Posts with tag socket-gloves
With your death knight at level 85 and all kitted out for raids, there's one more step you can take to make your death knight the best he can be: Learn some professions. A profession can provide self-buffs that nudge your DPS or suvivability up to the next level. It can grab you a lot of extra gold on the auction house (or drain all your gold, depending on which profession you take and how you choose to level it). Finally, it can provide you with some cool toys. This week, we'll take a look at WoW's professions to see which ones are tops for a death knight.
Last week, Insider Trader discussed the profession-only bonuses associated with Inscription, Jewelcrafting and Enchanting. This week, I'm going to walk you through the rest of them, and include a final summary and comparison at the end.
Tailors have the ability to enchant their own cloaks. Other players can get cloak enchants from Enchanters, although the Tailoring ones are superior in many cases.
- Darkglow Embroidery: Chance to restore 300 mana on spell cast. There seems to be a 60 second internal cooldown, with a proc rate of 35%, which is equal to 25 mp5.
- Lightweave Embroidery: Chance on spell cast to increase your spellpower by 250 for 15 seconds.
- Swordguard Embroidery: Chance for melee and ranged attacks to sometimes increase your attack power by 300 for 15 seconds.
For example, after 45 seconds, each spell has a chance to proc the effect. If you managed it at the 50 second mark, the average becomes +75 SP.
Casters who are not Tailors can currently choose between Enchant Cloak - Wisdom and Enchant Cloak - Greater Speed.
Wisdom grants you a measly 10 spirit, as well as a now obsolete 2% threat reduction. The +23 haste rating is nice, but provides neither mana nor spellpower.
Enchant Cloak - Major Agility grants you +22 agility to cloak. Agility is inefficient to everyone except rogues, hunters, shamans and druid cats, who would get +22 AP from it as well as the crit/dodge/armor. In terms of attack power alone, the Swordguard enchant is the clear winner.
Filed under: Herbalism, Alchemy, Blacksmithing, Engineering, Leatherworking, Enchanting, Analysis / Opinion, Tips, PvP, Jewelcrafting, Features, Raiding, Guides, Buffs, Enchants, Insider Trader (Professions), Inscription
Engineering has seen many changes over the past year, and Wrath of the Lich King brought even more. Today, Insider Trader is taking a look at some of the highlights of the profession to help you set goals and plan ahead with your leveling.
This by no means covers every schematic, and instead looks at the big ticket items and new innovations, including stylish, if somewhat controversial, new modes of transportation, consolidations to save bag space, and more.
Wrath of the Lich King has added some wonderful crafting changes, from new abilities to better, more efficient systems.
Blizzard's intention is to move us away from feeling that we have no real choice when selecting a profession. 'I am a cloth-wearer, therefore I must take up tailoring' is a thing of the past.
Each profession has bulked up its profession-only benefits, as well as fun items and marketable goods, to the point that your choice can be more properly swayed by what you would like to do.
While you are leveling your chosen fields, you will notice many interesting recipes popping up at fairly regular intervals, giving you small goals to look forward to and work towards.
This week, I will be showcasing the highlights of Leatherworking and Blacksmithing, including when you can train these recipes, which factions have what you need, and what it is that makes you unique and important.
Just a few questions today, because slow weekends are slow. Who wants to ask questions when you can be playing? Certainly not me. I will still answer questions, however. Let's jump right in with ender's question...
What, in your own opinion, is the easiest faction to start to grind on for rep as a new level 80? I know there is the "championing" but with dailies etc, what seems to be the easiest?