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Posts with tag smoke-bomb-rogue

Cataclysm Class Changes: Rogue analysis

I'm sure you've been following along with the recent pre-Cataclysm class information posts that Blizzard has been releasing to the public. I will admit that I was a bit blindsided by the info, as Blizzard is usually reluctant to give any details of their upcoming plans and generally prefers to use vagaries. But not this time! We actually have some serious, meaty details of what the devs have planned for the rogue class, and let me be the first to say, I like what I'm seeing. A lot. Let me introduce you to my new best friend: Improved Distract. Wait, I mean Critical Vanish. Wait, I mean Smoke Bomb.

Smoke Bomb (level 85): The rogue drops a Smoke Bomb, creating a cloud that interferes with enemy targeting. Enemies who are outside the cloud will find themselves unable to target units inside the cloud with single-target abilities. Enemies can move inside the cloud to attack, or they can use area-of-effect (AoE) abilities at any time to attack opponents in a cloud. In PvP, this will open up new dimensions of tactical positional gameplay, as the ability offers a variety of offensive and defensive uses. In PvE, Smoke Cloud can serve to shield your group from hostile ranged attacks, while also drawing enemies closer without the need to rely on conventional line-of-sight obstructions. Smoke Cloud lasts 10 seconds and has a 3-minute cooldown.

The goblins haven't even joined the Horde yet, and already we're seeing the fruits of their labors. Instead of the trashy Flash Powder we used back in vanilla, we rogues of tomorrow have evolved to use the most powerful smoke generators available on Azeroth, courtesy of our engineering buddies. Who needs to Vanish when you can literally become untargetable? This is what we've been waiting for: now when Vanish is down, we won't have the "deer in the headlights" look on our face when the mage begins their Shatter combo. We'll disappear.

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Filed under: Rogue, Cataclysm

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