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Posts with tag slashdot

How to get your blog crashed by WoW.com


Every day, our tip line gets a number of requests for link exchanges, publicity, and feedback on whether a post would be good for inclusion in the Daily Quest. We're really happy to be able to direct traffic to bloggers with good information, but sometimes we get requests that leave us baffled, uncomfortable, or both. While it's pretty easy to deal with some of these (gold-selling sites wishing to advertise here are a quick, "No thanks"), some of them come from otherwise well-meaning bloggers who want a link, but who may not get the desired results from one. Naturally this leaves us with a bit of a dilemma, and these are the things I think about while nosing around incoming links and my own list of favorite blogs:

Please don't ask us to link your blog. Ask us to link a post.

Even if we love your site and we read it all the time, we still need a reason to link you that's relevant to a subject we're writing about. Readers dislike getting recommendations like "It's a great blog!" or "You're going to love it!" Uh, why is it a great blog? Why should they love it?

Nothing speaks so loudly or effectively as a great post on a good topic. Moreover, if we're linking a post of yours, your blog's main page should be linked as well. Even if we got dumb and forgot, it should be a simple matter for readers to find your central page (and you've got a design problem on your hands if they can't).

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Filed under: Analysis / Opinion, Fan stuff, Odds and ends, Features, Humor, Factions

Blizzard's new Warden, and our privacy

Tech community Slashdot is going mad over a little present Blizzard apparently included with patch 2.3 this week: a brand new version of Warden (the program Blizzard uses to check for hacks, bots, and keyloggers) that they say effectively gives Blizzard total control over our computers. The technical stuff is a little hard to understand, but apparently Warden is what's called a "polymorphic program"-- that means that it actually hides from anyone looking at it exactly what it's doing and which files it's changing with a random code. Obviously, Blizzard wants to keep the program's activities secret from attackers-- if a hacker knows what Warden does, then he can more easily avoid it.

In previous versions of Warden, this randomization was "easy to predict," but Slashdot is saying that the new version effectively hides from even the user exactly what Blizzard is doing on your computer. Now, there is no clear reason why Blizzard would want to do anything bad with your computer-- odds are that this new software is the most effective version they've yet developed at making sure you can play the game without fear of hacks or keyloggers, and that's all they want to do with it.

But you should know that, according to "Captain Kirk," who wrote this article, Blizzard effectively has access to anything and everything on your computer, and can now edit or retrieve information at will without even you knowing what has happened. There's no reason not to trust Blizzard-- they're a high profile company with a long reputation of developing great software. But if a wayward employee at Blizzard wanted to steal your private information from your computer, or install a virus or malware on your PC, we're being told that this program will let them do it without your knowledge. You agreed to this-- it's in Section 14 of the Terms of Use-- and so it's up to you whether you trust Blizzard with your computer or not.

WoW Insider has contacted Blizzard and asked them to clarify the situation if necessary-- we'll let you know if we hear anything from them.

Filed under: Analysis / Opinion, Blizzard, News items

BBC reports on upcoming WoW competition

Slashdot is linking this morning to an article that BBC has posted today which gathers views from several game developers as they talk about what comes next when you have a behemoth such as the World of Warcraft dominating the MMO-verse. While somewhat light on new perspectives, it's just further showing that developers really do have to account for WoW when considering their existing and future software offerings.

Though the article talks with people behind Star Wars Galaxies, Lord of the Rings Online, and the upcoming Age of Conan, I find that Slashdot commenter JanusFury sums it up best with, "Instead of complaining about the lack of a strong competitor to WoW, how about making one?"

What's on your MMO horizon as a WoW-killer? Does anything coming up, or existing on the market now, have a powerful enough hook to pull you away from the World of Warcraft? Obviously, if you look at the included image, you know what I'm waiting for.

[via Slashdot]

Filed under: News items

WoW ruined your life? Stop playing! [Update]

Slashdot is pointing to this blog post, written by a guy who just quit WoW, about how it completely ruined his life. According to him, WoW and the time "required" for even casual raiding were responsible for him gaining weight, losing his girlfriend and friends, wrecking his health, and generally causing him untold anguish and pain. On top of that, after he's quit, he even complains that his guild-- gasp-- moved on without him.

Listen to me, right now: if this game is ruining your life, stop playing. If your girlfriend is telling you to choose between her and WoW, choose her, you idiot. If you're about to lose your job because you play this game too much, stop playing this game. It's a game. It's not responsible for any of the stuff that happened to this blogger-- he is.

We've heard the arguments he makes before-- blah blah blah, the game is addictive, it becomes an obsession, Blizzard is rewarding farming and time investment instead of skill. And all those things are true, to a degree. But coffee is addictive, too, and so is smoking, and so is alcohol. Is it beer's fault that college students do stupid things on the weekend? Of course not-- it's the students' fault for drinking too much beer. And if this guy is overweight, girlfriendless, and a loser, it's his fault, not the game. WoW is just that-- a game. Shame on him for forgetting that when most of the seven million other players don't seem to have a problem with it.

And the worst part... is after the jump.

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Filed under: Analysis / Opinion, Fan stuff, News items, PvP

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