave your answer here and we'll try to clear it up for you

Filed under: Breakfast Topics, Talents

Skill Mastery: Damage Shield

Do you like it when people hurt themselves trying to hurt you? Sure, we all do! And Damage Shield makes sure that's exactly what happens. A simple, beautiful, long needed change for warrior tanking, Damage Shield inflicts damage on anyone who hits you with a melee attack, or anyone who you block in melee. This is, to my minds, a nice compromise with an avoidance ability still having positive threat results: while it wouldn't make sense to damage someone if they miss you, or if you dodge them, it does make sense that you can block their attack and whack them a sharp smack on the snout for the trouble.

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Filed under: Warrior, Patches, Analysis / Opinion, Talents, Wrath of the Lich King

Skill Mastery: Survival Instincts

Survival Instincts is one of the surviving (har!) aspects of the now-defunct 51-point Berserk talent in the feral tree (the other is the new version of Berserk, which we discussed here). It's fairly straightforward; for 11 points in the feral tree and a 5-minute cooldown, you get 30% of your maximum health in bear or cat form for 20 seconds. Essentially it's Last Stand for Druids, albeit a Last Stand with a significantly shorter cooldown.

During 5-mans in the beta while tanking, I saw an HP boost into the 26-27K range from a health pool of 19-20K. That's certainly nothing to sneeze at and it's situationally useful, although it'll probably find better and more consistent application under the same circumstances in which Last Stand's typically popped, i.e. progression raid content and/or "Oh S**T!" moments. The latter is particularly welcome as Druids have often complained about bear form's worrying lack of options in the event of an emergency. As many Warriors will tell you, proper use of the ability involves letting your healers know both when you've popped the ability and when it ends. Mods like OptiTaunt can relay this information automatically, but you can also macro it if need be.

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Filed under: Night Elves, Tauren, Druid, Analysis / Opinion, Expansions, Guides, Classes, Wrath of the Lich King

Skill Mastery: Bloodsurge


While a lot of debate goes back and forth about how much damage Fury is doing in Wrath, and how fun the tree is, there's one fury talent that is unabashedly awesome in my opinion: Bloodsurge. Bloodsurge is a pure delight to use, and is a perfect example of synergy in action: the Fury tree stacking a boost to critical hit with the new Rampage (which we will also be spotlighting, never fear) which causes your Bloodthirsts to crit, which gives you an instant cast Slam with a high chance to crit as well.

It's quite possibly my favorite Fury ability (yes, even more so than Titan's Grip, which I am currently back in love with - I know you were all pulling for us crazy kids to make it) just for the fun of hearing the swoosh-bang on a BT crit. That sound means hit the slam button for extra damage! It's like getting all cherries on the slot machine, but without having to sit with all those people feeding quarters into the boxes with that desperate, hardened stare. Those folks scare me. I get the sense they'd like an instant cast slam as well, so as to easily steal my quarters.

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Filed under: Warrior, Analysis / Opinion, Talents, Wrath of the Lich King

Skill Mastery: Berserk

Berserk, the new 51-point talent in the Druid's Feral tree is...what day is it? Thursday? They change it a lot. Anyway, the talent originally combined elements of The Beast Within with Last Stand, but they've disengaged the +health component and made it a separate talent entitled Survival Instinct. The talent that remains affects both Bear and Cat form and does the following:
  • Mangle (Bear) will automatically hit up to 3 targets and is spammable (i.e. no cooldown)
  • Cat form abilities cost 50% less energy
  • Breaks Fear and makes you immune for the duration of Berserk
Berserk lasts for 15 seconds and Tiger's Fury is unusable while it's active, at least in the talent's current form. But odds are pretty good you'll be too busy rolling your face across the keyboard and shouting, "Faster, pussycat! Kill! Kill!!" to notice this.

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Filed under: Night Elves, Tauren, Druid, Analysis / Opinion, Expansions, Guides, Classes, Wrath of the Lich King

Skill Mastery: Improved Fire Nova Totem



I'm having a lot of fun playing an Elemental Shaman in the Wrath beta. As Mike described in Skill Mastery: Thunderstorm, we have some fun new talents to play with and I hope we get to keep most of them. The new talent I'm highlighting today is Improved Fire Nova Totem.

To the right you can see the stats for the Fire Nova Totem at level 71 without taking the Improvement talent. However, 20 points into the Elemental talent tree, you can spec Improved Fire Nova Totem. If you take both talent points, you'll slash the time it takes for the totem to activate and you'll add some handy bonuses to the spell.

