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Posts with tag slam

Heroes of the Storm: Stitches

At the end of our look at the Support hero Tassadar, I said we would likely look at Muradin next. I lied. Stitches came up in the Heroes of the Storm free-to-play rotation and I learned the meaning of true love. Stitches is a beefy member of the Warrior class, heroes that are typically low damage, high survivability. In many cases, the threat a Warrior poses is not in his or her ability to kill you -- but the fact that they're a nuisance, unkillable things that make a slow push into your territory and you must struggle to stop them.

While Stitches does have those qualities, I also like to think of him as something of an offensive Support character. Where most Support characters help your Heroes survive a battle, Stitches helps his allies murder the other team. He picks your enemies apart and holds them still while your assassins go to work.

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Filed under: Heroes of the Storm

Ghostcrawler reveals upcoming class changes in Cataclysm

Lead Systems Designer Greg "Ghostcrawler" Street has posted the blog post I think most of us have been waiting for ever since Cataclysm went live. It features a summary of where the dev team sees the PvE and PvP games at this point, including some analysis of various classes and specs, and some planned changes for those specs that are underperforming and overperforming.

In PvE, Ghostcrawler mentions that Blizzard is mostly happy with the tank classes and notes that while healers do have it a bit hard, this is intentional. Heroics are meant to be a challenge. As for DPS, he offered that some classes, such as arcane mages and marksman and beast mastery hunters, are too low in their damage, while others, such as shadow priests and fire and frost mages, are being watched closely before final judgment is made on their numbers.

In PvP, Ghostcrawler says Blizzard is satisfied with the decreased emphasis on healing prevention and burst damage. Crowd control and dispel mechanics, especially offensive dispels, may see some PvP nerfs, and priests will specifically be getting some PvP buffs.

Stats also got some mention. A lot of stats are being neglected by some classes, and the dev team wants to fix this. Mastery will be either buffed or completely revamped for many specs, such as unholy death knights and retribution paladins. Haste may be made to scale with more attacks, such as Lacerate, Slam, and Steady Shot, in order to make the stat more desirable to certain specs.

Check after the break for the complete text of Ghostcrawler's post, including a list of specifically planned (but not finalized) class changes for future patches.

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Filed under: Analysis / Opinion, Blizzard, News items, Cataclysm

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