Skip to Content

WoW Insider has the latest on the Mists of Pandaria!

Posts with tag snow

Heart Story: One player's quest for iconic affection

The first character I ever made in WoW was a rogue named Lockette. She was an adorable little gnome with green pigtails who I played for 5 minutes while my boyfriend (who'd left himself logged in on the character selection screen) was in the shower. I don't recall much of what I did in the game during those few minutes, but I remember being fascinated by the sight of my character's footsteps on the snowy terrain of Dun Morogh.

Looking back on it now, I know it probably sounds like a strange thing to be impressed by, but my gaming experience at that time was limited to sprite RPGs that didn't have those kinds of little details. I wasn't used to being able to affect the environment of a game. So I ran in circles, squiggles, and zigzags, then finally made a small effort at drawing something simple: a heart. That's when I realized the prints fade quite quickly.

Read more →

Filed under: Analysis / Opinion

Snowshaman!


This is brilliant -- after Anna jokingly asked for pictures of Snowshaman, she actually got one. Niyahti and her husband built this snowshaman, complete with two totems (though we're not sure which ones they are -- Wrath of Air and Frost Resist maybe?). Sure, it loses a little something in the translation from polygons to frozen water, but remember the medium. Considering it's handmade with snow, that's a pretty good snowshaman. The horns on the head must mean it's a Draenei, right? Though I have no idea what the sticks are coming out of the front.

And hey, if you happen to get a nice bit of snowfall this month and feel like you can make a better one, feel free. We'd love to see it.

Filed under: Shaman, Analysis / Opinion, Odds and ends, Blizzard, Humor, Fan art

Wishing for weather in Outland

Prancing around Quel'Danas for my daily quests day in and day out has reminded me of something I've very dearly missed. Weather! It rains very frequently in Quel'Danas, and combined with all of the action going on around the island, it has a very strong feel of being alive.

Zangarmarsh has rain as well, but I can't think of any other zone in Outland that has weather effects that come and go. Sure, some zones have Infernal rains and such inside and outside of them, but that isn't really the same. It's a constant, it's static. When you go to that zone, it will be there 100% of the time. Azeroth's weather wasn't like that. After it was added, of course. It might be raining in Stranglethorn, it might be sunshine from horizon to horizon. When it was raining, the zone had an entirely different feel. You were doing the same things, but it just felt different.

I brought this up with some friends of mine a few times before, and we tried to think it through with logic at first. You know, the atmosphere is different, so maybe other zones in Outland can't rain. It's an alien world, so who knows? Even if you play the 'alien world = no rain' card, I think there are some awesome weather-related things you can do. Read on for my thoughts on the matter!

Read more →

Filed under: Analysis / Opinion, Odds and ends, The Burning Crusade

Extending the weather and seasons of Azeroth

We had two similiar comments drop in on the tipline in the past few days that both are pretty interesting ideas that WoW does all right with, but could probably do a lot better. Foxtir dropped us a note the other day voicing an opinion about the night and day cycle of World of Warcraft. As you may have noticed, WoW does have a night/day cycle already-- when it's midday, the light looks very different from the middle of the night (and my favorite zone in the whole world is Hinterlands in the evening). But Foxtir wants an even more obvious cycle-- during the day, Stormwind should be bustling, while at night, the weirdos could come out, and maybe even some Defias could be found in the city. It would be cool to see the day and night cycles have a gameplay effect as well-- in Warcraft III, they definitely did, but in WoW, I don't know that the day/night timing has any effect but the lighting.

And Jasperwind sent another note saying basically the same thing about the weather-- we've got the occasional rain and snow, but what if weather affected gameplay somehow? Or even more extreme forms of weather, he suggests-- what if earthquakes scared mobs away for a matter of time?

Let's give Blizzard credit where credit is due-- most games don't have a night/day cycle (much less a realtime cycle), and many games have no weather at all, or implement it badly (and anyone who's ever experienced a freak storm in Tirisfal will agree that Blizzard didn't do that). So WoW is already ahead of the curve in both cases. But in an MMORPG where we pay monthly, we can always expect more. And it would definitely be cool (and add a little more strategy to the game) to have these cosmetic changes affect the lives and actions of the characters we play.

Filed under: Analysis / Opinion, Virtual selves, Odds and ends, Blizzard

Around Azeroth

Around Azeroth

Featured Galleries

It came from the Blog: Occupy Orgrimmar
Midsummer Flamefest 2013
Running of the Orphans 2013
World of Warcraft Tattoos
HearthStone Sample Cards
HearthStone Concept Art
Yaks
It came from the Blog: Lunar Lunacy 2013
Art of Blizzard Gallery Opening

 

Categories

Joystiq

Massively

Engadget