First, the timing. The unimproved Fire Nova Totem takes 3 seconds to fire, but for each talent point you put into Improved Fire Nova Totem, it procs one second faster. So, if you spec both points, it will only take one second for the Fire Nova to explode after you drop it. With only a 15 second cooldown on the spell, that means you can use this bad-boy several times during a PvE fight.

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Filed under: Shaman, Analysis / Opinion, Wrath of the Lich King

Skill Mastery: Mind Sear

Mind Sear, one of the new baseline abilities for Priests in Wrath of the Lich King, is an unusual beast. It's a Shadow-based AOE spell, which is fantastic, but it's a little trickier to use than we might like. It looks super cool, so that makes up for some of its issues. Let's ignore the issues for a moment though. Let's take a look at the tooltip, and then I'll explain how the spell works.

Mind Sear Rank 2 - 30 yard range
Costs 28% of base mana - Channeled
Causes an explosion of shadow magic around the enemy target, causing 212 to 228 Shadow damage every 1 sec for 5 sec to all enemies within 10 yards around the target.

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Filed under: Priest, Analysis / Opinion, Wrath of the Lich King

Skill Mastery: Thunderstorm


Upon dipping into the Wrath beta for the first time about a month ago, I quickly realized being a Resto Shammy wasn't going to cut it for leveling from 70-80 (don't worry too much, though, dedicated Restos, as that says more about my lack of patience for the spec than the actual strength of the spec itself). I switched Elemental the first time I got in there, and haven't looked back since. And while I'm finding all kinds of fun little strengths in the Elemental tree (my spell crit is much higher than it ever was, obviously, and Lighting Overload, even though it's not new in Wrath, is a lot of fun), the real standout is the 51-point talent, Thunderstorm.

Here's a spell that does its darndest to focus on two issues caster Shamans have had in the past: running out of mana and getting caught in melee. The name could probably use a tweak (it's more of a Lightningstrike than a Thunderstorm), but the spell effect is great, and while it's gone through a few tuning iterations in the beta so far, odds seem good that it'll come out being one of the best-used tools in the Elemental Shammy's arsenal.

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Filed under: Shaman, Analysis / Opinion, Virtual selves, Odds and ends, Blizzard, Talents, Wrath of the Lich King

Skill Mastery: Shockwave


One of the new talents for Wrath of the Lich King, Shockwave is the 51 point protection talent. Described as having been intended to help with both tanking and soloing, it is a cone attack directed in front of the warrior for ten yards, dealing damage based on attack power and stunning for four seconds. As you can see from the screenshot, it can do reasonable damage if it critically hits (that cloud heading off into the distance is the animation of the spell). In my opinion it does exactly what it is intended to do, helps protection spec warriors with both soloing and tanking.

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Filed under: Warrior, Tips, Features, Guides, Classes, Wrath of the Lich King

Skill Mastery: The Art of War


For today's Skill Mastery, we'll take a look at a passive talent instead of a fancy button you can press. This has been my favorite talent ever since it was introduced in the Beta even though it has seen numerous iterations -- so many, in fact, that it might be a little premature to write about it. On the other hand, this latest version feels like it's almost in its final form -- not overpowered and quite utilitarian.

The Art of War is a two point talent on Tier 7 of the Retribution tree that increases the Critical Strike damage of Judgements, Crusader Strike, and Divine Storm. For PvE, that's a simple DPS increase that scales properly while in PvP, it helps to counter Resilience. Ideally, however, the number should be tweaked to completely negate it as Resilience damage reduction from crits is capped at 25%. The damage bonus is a good buff for the three main damage sources of a Retribution Paladin, but the better part of the spell is the reduction in the cast time of Flash of Light.

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Filed under: Paladin, Analysis / Opinion, Talents, Wrath of the Lich King

Skill Mastery: Savage Roar

In Wrath of the Lich King, Blizzard is clearly committed to ditching the "master of none" part of Druids' "Jack of all trades" for good. In particular, regarding the topic at hand, they're trying to ensure that Feral druids can be either first-rate DPS or first-rate tanks (though not with the exact same spec). And Savage Roar, I suspect, will be a big part of bringing that first-rate DPS for kitty form:

Savage Roar (Rank 1)
25 Energy, 100 yd range
Instant
Requires Cat Form
Finishing move that increases attack power by 40%. Lasts longer per combo point:
1 point : 14 seconds
2 points: 19 seconds
3 points: 24 seconds
4 points: 29 seconds
5 points: 34 seconds

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Filed under: Druid, Wrath of the Lich King

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