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Posts with tag slots

Officers' Quarters: How to fill slots

Every Monday Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership.

This week's e-mail is straight and to the point:
Dear Mr. Andrews:

In your latest Officer's Quarters article you mention filling raid slots by seniority is not a good system. What is a good system for filling raid slots? What would you recommend?

Great question, Michael! When you have too many raiders, it's supposed to be easy to put together a raid, right? It's often harder than it seems, and you can really stir up drama by making ill-considered choices.

Let's examine the various systems for filling raid slots.

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Filed under: Officers' Quarters (Guild Leadership)

Officers' Quarters: The fourth tank's lament

Every Monday Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership.

It's no secret that tanks are generally in short supply. Blizzard has admitted as much and even designed the Death Knight class specifically to entice more people to taking up the tanking role. They've gone away from fights like the notorious, original implementation of the Four Horsemen encounter that required 8 fully geared tanks and given us more fights like Rotface that only require 2. But for a 25-player raid, you generally need 3.

So what about those fourth tanks? They find themselves riding the pine:

Dear Scott,

I have been playing WoW for just under four months and have worked my butt off to make my Warrior the best tank that I possibly can. I get numerous compliments about my ability and pride myself on being liked by all. I have joined one of the top raiding guilds on my server, but I am finding problems getting selected for raids.

Currently we raid 3 nights a week, and on average, we have 35-40 people showing up EVERY raid night. Obviously, you cannot take 40 people into ICC25 and therein lies the problem. The current state of raids encourages guilds to take 3 tanks at most, and at times, the third tank is running in an offspec, most likely dps. I am one of five tanks in the guild, and the newest of the bunch. All gear is about equal. The other four get selected for raids on a nightly basis based on seniority. I have remained diligent and have shown up for raids every night without fail, only to be told there is no need for me tonight.

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Filed under: Officers' Quarters (Guild Leadership)

Officers' Quarters: The fall surge

Every Monday Scott Andrews contributes
Officers' Quarters, a column about the ins and outs of guild leadership.

Back in June, I wrote about surviving the summer, when raider interest wanes and many players go AFK for weeks on end. Now that fall is back in full swing, all those players are back. Many guilds find themselves with a renewed roster of raiders clamoring for suddenly limited slots. This week, one reader asks how to handle all the extra bodies.


I lead a casual raiding guild. We have 1 25-man a week and about 3 10-mans a week including ToC 10 and Ulduar 10. I don't force anyone to raid. I tell them that they can sign up for whatever they want but if they sign up and don't show up, then they are penalized.

My problem is that since I allow anyone to sign up and I don't have set groups, what do I do when I have more people signed up than I need?

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Filed under: Officers' Quarters (Guild Leadership)

Officers' Quarters: The standby experience

Every Monday Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership.

"You're on standby tonight." No one wants to hear these words when a raid is forming. It's aggravating, frustrating, and downright depressing sometimes. This week's e-mail comes from a player who's had it with being on standby. I will talk about what she can do to help herself, why raid leaders do this to you, and how the standby system can work better for everyone involved.

Hey Scott!

I've been reading your column for a few months now and I particularly enjoy it. However, I thought I'd never find myself writing to it.

I'm in a bit of a conundrum.

You see, my guild of which I was a member of for quite a few months and enjoyed hanging out with and raiding with broke up. Those of us who were still around joined a good raiding guild on the server. I've seen the leaders and the officers in action and I'm impressed. The guild is fairly large and compared to my last guild, foreign. My previous guild was very friendly and explained things to me. I'm fairly new to this game and especially raiding (I raided Karazhan only a few times as compared to some people's many, many, many times.), but I pick up on things quickly and try to be as useful and helpful as I can. At the moment, there are more than 25 people signed up to raid and the leaders pick who gets to go and who sits on standby. They also use a DKP system, which I am fine with.

My problem is with the standby system.

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Filed under: Officers' Quarters (Guild Leadership)

Officers' Quarters: Disposable raiders

Every Monday Scott Andrews contributes
Officers' Quarters, a column about the ins and outs of guild leadership.

PUG players seem to be everywhere these days. For guilds that can't field a full 25, PUGs are running Naxxramas and Obsidian Sanctum and even the Eye of Eternity alongside you. They're practically half the raid in your Vault of Archavon runs. They help your 10-player raid take out Heroic Flame Leviathan for some quick, juicy iLevel 226 loot. If Blizzard keeps nerfing Ulduar, pretty soon they'll be looting Keepers' chests, too.

Last week's e-mail was practically a blog unto itself, so this week I thought I'd pick a short one. One reader asks what we owe these PUG players. Can we just boot them as soon as some of our own guild members log on?

Hi Scott

I have a question about what is considered fair to pugs in a raid. I don't do pug raids myself so I am out of touch with what the etiquette is.

We had needed to pug for a raid and were just about to start, when a couple of guildies logged on. They wanted us to kick some pugs so they could join the raid. The issue isn't that they logged on after raid start, but purely about whether it is considered fair to kick a pug out in favour of a guild member.

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Filed under: Officers' Quarters (Guild Leadership)

Guild bank prices lower, still ain't cheap

As Amanda reported on Sunday, there's good news for people planning to start up guild banks (especially those of you planning to roll your own for the extra space)-- they're going to be cheaper. The prices have been lowered on the PTR, and here are the new prices for each guild bank slot you buy.

Tab 1: 100 Gold
Tab 2: 250 Gold
Tab 3: 500 Gold
Tab 4: 1000 Gold
Tab 5: 2500 Gold
Tab 6: 5000 Gold

So yes, you counted right, 9350 gold for the entire set of 588 bank slots-- six times 98 slots per tab. That's a lot of storage, and all it'll cost your guild is... almost two epic riding skills. Maybe you better start taxing your guild right now. Still cheaper than it was before (the last two tabs have been cut in half-- used to be 5000g and 10,000g), but it's still a nice chunk of change. Start saving now.

[ via incgamers ]

Filed under: Items, Guilds, Odds and ends, Economy, Making money

Learning a third profession at level 80

Nerrisa brings up an interesting idea on the forums that I hadn't considered before-- what if we all got to choose a third profession when we reach level 80? For some, handling two professions is more than enough, but there are also plenty of people who could definitely benefit from a third. And although the professions are paired off pretty well (Alchemy and Herbalism, Leatherworking and Skinning), there are definitely some trios that would work well also-- Enchanting goes great with anything, and Mining, Blacksmithing and Engineering would be a great combo, too, for power players who've reached 80 and are looking for lots more to do.

Of course, Bornakk says no to the idea (actually, as Incgamers points out, he really says there are "no unannounced plans" for it to happen, which is quite a few qualifiers for him), so it's unlikely that we'll have an extra profession slot to face Arthas with. But don't forget that we will have a new profession, Inscription, and if Blizzard adds many more professions, maybe we will need a third slot to keep them all straight. I'd love for my characters to learn more, I'm just not sure if I'd have the diligence to get them all to 375-- I'm having enough trouble with two as it is.

Filed under: Alchemy, Blacksmithing, Engineering, Enchanting, Analysis / Opinion, Odds and ends, Blizzard, Wrath of the Lich King

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